Whiteman AFB

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btaylo24
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Whiteman AFB

Post by btaylo24 » 12 Jan 2019, 04:18

Hey Greg

At Whiteman AFB I don't get the actual B-2 hangers appearing, but can see the B-2 artwork hanging in the air.
Have I messed up.
Barry
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Firebird
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Re: Whiteman AFB

Post by Firebird » 12 Jan 2019, 06:42

I am so tempted to say 'yes' here but that doesn't really help much. :D

So is this scenery that you have converted across yourself or is it part of the standard Matrix install?
Steve
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Re: Whiteman AFB

Post by btaylo24 » 12 Jan 2019, 07:30

Hey Steve

Part of standard install..I can see the following files for KSZL in the NA/scenery folder for MAtrix
kszl_adep4_maiw
kszl_adep4_maiw_obj
kszl_adep4_maiw_cvw
1szl_adep4_maiw
kszl_Taxi_Signs_OB1

In the textures ..

Directory of C:\Military AI Works\AI Traffic\Military AI Works\MAIW_NA\MAIW_NA_AIRBASES\Texture

01/12/2019 18:29 <DIR> .
01/12/2019 18:29 <DIR> ..
09/13/2017 01:51 1,398,256 JYAI_shelters.dds
09/13/2017 01:50 1,398,256 JYAI_shelters_lm.dds
07/09/2018 01:41 1,398,224 JYAI_ski_jump.dds
02/20/2018 22:07 699,216 JY_Canvas2.dds
01/14/2018 17:07 699,216 JY_Canvass.dds
07/10/2018 17:40 1,398,256 JY_Miramar1.dds
07/10/2018 17:40 1,398,256 JY_Miramar1_lm.dds
07/10/2018 18:20 1,398,256 JY_Miramar2.dds
07/10/2018 18:21 1,398,256 JY_Miramar2_lm.dds
07/30/2018 08:28 87,504 Palm.dds
07/30/2018 08:28 87,504 Palm_lm.dds
07/09/2018 06:22 699,168 PAXRIVER_GP.dds
07/13/2018 01:28 1,398,224 Rubhgr.dds
07/13/2018 01:28 1,398,224 Rubhgr_lm.dds
01/12/2019 18:29 0 text.txt
07/11/2018 15:27 1,398,256 V-22_static.dds
07/11/2018 15:28 1,398,256 V-22_static_lm.dds

Cheers
Barry

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Re: Whiteman AFB

Post by Firebird » 12 Jan 2019, 07:56

OK well that is useful because it shows that it is part of the standard Matrix package and that you are using a P3D conversion of the library.
Now because you get textures hanging there that the objects are there but are invisible. Now you get that with aircraft even in FS9 if there are untextured parts. So I am thinking that the same might be true for P3D ground objects. That they don't appear white they just don't appear.
Pure supposition here, but it seems to fit.

So either the mdls were not converted properly or I am correct and there are textures missing for the lib.

Now in FS9 there is a Whiteman Object Library.lib as part of the scenery.
Loading that up in MCX I can see that there is an object that calls for 'new b-2 hangar.bmp'.
If this has been converted I would expect to find that a search on your system would find a 'Whiteman Object Library.lib' and a ''new b-2 hangar.dds' texture.

Have a look to see if there is a straight forward conversion and we can wait until others that have a deeper knowledge of the Whiteman scenery conversion pop up with maybe some more help.
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Re: Whiteman AFB

Post by Greg » 12 Jan 2019, 08:27

Barry, the object library "Whiteman Object Library_P3D.BGL" and the texture Steve's referring to should be in "MAIW_NA\MAIW_NA_OBJECTS".

But in this case I suspect a duplicate object library bgl, an old version still lingering somewhere on your system. Do a search for "Whiteman Object Library.bgl" where you normally keep your scenery.

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Re: Whiteman AFB

Post by btaylo24 » 12 Jan 2019, 10:24

Hi Greg

This is all I have on my PC with Whiteman in the name....


