V-22 Osprey

Previews, discussions and support for projects by John Young.
volador
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Re: V-22 Osprey

Post by volador » 12 Aug 2016, 02:30

Thanks John for your beautiful Ospreys, your generosity and talent.
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Re: V-22 Osprey

Post by FlyTweety » 20 Aug 2016, 17:29

Thanks a lot for the Osprey, now had the time to check them in the sim, beautyfull Model and great animations.
Great to have people like you in the community :smt023

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Re: V-22 Osprey

Post by Greg » 20 Aug 2016, 18:24

In case anyone missed it: the paintkit was made available in the Download Hangar together with the last V-22 package. Thanks John!

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Re: V-22 Osprey

Post by hawk_sh » 04 Nov 2016, 22:11

I just now installed the USMC_USA package.

At Miramar I found this hangar and the sun shades a little bit misplaced?!

Image

Anyone else having this?
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Re: V-22 Osprey

Post by JohnTenn » 05 Nov 2016, 05:37

Hartwig

I had the same issue.

As I already had an ADE version of my own, the new models are most welcome.

I have replaced the placement file with one of my own, but the light effects are not included.

I will ask John Young for guidance and permissions to upload it.

John

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Re: V-22 Osprey

Post by Joecoastie » 13 Jan 2017, 16:22

Hey John,

Can this be incorporated into your Osprey ?

https://theaviationist.com/2017/01/12/c ... -at-night/

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Re: V-22 Osprey

Post by flyerkg » 14 Jan 2017, 01:14

Joe,
First thank you for your years of service.
I've been attempting to incorporate a nightmap texture to simulate the tip lights. So far I have not seen it working. If I get it to work you would see them in the MCAS New River repaints I have been working on. I have exchanged thoughts with John as well and there might be some required model tweak that I am not skilled at doing.

Keith

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Re: V-22 Osprey

Post by Joecoastie » 14 Jan 2017, 02:27

Thanks for the reply, Keith.
It would be neat looking if you and John can get it to work. I'll be looking forward to MCAS New River.

Joe
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Re: V-22 Osprey

Post by Weescotty » 14 Jan 2017, 04:30

I think it will require model changes.

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Re: V-22 Osprey

Post by John Young » 14 Jan 2017, 08:45

It will indeed need a change to each model to specify the lightmap in the material settings. It might look strange at times though because it will be visible anywhere in the flight profile so long as the engines are running.

John

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Re: V-22 Osprey

Post by Weescotty » 14 Jan 2017, 09:39

Could also use an actual light.
Something like a donut shaped white nav light, which you could use XML on to make visible/invisible when you want?

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Re: V-22 Osprey

Post by John Young » 14 Jan 2017, 15:11

Could you expand on that please Kev? I'm not sure how a light can be made to rotate as a circle when it's not possible to attach the effect to the rotor in FS9. It wouldn't spin fast enough in any case.

For the conventional "prop" approach, the rotor tip lights create green circles, much like the yellow circle seen with prop rotation, except they are illuminated. The Osprey rotors are linked to the engines so when they rotate upwards, the rotors do too. That means the tip lightmap circle will also be visible when the rotors are horizontal. That might be unusual if the lights are only a safety measure when the aircraft is on the ground.

One way that might work, could be to create a circular green lightmap disk around the tips as a stand alone part that is always vertical and not linked to anything. The XML trigger to switch it on would be the beacon light plus a speed condition up to the rotation speed setting for the rotor tilt. We might also need a dawn/dusk/night condition too. A sense of rotation might then be achieved with some animation and a tick18 part name.

Got to weigh up the complexity and time involved in doing this against the value of the end result and what else I could be doing instead.

John

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Re: V-22 Osprey

Post by col1948 » 14 Jan 2017, 15:18

Instead of a light would a luminous type paint effect work on the propeller tips, just a thought?

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Re: V-22 Osprey

Post by John Young » 14 Jan 2017, 15:40

Not directly on the tips, because in an AI model the tips of the 3-D prop don't rotate - they disappear as soon as the engines start. What rotates are semi-transparent disks with a yellow circle around the circumference. I've just described the problems in trying to light those.

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Re: V-22 Osprey

Post by flyerkg » 14 Jan 2017, 17:08

Here are just a few at MCAS New River:

https://www.dropbox.com/sh/xsjivw820uzs ... Jl7fa?dl=0

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Re: V-22 Osprey

Post by Reggie » 02 Jul 2017, 13:38

Hi John,

Close to a "native" FSX version of the Osprey? I'd be glad to test it in p3Dv4 for you.

Reggie

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Re: V-22 Osprey

Post by John Young » 02 Jul 2017, 15:56

I don't have a native FSX version of the Osprey Reggie and won't be producing one alas. It's far too complicated to convert and the FS9 timer code doesn't work in FSX so some of the features won't work anyway.

John

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Re: V-22 Osprey

Post by Reggie » 02 Jul 2017, 18:06

Understand, just checking. Was hoping it was feasible.
If you ever need anything tested in P3Dv4, I'm happy to assist.
Thank you for all you do.
Reggie

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Re: V-22 Osprey

Post by John Young » 02 Jul 2017, 18:59

Thanks Reggie.

John

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Re: V-22 Osprey

Post by Weescotty » 03 Jul 2017, 00:28

Hi John,
In FSDS there is a BRIGHT assignment for a material, maybe something similar in GMax?
I think something should be possible in FS9.

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