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RAFG
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- Second Lieutenant
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- Joined: 19 Jan 2008, 16:06
- Version: P3D
RAFG
There isn't a good AFCAD for Laarbruch (ETUL) - as it was in the 70s and 80s.
There's an AFCAD with loads of parking - but no buildings of any sort.
There's also an AFCAD of the base in 1990 - but there's no parking.
It would be a great home for Buccaneers.
Likewise, Bruggen needs four squadrons of Jaguars.
Dave
There's an AFCAD with loads of parking - but no buildings of any sort.
There's also an AFCAD of the base in 1990 - but there's no parking.
It would be a great home for Buccaneers.
Likewise, Bruggen needs four squadrons of Jaguars.
Dave
- Stewart Pearson
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Re: RAFG
Dave,
I did Laarbruch Sceneries. 1 for the Tornado and and the other for the Canberra era (sans HAS).
PM me your email address and I'll send them both to you.
In fact you can download the Canberra Era from here;
http://www.militaryaiworks.com/newforum ... 52&t=12216
I did Laarbruch Sceneries. 1 for the Tornado and and the other for the Canberra era (sans HAS).
PM me your email address and I'll send them both to you.
In fact you can download the Canberra Era from here;
http://www.militaryaiworks.com/newforum ... 52&t=12216
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
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- Second Lieutenant
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Re: RAFG
Downloaded, thanks.
Dave
Dave
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Re: RAFG
I seem to be short a trees library.
I had believed that I had all the required libraries.
Any clues?
Dave
I had believed that I had all the required libraries.
Any clues?
Dave
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- Second Lieutenant
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Re: RAFG
Checked, and definitely got it. Which of the Laarbruch BGLs has the trees?jimrodger wrote:I believe the library you're missing is
MAIW Czech Objects Library.bgl
Jim
Dave
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Re: RAFG
Thanks. I'll have a look.plumber wrote:Dave, UKMIL has the Jaguar fleet for Bruggen if that helps.
Brian
Dave
- jimrodger
- Lieutenant Colonel
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Re: RAFG
ETUL_ADE9_SP_Canberra Era_OBJ.BGLdhazelgrove wrote:Checked, and definitely got it. Which of the Laarbruch BGLs has the trees?jimrodger wrote:I believe the library you're missing is
MAIW Czech Objects Library.bgl
Jim
Dave
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- Stewart Pearson
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Re: RAFG
Dave,
I think it might be Matts Trees Vol. IV that you're missing.
Available at Avsim;
http://library.avsim.net/esearch.php?Ca ... DLID=87290
I think it might be Matts Trees Vol. IV that you're missing.
Available at Avsim;
http://library.avsim.net/esearch.php?Ca ... DLID=87290
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Re: RAFG
Dave, the fact that you can see the trees means that its not a bgl issue. If it was a bgl issue you would not see the trees.
The problem is that you are missing the texture for those trees. A quick check of the czech lib revealed that the texture that those tres use is TREESSU_SP.BMP.
Check to see if you have that installed, if not copy it over from the czech package that you got the lib from.
The problem is that you are missing the texture for those trees. A quick check of the czech lib revealed that the texture that those tres use is TREESSU_SP.BMP.
Check to see if you have that installed, if not copy it over from the czech package that you got the lib from.
Steve
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- Second Lieutenant
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Re: RAFG
The problem isn't that file. I do have it all over the place, and it's in the appropriate texture folder for the calling BGL.Firebird wrote:Dave, the fact that you can see the trees means that its not a bgl issue. If it was a bgl issue you would not see the trees.
The problem is that you are missing the texture for those trees. A quick check of the czech lib revealed that the texture that those tres use is TREESSU_SP.BMP.
Check to see if you have that installed, if not copy it over from the czech package that you got the lib from.
It's also in a few global texture folders - just to be sure.
Dave
- Stewart Pearson
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Re: RAFG
Dave for those large trees, I used;
Czech Objects Library 012.bgl
Czech Objects Library 019.bgl
Czech Objects Library 022.bgl
Hope this helps.
Czech Objects Library 012.bgl
Czech Objects Library 019.bgl
Czech Objects Library 022.bgl
Hope this helps.
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
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- Second Lieutenant
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- Joined: 19 Jan 2008, 16:06
- Version: P3D
Re: RAFG
Aha! In the Czech airfields texture folder I found three other tree bitmaps.Stewart Pearson wrote:Dave for those large trees, I used;
Czech Objects Library 012.bgl
Czech Objects Library 019.bgl
Czech Objects Library 022.bgl
Hope this helps.
I spread them around a bit and:
Just right for Buccaneers and Canberras.
Thanks,
Dave
- jimrodger
- Lieutenant Colonel
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- Location: EGQK (RIP)
Re: RAFG
Firebird wrote:Dave, the fact that you can see the trees means that its not a bgl issue. If it was a bgl issue you would not see the trees.
The problem is that you are missing the texture for those trees. A quick check of the czech lib revealed that the texture that those tres use is TREESSU_SP.BMP.
Check to see if you have that installed, if not copy it over from the czech package that you got the lib from.
To try and help me understand more about this scenery stuff, how did you work out the BMP associated with the lib?
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- Stewart Pearson
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- Joined: 11 Aug 2006, 22:11
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Re: RAFG
Great news Dave - hope you like the scenery.dhazelgrove wrote:
Aha! In the Czech airfields texture folder I found three other tree bitmaps.
I spread them around a bit and:
Just right for Buccaneers and Canberras.
Thanks,
Dave
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Re: RAFG
There is a nifty little tool that you can use to load a bgl and then produce a report which will show all the required textures for that bgl. It's official name is ModelConverterX but will often get shortened to MCX. When you load a scenery lib you can then select the 'Object report' icon on the first line of the toolbar and it will create and save a report in html which will list all the textures required by the bgl.jimrodger wrote:To try and help me understand more about this scenery stuff, how did you work out the BMP associated with the lib?
Jim
Steve
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Quid Si Coelum Ruat
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- Second Lieutenant
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Re: RAFG
It's everything I could have hoped for, and will stand alongside Gutersloh, Bruggen and Wildenrath.Stewart Pearson wrote:Great news Dave - hope you like the scenery.
Thanks again.
Dave