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K.I. Sawyer AFB retro
-
- Second Lieutenant
- Posts: 59
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- Version: FS9
- Location: Frankfurt Germany
K.I. Sawyer AFB retro
K.I. Sawyer AFB circa 1980's
....to make the former SAC base come to life.
This is no real representation of the base and many parts are fictional.
I am no expert in designing scenery so feel free to critize.
Libraries used from MAIW packages and EZ Scenery library's:
AB_Vehicles.bgl
Atsugi Object Library.bgl
Beaufort Object Library.bgl
Cargo_Mil_JS.bgl
GGSE.bgl
JGSE.bgl
MAIW_Czech_Objects_Library.bgl
MAIW_IDF_PART1_scenery_objects.bgl
MAIW_MirageF1_Objects_Library.bgl
MAIW_Nellis_Misc_Objects_Library.bgl
MAIW_Polish_Objects_library.bgl
MAIW_Swedeforce_SWE9.obj_library.bgl
MCDMilitaryLibrary.bgl
MG_ADF_40ft_Trucks.bgl
Military Airbase Objects_JS.bgl
Nick's Landivisiau ObjectsL.bgl
parking_ss.bgl
also used for night light effects:
Apron_flood_11.fx available from John Stinstrom packages.
Special thanks to Michael Johnson for letting me use his AFCAD2 as base for building the base.
regards
Alex
....to make the former SAC base come to life.
This is no real representation of the base and many parts are fictional.
I am no expert in designing scenery so feel free to critize.
Libraries used from MAIW packages and EZ Scenery library's:
AB_Vehicles.bgl
Atsugi Object Library.bgl
Beaufort Object Library.bgl
Cargo_Mil_JS.bgl
GGSE.bgl
JGSE.bgl
MAIW_Czech_Objects_Library.bgl
MAIW_IDF_PART1_scenery_objects.bgl
MAIW_MirageF1_Objects_Library.bgl
MAIW_Nellis_Misc_Objects_Library.bgl
MAIW_Polish_Objects_library.bgl
MAIW_Swedeforce_SWE9.obj_library.bgl
MCDMilitaryLibrary.bgl
MG_ADF_40ft_Trucks.bgl
Military Airbase Objects_JS.bgl
Nick's Landivisiau ObjectsL.bgl
parking_ss.bgl
also used for night light effects:
Apron_flood_11.fx available from John Stinstrom packages.
Special thanks to Michael Johnson for letting me use his AFCAD2 as base for building the base.
regards
Alex
Last edited by A25777 on 25 Nov 2014, 13:17, edited 3 times in total.
Alex
Re: K.I. Sawyer AFB retro
Thanks Alex.
Chris
Chris
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- Second Lieutenant
- Posts: 59
- Joined: 16 Sep 2011, 16:58
- Version: FS9
- Location: Frankfurt Germany
Re: K.I. Sawyer AFB retro
Sorry folks..
I update my file for Saywer AFB cause I found out there was no night lightning at the ramp
plus I updated the ATC frequency's for Tower and Ground.
...also Here are some flightplans for those B52's and KC135A's.
special thanks to Edhave for his waypoints I used in the flightplans.
regards
Alex
I update my file for Saywer AFB cause I found out there was no night lightning at the ramp
plus I updated the ATC frequency's for Tower and Ground.
...also Here are some flightplans for those B52's and KC135A's.
special thanks to Edhave for his waypoints I used in the flightplans.
regards
Alex
Alex
- zsoltfireman
- Lieutenant Colonel
- Posts: 925
- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
Re: K.I. Sawyer AFB retro
Hi,A25777 wrote:Sorry folks..
I update my file for Saywer AFB cause I found out there was no night lightning at the ramp
plus I updated the ATC frequency's for Tower and Ground.
...also Here are some flightplans for those B52's and KC135A's.
special thanks to Edhave for his waypoints I used in the flightplans.
regards
Alex
Where's the link to the AI B-52H and KC-135A
Thank you!
Zsolt
Re: K.I. Sawyer AFB retro
Mark W
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- Second Lieutenant
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- Version: FS9
- Location: Frankfurt Germany
Re: K.I. Sawyer AFB retro
use repaints for B-52 from Jake Burrus and Mike Pearson, for KC-135A from Mark Walsh.
They are perfect...
Here are some pics:
regards
Alex
They are perfect...
