The website and forum will be intermittently unavailable while we're making some security updates.
File uploads to the download hangar are also disabled until further notice.

JYAI KC-10A

Previews, discussions and support for projects by John Young.
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12113
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: JYAI KC-10A

Post by Firebird »

So is it just HF2 that doesn't like the decimal in the mdl folder name or was it earlier versions too?
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
Jim
First Lieutenant
First Lieutenant
Posts: 180
Joined: 22 Apr 2018, 13:12
Version: P3D
Location: EGPF

Re: JYAI KC-10A

Post by Jim »

Firebird wrote: 13 Sep 2021, 06:06 So is it just HF2 that doesn't like the decimal in the mdl folder name or was it earlier versions too?
I have tried only HF2 Steve,

The scenery is USDD, Salekhard at avsimrus and created for P3Dv2, which is by-the-by as it works fine. (I followed MAIW instructions on converting to FSX/P3D re. VTP/LWM/EXCL and CVX layers.)

The AI package (+missing aircraft.cfg file) are here...
http://www.avsimrus.com/f/fs2004-ai-tra ... 23366.html
http://www.avsimrus.com/f/fs2004-ai-tra ... 23387.html
(I converted the models with ModelConverterX, though I still don't know how to handle the effects properly.)

I did not realise originally that Martin's AI_Aircraft Editor (v.3.3.33.0) does not report any errors, but fails to display the correct textures for models 74.100 & 74.200.

Jim
User avatar
Jim
First Lieutenant
First Lieutenant
Posts: 180
Joined: 22 Apr 2018, 13:12
Version: P3D
Location: EGPF

Re: JYAI KC-10A

Post by Jim »

Firebird wrote: 13 Sep 2021, 06:06 So is it just HF2 that doesn't like the decimal in the mdl folder name or was it earlier versions too?
Sorry Steve,
My sim no longer crashes when I try to revert to the original models & scenery. The AI just don't show up now with "." in the names.

Apologies to John for taking this off topic too.

Jim
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12113
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: JYAI KC-10A

Post by Firebird »

No problem. It was slightly off topic but I think that John would also be interested if you had found some other HF2 anomalies.

I saw that the issue is attached to the first version of the SBAI An-74, the second version had no such issue.
I decided to avoid any future issues but amending the aircraft.cfg, the model folder names, the model.cfg and the mdl names just to safe. Thanks for that.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4207
Joined: 12 Jul 2008, 15:15

Re: JYAI KC-10A

Post by John Young »

The fix posted here for the KC-10A's and the updated zip in the Hangar both remove the inverted commas from the aircraft names, so everything should be good for all sim versions now.

There you go, back on topic.

John
phantomfreak
Major
Major
Posts: 662
Joined: 10 Sep 2009, 18:50
Version: FS9
Location: KMEI

Re: JYAI KC-10A

Post by phantomfreak »

Sorry for being late in posting but these are the allocations for the KC-10 fleet circa 1988-1989 for the retro users.

2nd Bomb Wing Barksdale AFB
79-0433
79-0434
79-1710
79-1711
79-1712
79-1713
83-0075
83-0079
83-0081
83-0082
84-0186
84-0188
84-0190
84-0192
85-0028
85-0032
85-0033
85-0034
86-0027

22nd Air Refueling Wing March AFB
79-1946
79-1947
79-1948
79-1949
79-1950
79-1951
82-0191
82-0193
83-0076
83-0078
83-0080
84-0185
84-0187
84-0189
84-0191
85-0027
87-0117
87-0118
87-0119
87-0120

68th Air Refueling Wing Seymour Johnson AFB
82-0192
83-0077
85-0029
85-0030
85-0031
86-0028
86-0029
86-0030
86-0031
86-0032
86-0033
86-0034
86-0035
86-0036
86-0037
86-0038
87-0121
87-0122
87-0123

87-0124 Unknown unit
Bazinga!
lucame
Second Lieutenant
Second Lieutenant
Posts: 37
Joined: 28 Feb 2016, 21:21
Version: FSX

Re: JYAI KC-10A

Post by lucame »

Hi folks,
and as always a big thank you to John for this great package.
I' ve noticed that I' ve an issue with the contactpoints at McGuire AFB ( Travis is OK).
Static KC 10 are OK but when they start taxing they are floating some inches above the runways.

Did anybody else have the same problem ( FSX)?

Thank you and have a nice Sunday lucame
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4207
Joined: 12 Jul 2008, 15:15

Re: JYAI KC-10A

Post by John Young »

Lucame, I've just re-checked McGuire with the Weds 14:26 (GMT) KC-10A departure in FSX. It also coincides with a C-17 movement. Both aircraft are fine when parked, on the taxiway and on the runway:

Image

Have you checked for duplicate AFCAD files? If you have OrbX scenery, could that be causing a conflict?

John
lucame
Second Lieutenant
Second Lieutenant
Posts: 37
Joined: 28 Feb 2016, 21:21
Version: FSX

Re: JYAI KC-10A

Post by lucame »

Fixed, John !
I've found two old KWRI_ADEX.bgl files in the Addon Scenery/scenery folder.
Once deleted, the planes seat perfectly.

Thank you very much again for your help.

