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Issue with John Stinstrom libraries

Let's hear all about the eye candy at those military bases.
ALEXFORZINI
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Issue with John Stinstrom libraries

Post by ALEXFORZINI »

John Stinstrom vehicle objects at Avsim e meant that I downloaded from avsim I thought there was on maiw but instead I was wrong so I downloaded euromil_js and mao_js installed it I also saw the installation notepad and nothing does not come out on instant_scenery3_7 nor on fsx eh fs2004 so what should I do? the objects are by John Stinstrom are Filename: mao_js.zip eeuromil_js-1.gif
Last edited by Greg on 07 Mar 2021, 11:25, edited 1 time in total.
Reason: Split from unrelated topic
ALEXFORZINI
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Re: Updated ADE / Instant Scenery Thumb Package

Post by ALEXFORZINI »

I meant that I downloaded from avsim I thought there was on maiw but instead I was wrong so I downloaded euromil_js and mao_js installed it I also saw the installation notepad and nothing does not come out on instant_scenery3_7 nor on fsx eh fs2004 so what should I do? the objects are by John Stinstrom
Last edited by Greg on 07 Mar 2021, 11:26, edited 1 time in total.
Reason: Moved from unrelated topic
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Greg
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Re: Issue with John Stinstrom libraries

Post by Greg »

Hi Alex and welcome to MAIW.

I split your posts from the unrelated topics you first posted in. Hopefully, someone else will be able to help you here. You can stop spamming us on Facebook now. ;)
ALEXFORZINI
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

ah
ok thank
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

THE NAME AND Military Airbase Object Library and European Military Object Library
you can do a search are google
I wanted to know the installation procedure
Last edited by ALEXFORZINI on 08 Mar 2021, 14:54, edited 1 time in total.
ALEXFORZINI
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

listen greg Do you know someone who knows John Stinstrom's libraries
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TimC340
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Re: Issue with John Stinstrom libraries

Post by TimC340 »

mao_js.zip contains 237 John Stinstrom scenery objects in FS9 format in a single .bgl. All of these objects are available in the MAIW Global Scenery Library, already converted (where applicable) to FSX format. The best way of placing them is within Airport Design Editor, which works for FS9, FSX, P3D (to v5) and (in Alpha only) MSFS.
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

thank
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

eh I meant I keep instant scenery in the wineries the objects do not come out
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Greg
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Re: Issue with John Stinstrom libraries

Post by Greg »

I don't think anyone understands what your exact problem is, so please try to explain with a bit more detail what it is you're trying to achieve and what the issue is. Using punctuation instead of writing a blob of text would also help us.

I'm assuming that you managed to place the objects in Instant Scenery. To get the objects to show, the easiest way is by placing all bgl files in your Addon Scenery\Scenery folder and all bmp texture files in Addon Scenery\Texture.

You also mention FSX. FS9 objects don't show in FSX. You either need to convert them with MCX (see item 7 in this briefing) or find an FSX compatible version. I think both libraries are in our MAIW Global Scenery Library Objects package for FSX.
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

so let's recap then I downloaded Airport Design Editor and they came out but I don't know if they come out on fsx so in which folder should these objects go precisely on addon scenery I have on MSFS of Airport Design Editor I have on fsx in addon scenery and in which folder I have to put scenery and textures so now I have installed Airport Design Editorda fly away eh I understand how it works and so I just wanted to know where mao and europemil go where scenarios and textures go
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Re: Issue with John Stinstrom libraries

Post by TimC340 »

I'm sorry, Alex, but that post makes very little sense. I'm assuming that English may not be your first language, so you may be better writing your post in your own language and translating it via Google Translate, or something similar, and then put the translation here.
ALEXFORZINI
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

so let's recap then I downloaded Airport Design Editor and they went out but I don't know if they go out on fsx so in which folder should these objects go exactly on the addon scenario I have on Airport Design Editor's MSFS that I have on fsx in addon scenery and in which folder should I put scenery and textures so now I have installed Airport Design Editorda flies away eh I understand how it works and so I just wanted to know where mao and europemil go where the scenarios and textures go
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

sorry
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John Young
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Re: Issue with John Stinstrom libraries

Post by John Young »

I'm not clear whether you want to use the libraries in FS9 or FSX,

This is how I have mine set up for FS9. FSX is the same, but in similar folders, named for that sim:

Image

You add this folder to the FS9 scenery library in the usual way. In ADE, you point the program to the library. I assume EZ Scenery is the same. You can have more than one library folder, so long as you add it to the FS9 scenery library.

Thumbnails are installed here and again, you have to tell the design program where to find them:

Image

Hope that helps, I'm trying to keep words to a minimum.

John
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

thank boy
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

158939104_1670257549848613_8675131216713696804_o.jpg
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158939104_1670257549848613_8675131216713696804_o.jpg
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John Young
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Re: Issue with John Stinstrom libraries

Post by John Young »

That looks like success?
ALEXFORZINI
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

no
ALEXFORZINI
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Re: Issue with John Stinstrom libraries

Post by ALEXFORZINI »

1 thing these objects don't go with instant scenery right I have yes
2 what how do I go to convert both scenery and texture for fsx
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