AI Vehicles

Previews, discussions and support for projects by John Young.
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leuen
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Re: AI Vehicles

Post by leuen » 08 Dec 2019, 20:08

There was this driveable RAF Alvis fire truck at UKMIL which I use as AI ground traffic at Boscombe Down and suitable with classic era.

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Bernard

asdro
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Re: AI Vehicles

Post by asdro » 11 Dec 2019, 12:40

Hello John

I know that the AI vehicles are just a sideproject, but i hope that still more vehicles will come in the
Near future.

Here is an interesting overview of vehicles from TLD, in case you haven t seen it.

https://www.tld-group.com/de/produkte/


As you know there are also major companies like

Goldhofer
Goldhofer-Schopf
Mulak
Douglas

It would be nice to habe for example the

Goldhofer AST1-X with three axels.

I dont want to annoy you, but want to inspire.

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John Young
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Re: AI Vehicles

Post by John Young » 11 Dec 2019, 21:14

Thanks for the suggestions asdro, but I'm up to my ears with Jet Provosts at the moment. Returning to vehicles after that is not featuring very high as a possibility at the moment. I'll need to see what use has been made of the ones I've already produced before contemplating any more.

John

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Joecoastie
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Re: AI Vehicles

Post by Joecoastie » 27 Dec 2019, 17:05

John Young wrote:
11 Dec 2019, 21:14
. . . . . . . . . . I'll need to see what use has been made of the ones I've already produced before contemplating any more.

John
John,

I have been playing with the AI vehicles. I've painted a few different police cars.
I made an AI vehicle from a UI one available on the web. It got away from me
at Schenectady and I had to make up another flight plan to chase it down.
Here's the result. :lol:

Image
Service to my Country 9/61 - 2/03
US Navy - HS-3, VX-1, HS-7
Va National Guard - 229th Cbt Avn Co
US Coast Guard - E City CGAS, CGC Morro Bay, RTC Yorktown
NOAA - Co-op Observer 1983 - present

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John Young
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Re: AI Vehicles

Post by John Young » 27 Dec 2019, 17:52

Oh that's brilliant, a police car chasing a speeding van. Delighted to see someone having a play with the vehicles.

I initially built the vehicles with just the one set of wheels (tires) - the "slow" parts because in my sims they never get passed the speed to trigger the second set of wheels - the "blurred" parts. Then I realised that some users may have increased the sim taxi speed and I went back and added the "blurred" wheels, just in case.

John

asdro
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Re: AI Vehicles

Post by asdro » 28 Dec 2019, 09:34

I have a technical question

Is it possible to use the AES lite vehicles with "flightplans" ?

I mean for adding more vehicles.


The second question is it possible to make AES lite recognize your AI vehicles?

And third question

Is it possible to program a certain distance between two AI vehicles.
Also is it possible to add blinking light for turning and braking lights.

Thanks for answering

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John Young
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Re: AI Vehicles

Post by John Young » 28 Dec 2019, 11:22

I don't know how the vehicles are made in "AES Lite" asdro so I can't answer your first two questions. If you could look at the file structure of the program and determine that, you might be able to answer the questions for yourself. If they follow the usual FS9 aircraft methodology (aircraft.cfg and .air files) then the answers might be "yes". If not, then probably "no".

The way I have set up AI vehicles just uses the same process as AI aircraft when they taxi. They just disappear when they reach the runway since it is closed for take-off and landing. You can alter the taxi speed with the appropriate tool, but you can't program differential separation. Blinking lights for turning and red ones for braking I suppose is technically possible if the xml triggers were developed but it's not something I would ever contemplate doing.

John

asdro
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Re: AI Vehicles

Post by asdro » 28 Dec 2019, 14:54

The AES lite of Oliver Pabst doesn t use the structure with aircraft cfg ect.

His vehicles use brake lights and turning lights, that s why i asked.

Thanks for answering.

P.S.

May be you know this video of Nagoya Airport in FS9.

The AI vehicles should work like the same methode yours work, right?


asdro
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Re: AI Vehicles

Post by asdro » 28 Dec 2019, 15:09

It is Chubu airport, sorry.

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John Young
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Re: AI Vehicles

Post by John Young » 28 Dec 2019, 15:52

No I don't think they do. The vehicles in the video are not driven by the AI aircraft engine. They have an intelligence of their own, so for example, fuel trucks and buses can drive up to an arriving aircraft, trucks with steps can do the same. I have no idea how to create custom vehicle traffic like that. I didn't see any direction indicator or brake lights in the video. That would seem an overkill in any case when even the wheels on the vehicles don't turn.

That's why my AI vehicles are better suited to roaming around the airfield, avoiding the centre of main aprons/ramps to prevent collisions with departing and arriving AI aircraft.

John

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Re: AI Vehicles

Post by f4nutter » 31 Dec 2019, 19:06

had a little play with your model John, paint kit is first class as well.
Attachments
-2019-dec-31-013.jpg

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John Young
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Re: AI Vehicles

Post by John Young » 01 Jan 2020, 06:52

Nice job Ray. Glad to see the model being put to use.

John

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leuen
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Re: AI Vehicles

Post by leuen » 01 Jan 2020, 12:01

Adapted Hamaguchi's jet refueler to be used as AI in classic era (here at NY Idlewild).

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Bernard

mins
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Re: AI Vehicles

Post by mins » 02 Jan 2020, 03:43

asdro wrote:
28 Dec 2019, 14:54
The AES lite of Oliver Pabst doesn t use the structure with aircraft cfg ect.

His vehicles use brake lights and turning lights, that s why i asked.

Thanks for answering.

P.S.

May be you know this video of Nagoya Airport in FS9.

The AI vehicles should work like the same methode yours work, right?

Hello.

This is a dynamic scenery.

It was created in a scenery using a dynamic object.

It's a unique way(commercial mode) for a production company.

And Only FS9 is possible...

This is a completely different system from the AI vehicle.

You can think of the whole as a scenery.

Thanks.

asdro
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Re: AI Vehicles

Post by asdro » 02 Jan 2020, 10:00

The vehicles are just an addon for a few japanese Overland sceneries.
The question is if overland gave raw scenery files for the AI vehicle developer to make his AI movement possible and comoatibel with the overland products.

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