Lucame
User avatar
Victory103
Colonel
Colonel
Posts: 3977
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: JYAI KC-10A

Post by Victory103 »

Mentioned before, here is the final T-235 flight before coming over to the US for Omega Air Refueling. I'm sure they will repaint it, but would be cool to keep it in RNLAF colors.
https://scramble.nl/military-news/farew ... klu-kdc-10
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
User avatar
Garysb
MAIW Developer
MAIW Developer
Posts: 2807
Joined: 11 Aug 2006, 19:33
Version: FSX
Location: Scunthorpe, North Lincolnshire, UK

Re: JYAI KC-10A

Post by Garysb »

Hi
Anyone else have a ground level issue with KWRI, the runway disappears as you are coming into land from the southerly direction as if the ground is not flat.
Tried to add a flatten to the afcad but it comes up with all sorts of errors when you try to compile?

Cheers

Gary

I should say no conflicts that I can find and no mesh
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12113
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: JYAI KC-10A

Post by Firebird »

Have you tried simply adding a taxiway under the runway? It's an old trick but does get forgotten.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
Garysb
MAIW Developer
MAIW Developer
Posts: 2807
Joined: 11 Aug 2006, 19:33
Version: FSX
Location: Scunthorpe, North Lincolnshire, UK

Re: JYAI KC-10A

Post by Garysb »

I have tried that Steve but has other compile issues
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4207
Joined: 12 Jul 2008, 15:15

Re: JYAI KC-10A

Post by John Young »

I've just re-tested KWRI in FS9 and FSX with no problems with either runway in both directions.

Is it possible Gary, that you have a conflicting AFCAD somewhere? The fact that you can't cure the problem with a flatten area or taxiway might indicate that.

John
User avatar
Garysb
MAIW Developer
MAIW Developer
Posts: 2807
Joined: 11 Aug 2006, 19:33
Version: FSX
Location: Scunthorpe, North Lincolnshire, UK

Re: JYAI KC-10A

Post by Garysb »

I cant cure it John as it I cant get it to compile, I have had a look and I cant find anything conflicting but will have a look tomorrow as I'm out tonight

Cheers

Gary
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
jetpilot1980
Captain
Captain
Posts: 308
Joined: 04 Oct 2015, 20:17
Version: P3D

Re: JYAI KC-10A

Post by jetpilot1980 »

User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4207
Joined: 12 Jul 2008, 15:15

Re: JYAI KC-10A

Post by John Young »

Gary, you didn't say which sim version you have this problem with, but I assumed it was FSX as per your forum identity. However, this morning I also checked P3Dv4.5 and 5.2 and there is indeed a problem there. It's not the runway that disappears at a distance but the two main taxiways.

I opened the file that draws the scenery in ADE to see why that might be. It was made by Tony Dalton and he has used conventional taxiway links over the top of a long apron polygon to create the taxiway surfaces. I also re-checked FS9 and FSX and the taxiway disappears there too.

Unfortunately, I don't think there's anything I can do about it, even if I knew how. Tony produce a combined AFCAD with his 3D object placement. If I were to change the design and re-compile, I would lose the scenery objects.

Do you concur?

John
jetpilot1980
Captain
Captain
Posts: 308
Joined: 04 Oct 2015, 20:17
Version: P3D

Re: JYAI KC-10A

Post by jetpilot1980 »

There is a work around to that... (Not encouraging any copyright violations ect. just here is how...)

1. Open the AFCAD .BGL with MCX (Import > change the file type to .bgl)

2. Export the objects individually to FSX .mdl files

3. Use this tool to create a new object library bgl https://www.scenerydesign.org/library-creator-xml/ with the .mdl files you just exported / saved

4. Put the new .bgl file and associated textures into your P3D scenery and activate in the scenery library...

5. In ADE go to Tools > Library Object Manager > Add File and add the new .bgl library you just created

6. Open the AFCAD you wish to modify and the objects should populate by matching the called upon GUIDS in the AFCAD to the GUIDS that carried over from the previous AFCAD to the new bgl library you just created.

I have done this on my own computer a few times to bring old FS2004 sceneries back to life in P3d as well as improve some sceneries I thought were good on the whole but needed improvement...
User avatar
John Young
MAIW Developer
MAIW Developer
Posts: 4207
Joined: 12 Jul 2008, 15:15

Re: JYAI KC-10A

Post by John Young »

Thanks, that's really useful to know

In this case, it's not my scenery and I don't really want to get involved in doing that. It doesn't in any case solve the problem of how to make the taxiways stay visible at greater distances.

I think that may be a generic feature, having observed taxiways at a few airfields this morning, including the one I've just finished. Does anyone know if the drawing distance can actually be increased please? I had a play with different mip map settings, but I'm not convinced it makes much difference.

John
User avatar
TimC340
Lieutenant Colonel
Lieutenant Colonel
Posts: 1306
Joined: 07 Mar 2015, 13:18
Version: P3D
Location: Hadleigh, Suffolk
Contact:

Re: JYAI KC-10A

Post by TimC340 »

I've just tried it in P3Dv5.2 (with a full Orbx/UTL2 and Global Traffic installation) and - after I'd sorted out how to get my X52 throttle working as I don't actually fly in-sim very often! - the MAIW KWRI worked just fine. I can't try it in FSX just now as for some reason FSX:SE is crashing on start, but I've had a look at the AFD and it looks fine. I have noticed that v5 in particular is sensitive to airfield elevation, and it may be that my Orbx addon resolves that in this case (it often doesn't!). It can help to open the stock airport in ADE and just check that the elevation isn't wildly different from the MAIW airport.
Post Reply