V-22 Osprey

Previews, discussions and support for projects by John Young.
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John Young
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V-22 Osprey

Post by John Young » 02 Jun 2016, 15:32

This should please 397 people who voted for the fourth most wanted AI aircraft at The Owl’s Nest.

Probably the most complicated aircraft I’ve built so far, certainly in terms of animation – the CV-22B and MV-22B Osprey:

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There are 9 models, each with a 4 stage engine tilt from 0 degrees to 90 degrees that’s triggered by the forward speed of the aircraft, with a vertical lift and descent. In addition there are 4 choices of cold parked states that can be assigned easily in the aircraft.cfg file:

- Engines up
- Engines down
- Wings and engines folded:
- Blades folded.

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15 minutes before departure, the animation trigger puts the model into the engines up position ready for taxi and take-off:

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There are 4 scenarios in the pipeline:

1. The 352nd SOG at Mildenhall in the UK is all done:

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Thanks to Tony Dalton for allowing me to amend his AFCAD in his Mildenhall scenery and for letting me provide a copy of the file in my package. The flight plans are also done.

2. For the US Marine Corps MV-22Bs, Brent has been busy building a brand new scenery for Futenma in Japan to accommodate VMM-262 and VMM-265. He is also setting up a number of associated landing zones for the aircraft. I’m sure he will show you more in his Japanese Bases thread. The 24 Ospreys for his scenery are all done.

3. I’m also going to utilise the existing MAIW Miramar scenery that already has parking for MV-22Bs. At the moment I’m intending to create 12 Ospreys each, with flight plans, for VMM-163, VMM-268 and VMM-764.

4. Finally, I have also produced the “Presidential” MC-22B that fits nicely with my White Hawk and Sea King:

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Brent, as always, is rising to the challenge and is exploring something potentially interesting involving all 3 Presidential types.

I’m intending to make FSX versions of the Ospreys too. However there is a limitation. I think the engine tilt animation will work for flight, but it’s probably not possible to create the 4 parked states. In FS9 the Nav light comes on 15 minutes before departure and that’s the trigger for the parked animation. In FSX the Nav lights come on only at departure and that’s too late. The aircraft will move off before the engines are up and the rotors will cut into the ground until the rotation lifts them clear. We may be stuck therefore with just the engine up parked state. We have found no other xml trigger so far that works before departure in FSX unfortunately. Kevin is a wiz with this stuff however and hopefully we may yet find an FSX trigger.

I’m away for a week from Saturday, but I’ll press on with the project again when I get back.

John

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Re: V-22 Osprey

Post by Firebird » 02 Jun 2016, 15:44

Oh F***ing Wow!!!

Ahem. Sorry about that. What i meant was ... not bad.
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Re: V-22 Osprey

Post by jimrodger » 02 Jun 2016, 15:50

SHHHHHHHHEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTTTT

As one of the 397....

Many, many thanks.

And no apologies for the exclamation of joy.

Jim
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Re: V-22 Osprey

Post by jetmax » 02 Jun 2016, 15:55

Well now, this certainly brightened up my day!
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Re: V-22 Osprey

Post by bismarck » 02 Jun 2016, 15:57

Oh....john...
No words... :smt007
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Re: V-22 Osprey

Post by TheFoufure » 02 Jun 2016, 16:29

Wowww.

I'm impressionned by your great job John. Very very very good job for our community. King of modellers !!! One of the god of modellers

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Re: V-22 Osprey

Post by clickclickdoh » 02 Jun 2016, 17:13

I'm just going to leave this right here...

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Yes, it's terrible low quality because I reduced the resolution and frame rate to keep the video small enough to email to John. But if you wan to see early testing of an AI V-22 landing on a simulated LHD, there you have it.

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Re: V-22 Osprey

Post by hermit » 02 Jun 2016, 18:36

Appalling displays of emotion from Jim and Steve. Not very British. I will display true British calm by simpy stating, very nice, very nice indeed. :wink:

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Re: V-22 Osprey

Post by f4nutter » 02 Jun 2016, 19:35

stunning John :)

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Re: V-22 Osprey

Post by miljan » 02 Jun 2016, 19:59

Recently when we were chatting you mentioned that you are working on some model but I didn't expect this.
Great models John
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Re: V-22 Osprey

Post by hawk_sh » 02 Jun 2016, 20:08

Looking great, John.
I had always hoped that you would take the challenge to do the Osprey.

Just in case I missed something:
the Sea King model is not released so far?
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Re: V-22 Osprey

Post by John Young » 02 Jun 2016, 20:14

I don't think it is Hartwig. I gave it to Lewis a while back with a view to releasing it. Watch this space though.

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Re: V-22 Osprey

Post by Joecoastie » 02 Jun 2016, 20:34

Super, John, just super ! Two of these flew over my place twice yesterday.
Looking forward to both the Osprey and Sea King.
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Re: V-22 Osprey

Post by Tranquil » 02 Jun 2016, 20:52

Another masterpiece by the ai master!! Excellent John!!

Much thanks

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Re: V-22 Osprey

Post by Garysb » 02 Jun 2016, 21:09

W O W !
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Re: V-22 Osprey

Post by ardethomas » 02 Jun 2016, 21:47

This is Christmas in June!!!!!
Thank you!!!
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Re: V-22 Osprey

Post by tango234 » 02 Jun 2016, 23:09

Nice work!

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Re: V-22 Osprey

Post by MIKE JG » 02 Jun 2016, 23:29

Good lord............don't you ever sleep?? :smt003

Glad you and Kevin were able to get this one figured out.
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Re: V-22 Osprey

Post by Joseph29 » 02 Jun 2016, 23:39

WOW! That is very cool. I didn't think a AI V-22 would get done because of the complicated animations. And just a few days ago I fixed up my AFCAD for my Futenma scenery (Overland payware scenery).

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Re: V-22 Osprey

Post by flyerkg » 03 Jun 2016, 00:33

Wow! I think my brain just fell out of my head...

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