Definitely a small piece of a bigger project. In fact, the Cessna is just a simple static object.
It's really a classic example of "mission creep" of my own making. I decided to make another variant of a previous AI aircraft of mine, but I wasn't happy with any of the available sceneries to put them in, so I decided to enhance the default versions. One thing led to another and with a lot of research, I have practically built the whole airfield with custom objects. I needed some help from Brent, who kindly diverted a river for me.
The airfield has a busy civil side with mainly GA aircraft. I thought about the best way of populating that side and soon rejected AI, principally because a lot of people here have GA traffic switched off. There are a lot of Cessna's based there, so a couple of days ago, I decided to make a static model with several different paints and put them in their own .bgl placement file. These are 4 of the models in place and awaiting painting:
I can also add in some statics derived from my AI aircraft like the King Air. I think it's the right solution. If GA enthusiasts want AI, they can remove the static file and set that up themselves - the AFCAD will have parking for them. Military enthusiasts will still get the "eye candy" with the static file in place.
It's what's on the other side of the airfield however, that should be of more interest here:
The screen shots are FS9, but my intention is to convert the scenery for FSX and P3Dv4 also.
So - where is this and what is the AI subject?
John