General MAIW Conversion Package issues

Post all questions and problems with official MAIW Conversion Packages for FSX and P3D in this forum. Each package has a dedicated thread for support.
Christopher Low
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Re: General MAIW Conversion Package issues

Post by Christopher Low » 16 Feb 2019, 13:49

Can someone please direct me to a download link for the FSX version of John Young's F15 Eagle package? I have the NBAI RAF Lakenheath F15 packages installed, so the models do not work properly in P3D v4. In addition, is there an easy upgrade path for the flightplans (like the one for the updated Typhoons at RAF Coningsby)?

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Re: General MAIW Conversion Package issues

Post by Trevytt2004 » 16 Feb 2019, 14:55

Chris,

check the following link from the download hanger...under fsx....easy find.

https://militaryaiworks.com/download-ha ... x?start=45

flight plans are available also via the f-15 thread and also search for zsolts repaint package for the 48th...from memory the flightplans are in there.

all the best

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Greg
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Re: General MAIW Conversion Package issues

Post by Greg » 16 Feb 2019, 16:04

Or use Matrix. :wink:

Christopher Low
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Re: General MAIW Conversion Package issues

Post by Christopher Low » 17 Feb 2019, 11:50

JYAI EGUL RAF Lakenheath F15 Eagles and flightplans downloaded and installed. Thanks, guys :D

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Re: General MAIW Conversion Package issues

Post by md11driver44 » 28 Apr 2019, 00:00

Wanted to ask a general question here. What is the difference between a regular AI aircraft file and a "Mipmap" file? I have seen than some folders come with mipmap files and some do not. Thank you for your answers.

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John Young
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Re: General MAIW Conversion Package issues

Post by John Young » 28 Apr 2019, 06:01

Mipmaps are a feature of aircraft textures. They work in the same way as LODs do in the models to reduce polygons at a distance to improve frame rate. When viewed close to the AI aircraft, the full sized texture will be displayed, but as you move away, progressively small versions of the texture that are embedded in the texture file are loaded.

Mipmaps improve performance, particularly when large numbers of different textures come into view, eg on an aircraft flight line. The sudden loading of big textures without mipmaps may well cause stuttering. While it's not usual for mipmapped textures to cause blurring in aircraft they can sometimes do so in ground polygons in scenery, particularly when viewed at ground level.

All of my AI models use mipmapped textures to improve performance. They are created automatically when the artwork is converted to the format required to be displayed in the particular sim.

John

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delta_lima
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Re: General MAIW Conversion Package issues

Post by delta_lima » 24 Jun 2019, 14:03

John Young wrote:
28 Apr 2019, 06:01
Mipmaps are a feature of aircraft textures. They work in the same way as LODs do in the models to reduce polygons at a distance to improve frame rate. When viewed close to the AI aircraft, the full sized texture will be displayed, but as you move away, progressively small versions of the texture that are embedded in the texture file are loaded.

Mipmaps improve performance, particularly when large numbers of different textures come into view, eg on an aircraft flight line. The sudden loading of big textures without mipmaps may well cause stuttering. While it's not usual for mipmapped textures to cause blurring in aircraft they can sometimes do so in ground polygons in scenery, particularly when viewed at ground level.

All of my AI models use mipmapped textures to improve performance. They are created automatically when the artwork is converted to the format required to be displayed in the particular sim.

John
Thanks John - that was a well articulated response.

I had only a very vague understanding of mipmaps, and wondered what their purpose and/or advantages - much clearer now.

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Re: General MAIW Conversion Package issues

Post by litenheat » 10 Jul 2019, 07:41

Hi, can some one help me with a query - I'm trying to run MAIW planes on P3D. I've followed all the instructions for the B1 but the plane is not showing in the Vehicles menu on P3D. I've manually copied the files over to the correct P3D folders and still no joy. Am I doing something stupidly wrong, currently running V4.4.

Thanks

Chris

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Re: General MAIW Conversion Package issues

Post by Firebird » 10 Jul 2019, 11:09

Can I ask a simple question.
Are you saying that the B-1 AI traffic doesn't show up or that the B-1 doesn't show up in the menu or both?

The aircraft is AI only so it wouldn't/shouldn't show up in a usable menu, normally.
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Re: General MAIW Conversion Package issues

Post by Joseph29 » 15 Jul 2019, 05:51

This isn't a issue but I have a question. I have textures for the Iceland Coast Guard and Japan Coast Guard for the MKAI Super Puma/Cougar models. The readme files say that the Iceland textures use the model AS332L2_var1 and the Japan textures use the model EC225_JCG. What pack are these models in? I can't find them.

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Greg
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Re: General MAIW Conversion Package issues

Post by Greg » 15 Jul 2019, 07:18

Those models aren't included in this release. But because I knew this question would come up, Gavin is already on the job. ;)

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