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V-22 Osprey
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
V-22 Osprey
This should please 397 people who voted for the fourth most wanted AI aircraft at The Owl’s Nest.
Probably the most complicated aircraft I’ve built so far, certainly in terms of animation – the CV-22B and MV-22B Osprey:
There are 9 models, each with a 4 stage engine tilt from 0 degrees to 90 degrees that’s triggered by the forward speed of the aircraft, with a vertical lift and descent. In addition there are 4 choices of cold parked states that can be assigned easily in the aircraft.cfg file:
- Engines up
- Engines down
- Wings and engines folded:
- Blades folded.
15 minutes before departure, the animation trigger puts the model into the engines up position ready for taxi and take-off:
There are 4 scenarios in the pipeline:
1. The 352nd SOG at Mildenhall in the UK is all done:
Thanks to Tony Dalton for allowing me to amend his AFCAD in his Mildenhall scenery and for letting me provide a copy of the file in my package. The flight plans are also done.
2. For the US Marine Corps MV-22Bs, Brent has been busy building a brand new scenery for Futenma in Japan to accommodate VMM-262 and VMM-265. He is also setting up a number of associated landing zones for the aircraft. I’m sure he will show you more in his Japanese Bases thread. The 24 Ospreys for his scenery are all done.
3. I’m also going to utilise the existing MAIW Miramar scenery that already has parking for MV-22Bs. At the moment I’m intending to create 12 Ospreys each, with flight plans, for VMM-163, VMM-268 and VMM-764.
4. Finally, I have also produced the “Presidential” MC-22B that fits nicely with my White Hawk and Sea King:
Brent, as always, is rising to the challenge and is exploring something potentially interesting involving all 3 Presidential types.
I’m intending to make FSX versions of the Ospreys too. However there is a limitation. I think the engine tilt animation will work for flight, but it’s probably not possible to create the 4 parked states. In FS9 the Nav light comes on 15 minutes before departure and that’s the trigger for the parked animation. In FSX the Nav lights come on only at departure and that’s too late. The aircraft will move off before the engines are up and the rotors will cut into the ground until the rotation lifts them clear. We may be stuck therefore with just the engine up parked state. We have found no other xml trigger so far that works before departure in FSX unfortunately. Kevin is a wiz with this stuff however and hopefully we may yet find an FSX trigger.
I’m away for a week from Saturday, but I’ll press on with the project again when I get back.
John
Probably the most complicated aircraft I’ve built so far, certainly in terms of animation – the CV-22B and MV-22B Osprey:
There are 9 models, each with a 4 stage engine tilt from 0 degrees to 90 degrees that’s triggered by the forward speed of the aircraft, with a vertical lift and descent. In addition there are 4 choices of cold parked states that can be assigned easily in the aircraft.cfg file:
- Engines up
- Engines down
- Wings and engines folded:
- Blades folded.
15 minutes before departure, the animation trigger puts the model into the engines up position ready for taxi and take-off:
There are 4 scenarios in the pipeline:
1. The 352nd SOG at Mildenhall in the UK is all done:
Thanks to Tony Dalton for allowing me to amend his AFCAD in his Mildenhall scenery and for letting me provide a copy of the file in my package. The flight plans are also done.
2. For the US Marine Corps MV-22Bs, Brent has been busy building a brand new scenery for Futenma in Japan to accommodate VMM-262 and VMM-265. He is also setting up a number of associated landing zones for the aircraft. I’m sure he will show you more in his Japanese Bases thread. The 24 Ospreys for his scenery are all done.
3. I’m also going to utilise the existing MAIW Miramar scenery that already has parking for MV-22Bs. At the moment I’m intending to create 12 Ospreys each, with flight plans, for VMM-163, VMM-268 and VMM-764.
4. Finally, I have also produced the “Presidential” MC-22B that fits nicely with my White Hawk and Sea King:
Brent, as always, is rising to the challenge and is exploring something potentially interesting involving all 3 Presidential types.
