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Conversion help.

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Stewart Pearson
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Conversion help.

Post by Stewart Pearson »

I have attached scenery file(s) for Aircraft Shelters which were designed by Miljan for Fs9.

Been playing around with them trying to get the objects to display okay in FSX - without success.

I can convert the textures to DDS format okay, but cannot change the bgl file to have it recognise the DDS format.

Is there anyone who could perhaps have a look at this and hopefully change the necessary settings?

Thanks
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Pearce.rar
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Re: Conversion help.

Post by TheFoufure »

You must change de MDL model file with ModelconverterX (first you nedd to decompil the BGL).
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gavinc
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Re: Conversion help.

Post by gavinc »

Stewart,
Try the attached library and let me know if it works.

I just opened the bgl in MCX and changed the textures to call DDS files and re-compiled for FSX.

Gavin
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MAIW_MK_Pearce_shelters_library FSX.zip
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Re: Conversion help.

Post by Stewart Pearson »

gavinc wrote: 06 Oct 2018, 03:59 Stewart,
Try the attached library and let me know if it works.

I just opened the bgl in MCX and changed the textures to call DDS files and re-compiled for FSX.

Gavin
Thanks Gavin, sad to say that was unsuccessful - shelters are still black.
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Re: Conversion help.

Post by TheFoufure »

Is the converstion from BMP to DDS correct ? You need to flip de texture during conversion.
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Re: Conversion help.

Post by Stewart Pearson »

TheFoufure wrote: 06 Oct 2018, 11:21 Is the converstion from BMP to DDS correct ? You need to flip de texture during conversion.
Thanks for that - will give that a try and report back.
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Re: Conversion help.

Post by Stewart Pearson »

Well, I've flipped them, flopped them and just about stood on my head - still black.
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Re: Conversion help.

Post by Firebird »

Stew, did you remove the alpha and add a new one?
Something at the back of my mind says that the alphas are different and that is why the textures are black.

The simple way to check would be to remove the alphas completely, leave them off and load up. The fps will not be as good but you will be able to tell if the alpha is the problem or not.
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Re: Conversion help.

Post by Stewart Pearson »

Okay Steve, will give that a go as well.

I am indeed living proof that Callsign Makers and Researchers should leave textures well alone!!
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Re: Conversion help.

Post by DaleRFU »

Once you have converted the texture to.dds you will have two texture files in the whichever scenery folder you have the object. Ensure the .dds file is the only one there otherwise you get black objects. It's the same with the aircraft when painting them.
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Re: Conversion help.

Post by Stewart Pearson »

Thank you everyone for all your suggestions/help.

Being from Scotland, I was brought up on Robert the Bruce - you know, "If at first you don't succeed, try, try, try and try again"

However having been a Police Officer, I tend more towards the wisdom of W.C. Fields;

"It at first you don't succeed - give up and stop making a complete fool of yourself"

Despite all my limited efforts, I still cannot get this problem sorted. If any kind soul can perhaps try and solve the problem, I would be really grateful and who knows, you might get a "well done" from Help the Aged!!

As it stands, I am done with dabbling with things I know nothing about.
Stew

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Re: Conversion help.

Post by Firebird »

How did you convert the textures, Stew?
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Re: Conversion help.

Post by Stewart Pearson »

Used DXTBmp tool Steve. Tried several variations of saving etc - even tried swearing at the PC - that didn't work either.
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Re: Conversion help.

Post by Firebird »

Have you tried using DGs Texture Manager?

If you like send me a texture and I will convert using it and you can then judge if it works.
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Re: Conversion help.

Post by Stewart Pearson »

Steve, the bgl and original textures are in the file attached to the first post.
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Re: Conversion help.

Post by Firebird »

Yeah, I found that out in the end. Doh!
Pm sent to you.
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Re: Conversion help.

Post by Stewart Pearson »

Postie must be day off Steve - no PM received.
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Re: Conversion help.

Post by Manschy »

Maybe the textures are not in the correct folder they used to be? Seems the sim can't find it properly...
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Re: Conversion help.

Post by Firebird »

Sorry about that, Stew. Personal stupidity.
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Re: Conversion help.

Post by Stewart Pearson »

Firebird wrote: 07 Oct 2018, 16:35 Sorry about that, Stew. Personal stupidity.
That must be a result of conversation with me...........................I must be contagious! :shock: :shock: :smt003
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