The website and forum will be intermittently unavailable while we're making some security updates.
File uploads to the download hangar are also disabled until further notice.

B-47 for AI

Post all your own Military AI projects here from days gone by.
Post Reply
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2370
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

B-47 for AI

Post by bismarck »

Published today on Simouthouse
http://www.sim-outhouse.com/sohforums/l ... nkid=21072
The readme says it's a Multi LOD model, but I can't verify with ACM.
It has some problem with the black around cockpit.
May be, our talented painters could give it a better look and feel.

Image

Image

Giorgio
Image
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4206
Joined: 12 Jul 2008, 15:15

Re: B-47 for AI

Post by John Young »

Just ran the "E" model through MCX. It has;

1 LOD only (should have 6 or 7)
63,702 polygons (should have around 8000)
139 draw calls (should have around 50)
22 textures (should have 1 or 2)

AI it isn't I'm afraid.

John
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2370
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Re: B-47 for AI

Post by bismarck »

Thanks John.
We can delete this post. :evil:

Giorgio
Image
User avatar
gsnde
MAIW Admin
MAIW Admin
Posts: 4380
Joined: 05 Apr 2007, 08:13
Version: P3D
Location: South-West Germany
Contact:

Re: B-47 for AI

Post by gsnde »

Sad.... :-(


From mobile hence short
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Post Reply