I’m intending to make FSX versions of the Ospreys too. However there is a limitation. I think the engine tilt animation will work for flight, but it’s probably not possible to create the 4 parked states. In FS9 the Nav light comes on 15 minutes before departure and that’s the trigger for the parked animation. In FSX the Nav lights come on only at departure and that’s too late. The aircraft will move off before the engines are up and the rotors will cut into the ground until the rotation lifts them clear. We may be stuck therefore with just the engine up parked state. We have found no other xml trigger so far that works before departure in FSX unfortunately. Kevin is a wiz with this stuff however and hopefully we may yet find an FSX trigger.
I’m away for a week from Saturday, but I’ll press on with the project again when I get back.
John
Re: V-22 Osprey
Oh F***ing Wow!!!
Ahem. Sorry about that. What i meant was ... not bad.
Ahem. Sorry about that. What i meant was ... not bad.
Steve
_______________________________________________________
Quid Si Coelum Ruat
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_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: V-22 Osprey
SHHHHHHHHEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTTTT
As one of the 397....
Many, many thanks.
And no apologies for the exclamation of joy.
Jim
As one of the 397....
Many, many thanks.
And no apologies for the exclamation of joy.
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- jetmax
- Major
- Posts: 656
- Joined: 04 Nov 2006, 20:47
- Version: FS9
- Location: The Gateway to the Air Force KSKF
Re: V-22 Osprey
Well now, this certainly brightened up my day!
Re: V-22 Osprey
Oh....john...
No words...
Giorgio
No words...
Giorgio
-
- Colonel
- Posts: 2163
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: V-22 Osprey
Wowww.
I'm impressionned by your great job John. Very very very good job for our community. King of modellers !!! One of the god of modellers
I'm impressionned by your great job John. Very very very good job for our community. King of modellers !!! One of the god of modellers
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: V-22 Osprey
Appalling displays of emotion from Jim and Steve. Not very British. I will display true British calm by simpy stating, very nice, very nice indeed.
- miljan
- MAIW Developer
- Posts: 2144
- Joined: 31 Jul 2009, 21:34
- Version: P3D
- Location: Between continents
Re: V-22 Osprey
Recently when we were chatting you mentioned that you are working on some model but I didn't expect this.
Great models John
Great models John
VIVA LA VIDA
Re: V-22 Osprey
Looking great, John.
I had always hoped that you would take the challenge to do the Osprey.
Just in case I missed something:
the Sea King model is not released so far?
I had always hoped that you would take the challenge to do the Osprey.
Just in case I missed something:
the Sea King model is not released so far?
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: V-22 Osprey
I don't think it is Hartwig. I gave it to Lewis a while back with a view to releasing it. Watch this space though.
- Joecoastie
- Lieutenant Colonel
- Posts: 860
- Joined: 30 Jan 2007, 17:46
- Version: P3D
- Location: 8.2mi/077 radial of GVE
Re: V-22 Osprey
Super, John, just super ! Two of these flew over my place twice yesterday.
Looking forward to both the Osprey and Sea King.
Looking forward to both the Osprey and Sea King.
Service to my Country 9/61 - 2/03
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
US Navy - HS-3, VX-1, HS-7 (USS Intrepid, USS Wasp, USS Yorktown)
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present
- Tranquil
- MAIW Developer
- Posts: 1205
- Joined: 12 Mar 2008, 23:11
- Version: MSFS
- Location: England, Merseyside
Re: V-22 Osprey
Another masterpiece by the ai master!! Excellent John!!
Much thanks
Mark
Much thanks
Mark
The spice extends life. The spice expands consciousness. The spice is vital to space travel.
- Garysb
- MAIW Developer
- Posts: 2807
- Joined: 11 Aug 2006, 19:33
- Version: FSX
- Location: Scunthorpe, North Lincolnshire, UK
Re: V-22 Osprey
W O W !
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
Buzz Aldrin (1930 -
-
- First Lieutenant
- Posts: 178
- Joined: 03 Jan 2007, 22:18
- Version: FS9
- Location: San Juan,PR
Re: V-22 Osprey
Nice work!
Re: V-22 Osprey
Good lord............don't you ever sleep??
Glad you and Kevin were able to get this one figured out.
Glad you and Kevin were able to get this one figured out.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: V-22 Osprey
WOW! That is very cool. I didn't think a AI V-22 would get done because of the complicated animations. And just a few days ago I fixed up my AFCAD for my Futenma scenery (Overland payware scenery).
Re: V-22 Osprey
Wow! I think my brain just fell out of my head...