FSX Battle of Britain

Let's hear all about the eye candy at those military bases.
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John Young
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Re: FSX Battle of Britain

Post by John Young »

You are not making sense Brandon. To place the model in ADE you first have to compile it from the Sketchup source file. Have you compiled that model and how did you do it?

If you've made hangars before how did you compile them and get them into FSX?

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Re: FSX Battle of Britain

Post by John Young »

Brandon, do you have the FSX SDK installed and does MCX point to it's location?

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Re: FSX Battle of Britain

Post by ConcordeBOAF »

:smt005 Now ADE wont compile
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Re: FSX Battle of Britain

Post by John Young »

Same question: do you have the FSX SDK installed and does MCX point to it's location, and now, ADE too. Both programs need access to the SDK to be able to compile. Check your paths in both programs. When you installed SP2 recently, did you have any options for the SDK?

ADE was working the other day though wasn't it, when you compiled the Middle Wallop AFCAD, or was that done before the SP2 update?

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Re: FSX Battle of Britain

Post by ConcordeBOAF »

Its working now, but MCX isn't and its pointing to the correct location
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Re: FSX Battle of Britain

Post by John Young »

Why was ADE not working and could the same reason be why MCX isn't?

Have you tried installing the latest version again?

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Re: FSX Battle of Britain

Post by ConcordeBOAF »

I will see if that works
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Re: FSX Battle of Britain

Post by ConcordeBOAF »

Its just refusing to make the.mdl
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Re: FSX Battle of Britain

Post by John Young »

Can you zip up the the .dae file that Sketchup produces (the one you load into MCX) and post it here or PM it to me please? I'll try it in my version of MCX that I know is working.

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Re: FSX Battle of Britain

Post by ConcordeBOAF »

Try this fighterpen
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Re: FSX Battle of Britain

Post by John Young »

No problem with the compilation Brandon. Accepted by MCX and output as an FSX .mdl file. Placed in ADE as a scenery object and output as a .bgl. Hey presto:

Image

It's the wrong fighter pen again - have you actually produced the Type "B" fighter pen that you said you would?

Do you know how to texture a model?

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Re: FSX Battle of Britain

Post by ConcordeBOAF »

1. No, I haven't made it yet because MCX is not working (Ill explain later)
2. I can do basic textures not detailed ones
MCX goes to compile but instead of the converting bit coming up it pops up for 1/32 of a second then disappears. No MDL is created
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Re: FSX Battle of Britain

Post by John Young »

That's very strange Brandon. The model is OK, the SDK is working because ADE is, you said. You've installed the latest version of MCX and you have checked the path to the SDK.

It's good that you know the process of applying a texture to the model. I can help with the detailed artwork.

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Re: FSX Battle of Britain

Post by ConcordeBOAF »

Heres the error
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Re: FSX Battle of Britain

Post by Firebird »

So you haven't set up MCX correctly then.
You need to point MCX to Xtomdl.

The error kinda says it all.
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Re: FSX Battle of Britain

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The two key paths for me are:

C:\Program files John\FSX SDK\SDK\environment kit\bgl compiler sdk\bglcomp.exe

C:\Program files John\FSX SDK\SDK\environment kit\modeling sdk\3DSM7\Plugins\xtomdl.exe

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Re: FSX Battle of Britain

Post by ConcordeBOAF »

Which paths do I change
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Re: FSX Battle of Britain

Post by Firebird »

The error message tells you. It tells you that it couldn't find XtoMDL, so you have to tell MCX where it is.

It is one of those rare occasions where the error message tells you what is wrong and exactly how to fix it. Have a look at the error message again carefully.

As for exactly what you have to put there, we can't help you there - as only you know where it is in your system.
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Re: FSX Battle of Britain

Post by John Young »

All you have to do is determine where the FSX SDK is located on your hard drive. The files you need to point to in the path from MCX are the same as mine from there on.

Just tell MCX where those two files are.

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Re: FSX Battle of Britain

Post by ConcordeBOAF »

Its not letting me do that
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