Here are some pics:
regards
Alex
Alex
Re: K.I. Sawyer AFB retro
That looks great [emoji2]
Ed
Ed
- zsoltfireman
- Lieutenant Colonel
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- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
- zsoltfireman
- Lieutenant Colonel
- Posts: 925
- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
Re: K.I. Sawyer AFB retro
I use the JMAI_B-52H_Stratofortress_1985 package, but I do not see the BUFF's
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- Second Lieutenant
- Posts: 59
- Joined: 16 Sep 2011, 16:58
- Version: FS9
- Location: Frankfurt Germany
Re: K.I. Sawyer AFB retro
the title in the Aircraft.cfg file for each aircraft must be the same as in the Aircraft.txt file of the traffic file.
example:
in Aircraft.txt of traffic file:
AC#35,200,"JMAI B-52H USAF_92BW_61-0028"
in Aircraft.cfg of aircraft folder:
[fltsim.11]
title=JMAI B-52H USAF_92BW_61-0028
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_Clean
texture=USAF_92BW_61-0028
atc_airline=RIPPER
atc_parking_codes=92B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 92nd Bombardment Wing ,Fairchild AFB ,Washington/USA ,circa 1982 - 61-0028
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
also check that the name of the texture folder wich hold the ".bmp" files
match the "texture=" line in the aircraft.cfg.
same goes for the sim= ; model=;
I know it is confusing but everything has to be in order to work.
and last put day of week to Sunday or saturday thats where most of the planes are on ground at base.
regards
Alex
example:
in Aircraft.txt of traffic file:
AC#35,200,"JMAI B-52H USAF_92BW_61-0028"
in Aircraft.cfg of aircraft folder:
[fltsim.11]
title=JMAI B-52H USAF_92BW_61-0028
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_Clean
texture=USAF_92BW_61-0028
atc_airline=RIPPER
atc_parking_codes=92B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 92nd Bombardment Wing ,Fairchild AFB ,Washington/USA ,circa 1982 - 61-0028
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
also check that the name of the texture folder wich hold the ".bmp" files
match the "texture=" line in the aircraft.cfg.
same goes for the sim= ; model=;
I know it is confusing but everything has to be in order to work.
and last put day of week to Sunday or saturday thats where most of the planes are on ground at base.
regards
Alex
Alex
- zsoltfireman
- Lieutenant Colonel
- Posts: 925
- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
Re: K.I. Sawyer AFB retro
Hi Alex,A25777 wrote:the title in the Aircraft.cfg file for each aircraft must be the same as in the Aircraft.txt file of the traffic file.
example:
in Aircraft.txt of traffic file:
AC#35,200,"JMAI B-52H USAF_92BW_61-0028"
in Aircraft.cfg of aircraft folder:
[fltsim.11]
title=JMAI B-52H USAF_92BW_61-0028
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_Clean
texture=USAF_92BW_61-0028
atc_airline=RIPPER
atc_parking_codes=92B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 92nd Bombardment Wing ,Fairchild AFB ,Washington/USA ,circa 1982 - 61-0028
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
also check that the name of the texture folder wich hold the ".bmp" files
match the "texture=" line in the aircraft.cfg.
same goes for the sim= ; model=;
I know it is confusing but everything has to be in order to work.
and last put day of week to Sunday or saturday thats where most of the planes are on ground at base.
regards
Alex
Thanks but I see this is value:
Traffic_USAF(SawyerAFB_410BW)_1985.bgl
AC#1,400,"JMAI B-52H USAF_410BW_60-0001"
AC#2,400,"JMAI B-52H USAF_410BW_60-0005"
AC#3,400,"JMAI B-52H USAF_410BW_60-0012"
AC#4,400,"JMAI B-52H USAF_410BW_61-0017"
AC#5,400,"JMAI B-52H USAF_410BW_60-0033"
AC#6,400,"JMAI B-52H USAF_410BW_60-0056"
AC#7,400,"JMAI B-52H USAF_410BW_61-0029"
AC#8,400,"JMAI B-52H USAF_410BW_61-0036"
AC#9,400,"JMAI B-52H USAF_410BW_60-0028"
AC#10,400,"JMAI B-52H USAF_410BW_61-0021"
AC#11,400,"JMAI B-52H USAF_410BW_61-0031"
AC#12,400,"JMAI B-52H USAF_410BW_61-0034"
This is "AC#35,200,"JMAI B-52H USAF_92BW_61-0028"" value which is the FP's?
Zsolt
Re: K.I. Sawyer AFB retro
Zsolt,
Be advised that the flightplans for the KC-135A and B-52H are set at 100% so check your Traffic slider.
Also for the F-106 I found that several aircraft had a wingspan set at 13 meters iso 12 meters and wil not show up on there designated parking spot.
Ed
Be advised that the flightplans for the KC-135A and B-52H are set at 100% so check your Traffic slider.
Also for the F-106 I found that several aircraft had a wingspan set at 13 meters iso 12 meters and wil not show up on there designated parking spot.
Ed
- zsoltfireman
- Lieutenant Colonel
- Posts: 925
- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
Re: K.I. Sawyer AFB retro
Sorry buddy, but not the number of the problem, but the reference valueedhave wrote:Zsolt,
Be advised that the flightplans for the KC-135A and B-52H are set at 100% so check your Traffic slider.