Directory of C:\Military AI Works\AI Traffic\Military AI Works\MAIW_EUROPE\MAIW_EUROPE_OBJECTS\Texture

08/06/2018 07:46 699,176 Whiteman 2.dds
1 File(s) 699,176 bytes

Directory of C:\Military AI Works\AI Traffic\Military AI Works\MAIW_GLOBAL\MAIW_GLOBAL_OBJECTS_CUSTOM\Texture

10/11/2015 05:06 699,176 WHITEMAN 2.dds
1 File(s) 699,176 bytes

Directory of C:\Military AI Works\AI Traffic\Military AI Works\MAIW_NA\MAIW_NA_OBJECTS\Scenery

06/11/2018 06:36 9,944 MAIW_Whiteman_Extras_P3D.BGL
09/08/2018 07:01 1,303,536 Whiteman Object Library_P3D.BGL
2 File(s) 1,313,480 bytes

Directory of C:\Military AI Works\AI Traffic\Military AI Works\MAIW_NA\MAIW_NA_OBJECTS\Texture

08/19/2018 00:48 699,176 Decal_Whiteman Overlay AFCAD.dds
08/19/2018 00:48 699,176 Decal_Whiteman Spirit 1.dds
08/19/2018 00:48 699,176 Decal_Whiteman Spirit 2.dds
08/19/2018 00:48 699,176 Decal_Whiteman.dds
08/19/2018 00:48 699,176 Whiteman 1.dds
08/19/2018 00:48 699,176 Whiteman 2.dds
08/19/2018 00:48 2,856 Whiteman Base.dds
08/19/2018 00:48 11,048 Whiteman Brick 1.dds
08/19/2018 00:48 2,856 Whiteman Brick 2.dds
08/19/2018 00:48 2,856 Whiteman Brick 3.dds
08/19/2018 00:48 2,856 Whiteman Night Window.dds
08/19/2018 00:48 2,856 Whiteman Night Window_LM.dds
08/19/2018 00:48 43,816 Whiteman Roof 2.dds
08/19/2018 00:48 174,888 Whiteman Security Tower.dds
08/19/2018 00:48 11,048 Whiteman Top.dds
15 File(s) 4,450,136 bytes

Directory of C:\Military AI Works\AI Traffic\Military AI Works\MAIW_NA\MAIW_NA_WORLD\Scenery

06/11/2018 06:22 134,394 Traffic_MAIW_Whiteman AFB_FSX.bgl
1 File(s) 134,394 bytes

Total Files Listed:
20 File(s) 7,296,362 bytes
Barry

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Re: Whiteman AFB

Post by Firebird » 12 Jan 2019, 10:56

Barry,
The hangar texture should be 'new b-2 hangar.dds' so do you have that in your 'C:\Military AI Works\AI Traffic\Military AI Works\MAIW_NA\MAIW_NA_OBJECTS\Texture'?

To get the full list of textures needed for a lib use MCX.
Load up the lib in MCX and then click on 'Object Report'. That will load an html page which will show all the objects and which graphics they require. A complete list of those used by the entire library is at the bottom.

The nice side effect of the report is that it produces a folder of graphics for the objects. This folder can be copied into your ADE Thumbnails as is and when you add the lib to your ADE Object manager you will also get the images.
Steve
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Re: Whiteman AFB

Post by btaylo24 » 12 Jan 2019, 11:45

Hi Steve

I have the file

New B-2 Hanger.DDS

in the C:\Military AI Works\AI Traffic\Military AI Works\MAIW_NA\MAIW_NA_OBJECTS\Texture folder
In MCX I can load the bgl and go through them until I see the hangers getting loaded and they look fine (although it does complain about ltgreyroof.bmp and taxi_tarmac.bmp by issuing a warning)
Barry

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Re: Whiteman AFB

Post by Firebird » 12 Jan 2019, 11:55

OK so either the MAIW_NA_OBJECTS folder is not activated or there is something wrong with either some P3D settings of yours or the conversion itself. I am leaning away from the folder not being active purely because the textures are there in mid-air.

Which version of P3D do you have?

Can anybody else that has NA installed check KSZL and say whether they see the hangars or not, and if you could state your version of P3D it would be useful.
Steve
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Re: Whiteman AFB

Post by petebramley » 12 Jan 2019, 12:55

Have checked KSZL and all the hangars are showing correctly. A wander around the base does not show up any obvious anomalies.

It is part of the Matrix with NA at version 2.0.

Version of P3D is 4.4

The only slight problem I have noticed is that on pushback the B2's push back back outside the rear of the hangers. I am going to look at the ADE and see if I can prevent this with a well placed node :D

Hope this helps.
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btaylo24
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Re: Whiteman AFB

Post by btaylo24 » 13 Jan 2019, 06:22

Hi
I am on P3D 4.4. So strange. I might reinstall NA?
Might be quicker.
Barry
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