French Mirage's textures for FSX users

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Graham King
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French Mirage's textures for FSX users

Post by Graham King » 20 Apr 2010, 09:28

As FSX users know the textures with the French Mirage packages do not work with FSX. With the help of Martin from The Owls Nest I have produced an alternative set of textures for FSX users. One proviso is that these have not been through the check process we use at MAIW so any problems please report here as they will be down to me.

You must use the model that came with the MAIW package. There are a couple of models out there and they only work with the one we have supplied. I am afraid that you will only get the one "model" as the alpha texture trick does not work with FSX.

I will get the special paints added as I did not paint them.

French Mirages Part 1

French Mirages Part 2
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Why can’t they keep the colours in the bloody paint pots and just leave them grey

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Re: French Mirage's textures for FSX users

Post by nickblack423 » 20 Apr 2010, 09:43

Wonderful....good work guys and well done Graham. Its great to see that we are making FSX use of our packages easier now.

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Re: French Mirage's textures for FSX users

Post by Mirage4FS » 21 Apr 2010, 01:31

Thanks Graham. :)
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Re: French Mirage's textures for FSX users

Post by Graham King » 11 Jun 2010, 23:14

2 more packages of FSX textures:

French Mirages Part 3

French Mirages Part 4

And I shall try and remember to do the other packages as they are published.
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Re: French Mirage's textures for FSX users

Post by Graham King » 22 Jun 2010, 17:05

FSX paints for Part 5

French Mirages Part 5
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Dave YVR ATC
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Re: French Mirage's textures for FSX users

Post by Dave YVR ATC » 23 Jun 2010, 16:04

Thanks again Graham!
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Re: French Mirage's textures for FSX users

Post by Graham King » 28 Jul 2010, 10:59

Graham King

Why can’t they keep the colours in the bloody paint pots and just leave them grey

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Re: French Mirage's textures for FSX users

Post by Graham King » 06 Aug 2010, 06:16

Graham King

Why can’t they keep the colours in the bloody paint pots and just leave them grey

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Re: French Mirage's textures for FSX users

Post by eric_19 » 31 Mar 2011, 07:39

My French Mirages textures do work, so i dont have any problems

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commis15
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Re: French Mirage's textures for FSX users

Post by commis15 » 16 Sep 2011, 00:57

Dear US freind,

I know your website in Jully 2011 and I have download all the add-on about the French Air Force.

I have only one reply to do : THANKS a lot for this creation.

Now I juste want to how to add or modiffy the AI trafic, and if it's possible to make 2 aircrafts flying together how in real or more aircraft.

If possible to fly whit my aircraft in a formation with AI trafic ? (i hope it's more diffult to do that)

at this link you have a exemple of the MILITARY AI WORK about the french air force task http://www.virtuader.fr/index.php/forum ... Militaires.

if possible to mixe AI trafic and the basic trafic of Fsx ?

thank for your reply and assistance.
Administrator of http://www.virtuader.fr
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Re: French Mirage's textures for FSX users

Post by Severin » 20 Aug 2017, 13:12

Graham King wrote:
20 Apr 2010, 09:28
As FSX users know the textures with the French Mirage packages do not work with FSX. With the help of Martin from The Owls Nest I have produced an alternative set of textures for FSX users. One proviso is that these have not been through the check process we use at MAIW so any problems please report here as they will be down to me.

You must use the model that came with the MAIW package. There are a couple of models out there and they only work with the one we have supplied. I am afraid that you will only get the one "model" as the alpha texture trick does not work with FSX.

I will get the special paints added as I did not paint them.

French Mirages Part 1

French Mirages Part 2
Great! Any other FSX models to convert into P3Dv4 available? Thank's for help in advance.

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Greg
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Re: French Mirage's textures for FSX users

Post by Greg » 20 Aug 2017, 18:14

This thread is not about converted models. It was about textures that could be used in FSX due to a change in the alpha channel. These models still don't work in P3Dv4.

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