Also for the F-106 I found that several aircraft had a wingspan set at 13 meters iso 12 meters and wil not show up on there designated parking spot.
Ed
Zsolt
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- Second Lieutenant
- Posts: 59
- Joined: 16 Sep 2011, 16:58
- Version: FS9
- Location: Frankfurt Germany
Re: K.I. Sawyer AFB retro
Sorry,
It was an example but
here is what I have in the "Aircraft_USAF(SawyerAFB_410BW)_1985.txt" text file:
AC#1,400,"JMAI B-52H USAF_410BW_60-0001"
AC#2,400,"JMAI B-52H USAF_410BW_60-0005"
AC#3,400,"JMAI B-52H USAF_410BW_60-0012"
AC#4,400,"JMAI B-52H USAF_410BW_61-0017"
AC#5,400,"JMAI B-52H USAF_410BW_60-0033"
AC#6,400,"JMAI B-52H USAF_410BW_60-0056"
AC#7,400,"JMAI B-52H USAF_410BW_61-0029"
AC#8,400,"JMAI B-52H USAF_410BW_61-0036"
//-----
AC#9,400,"JMAI B-52H USAF_410BW_60-0028"
AC#10,400,"JMAI B-52H USAF_410BW_61-0021"
AC#11,400,"JMAI B-52H USAF_410BW_61-0031"
AC#12,400,"JMAI B-52H USAF_410BW_61-0034"
and this is how the aircraft.cfg looks:
[fltsim.0]
title=JMAI B-52H USAF_410BW_60-0028
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_SRAM
texture=USAF_410BW_60-0028
atc_airline=HUSTLER
atc_parking_codes=410B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 410th Bombardment Wing, K.I.Sawyer AFB, Michigan/USA ,circa 1982 - 60-0028
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
[fltsim.1]
title=JMAI B-52H USAF_410BW_61-0021
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_ALCM
texture=USAF_410BW_61-0021
atc_airline=HUSTLER
atc_parking_codes=410B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 410th Bombardment Wing, K.I.Sawyer AFB, Michigan/USA ,circa 1982 - 61-0021
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
[fltsim.2]
title=JMAI B-52H USAF_410BW_61-0031
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_Clean
texture=USAF_410BW_61-0031
atc_airline=HUSTLER
atc_parking_codes=410B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 410th Bombardment Wing, K.I.Sawyer AFB, Michigan/USA ,circa 1982 - 61-0031
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
[fltsim.3]
title=JMAI B-52H USAF_410BW_61-0034
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_SRAM
texture=USAF_410BW_61-0034
atc_airline=HUSTLER
atc_parking_codes=410B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 410th Bombardment Wing, K.I.Sawyer AFB, Michigan/USA ,circa 1982 - 61-0034
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
also there is anice program called "aircraft scanner 2007"
at this website http://aifs2.pvdveen.net/ wich can help finding out errors why AI aircraft may not show up.
regards
Alex
It was an example but
here is what I have in the "Aircraft_USAF(SawyerAFB_410BW)_1985.txt" text file:
AC#1,400,"JMAI B-52H USAF_410BW_60-0001"
AC#2,400,"JMAI B-52H USAF_410BW_60-0005"
AC#3,400,"JMAI B-52H USAF_410BW_60-0012"
AC#4,400,"JMAI B-52H USAF_410BW_61-0017"
AC#5,400,"JMAI B-52H USAF_410BW_60-0033"
AC#6,400,"JMAI B-52H USAF_410BW_60-0056"
AC#7,400,"JMAI B-52H USAF_410BW_61-0029"
AC#8,400,"JMAI B-52H USAF_410BW_61-0036"
//-----
AC#9,400,"JMAI B-52H USAF_410BW_60-0028"
AC#10,400,"JMAI B-52H USAF_410BW_61-0021"
AC#11,400,"JMAI B-52H USAF_410BW_61-0031"
AC#12,400,"JMAI B-52H USAF_410BW_61-0034"
and this is how the aircraft.cfg looks:
[fltsim.0]
title=JMAI B-52H USAF_410BW_60-0028
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_SRAM
texture=USAF_410BW_60-0028
atc_airline=HUSTLER
atc_parking_codes=410B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 410th Bombardment Wing, K.I.Sawyer AFB, Michigan/USA ,circa 1982 - 60-0028
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
[fltsim.1]
title=JMAI B-52H USAF_410BW_61-0021
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_ALCM
texture=USAF_410BW_61-0021
atc_airline=HUSTLER
atc_parking_codes=410B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 410th Bombardment Wing, K.I.Sawyer AFB, Michigan/USA ,circa 1982 - 61-0021
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
[fltsim.2]
title=JMAI B-52H USAF_410BW_61-0031
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_Clean
texture=USAF_410BW_61-0031
atc_airline=HUSTLER
atc_parking_codes=410B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 410th Bombardment Wing, K.I.Sawyer AFB, Michigan/USA ,circa 1982 - 61-0031
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
[fltsim.3]
title=JMAI B-52H USAF_410BW_61-0034
sim=JMAI_B-52_Stratofortress_AI_ONLY
model=B-52H_1985_SRAM
texture=USAF_410BW_61-0034
atc_airline=HUSTLER
atc_parking_codes=410B
atc_parking_types=MIL_COMBAT
ui_manufacturer=JMAI
ui_type=Boeing B-52 Stratofortress
ui_variation=USAF - 410th Bombardment Wing, K.I.Sawyer AFB, Michigan/USA ,circa 1982 - 61-0034
description=Jake Burrus/Mike Pearson B-52 Stratofortress for AI traffic.
prop_anim_ratio=1.5
also there is anice program called "aircraft scanner 2007"
at this website http://aifs2.pvdveen.net/ wich can help finding out errors why AI aircraft may not show up.
regards
Alex
Alex
-
- Second Lieutenant
- Posts: 59
- Joined: 16 Sep 2011, 16:58
- Version: FS9
- Location: Frankfurt Germany
Re: K.I. Sawyer AFB retro
I updated the flightplans.
Thank's to Ed who notified me that you do not want to let the AI land at waypoints, but rather let them TNG at the waypoint.
Please everybody download the flightplans for the 46stARS and the 410thBW here again to have more realistic AI pattern.
regards
Alex
Thank's to Ed who notified me that you do not want to let the AI land at waypoints, but rather let them TNG at the waypoint.
Please everybody download the flightplans for the 46stARS and the 410thBW here again to have more realistic AI pattern.
regards
Alex
Alex
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- Major
- Posts: 663
- Joined: 10 Sep 2009, 18:50
- Version: FS9
- Location: KMEI
Re: K.I. Sawyer AFB retro
Which package is this file located in?
MAIW_Swedeforce_SWE9.obj_library.bgl
MAIW_Swedeforce_SWE9.obj_library.bgl
Bazinga!
Re: K.I. Sawyer AFB retro
Click the packages button top of your page, then click Sweden. This will bring up two Swedish packages, its bound to be in one or both of them.phantomfreak wrote:Which package is this file located in?
MAIW_Swedeforce_SWE9.obj_library.bgl
Mark
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- Major
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- Location: KMEI
Re: K.I. Sawyer AFB retro
I did that but I don't recall seeing it there. I'll check again to be sure.
Bazinga!
- clickclickdoh
- MAIW Developer
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Re: K.I. Sawyer AFB retro
A test install of the Herc pack had it included
-
- Second Lieutenant
- Posts: 59
- Joined: 16 Sep 2011, 16:58
- Version: FS9
- Location: Frankfurt Germany
Re: K.I. Sawyer AFB retro
Hello Everybody,
After some long time I thought of coming back to Sawyer to make version 2.
Since the first release was mostly fictional and lacked space for parking of AI Traffic I got my hands to improve the base.
I used an underlay of google earth from 1990s and now most buildings should be in the right place.
Once again thank's to the people who made the object library's I used for building the base.
File is uploaded to the library, please give time to be made available.
https://app.box.com/s/0ttj6jurc6gslfent27xv2j4sp30mapt
https://app.box.com/s/0ttj6jurc6gslfent27xv2j4sp30mapt
https://app.box.com/s/9loyzwfa0idgol2ghcyt6qls4e0kxpdm
https://app.box.com/s/6028sw04b55k419x2v1zddb4vddqfgk6
https://app.box.com/s/nznx5dkjz662kdbg56l3hj9pyn08n4pm
https://app.box.com/s/d2pem1zmcho490vf3xof8irs2m87h0f8
kind regards
Alex
After some long time I thought of coming back to Sawyer to make version 2.
Since the first release was mostly fictional and lacked space for parking of AI Traffic I got my hands to improve the base.
I used an underlay of google earth from 1990s and now most buildings should be in the right place.
Once again thank's to the people who made the object library's I used for building the base.
File is uploaded to the library, please give time to be made available.
https://app.box.com/s/0ttj6jurc6gslfent27xv2j4sp30mapt
https://app.box.com/s/0ttj6jurc6gslfent27xv2j4sp30mapt
https://app.box.com/s/9loyzwfa0idgol2ghcyt6qls4e0kxpdm
https://app.box.com/s/6028sw04b55k419x2v1zddb4vddqfgk6
https://app.box.com/s/nznx5dkjz662kdbg56l3hj9pyn08n4pm
https://app.box.com/s/d2pem1zmcho490vf3xof8irs2m87h0f8
kind regards
Alex
Alex