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Airport Design Editor 1.25 released today

Let's hear all about the eye candy at those military bases.
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gsnde
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Airport Design Editor 1.25 released today

Post by gsnde »

We are very pleased to announce the release of an Update to ADE. This update will bring either 1.20 or 1.22 up to 1.25. There is no need to remove the 1.22 update before applying the new one. This version deals with a number of bugs and also adds some significant new functionality. Full details below.

Available via the on-line updater but should be available on AVSIM and FlightSim.Com shortly. We would appreciate you getting it from the external sources as this will reduce the bandwidth demands on our server which are currently rather high. Thank you for our understanding :smt001

NEW

* Cross wind runways. Partially automates the process of creating them
* Drag/drop sorting of runways in runway list. Allows re-ordering of runways in the bgl file
* Sloping polygons. User can edit individual vertex points for flattens. Vertex altitude can be set to FSX ground altitude.
* New airport background polygon altitude now defaults to airport reference altitude
* Change Airport Altitude. ADE generates pre-load bgl and places it correctly. Also adjusts all airport element altitudes to new altitude
* Taxi sign wizard helps visual design of signs
* Taxi sign tooltip shows visual of sign. Taxi sign list shows visual of sign
* Library object tooltip now shows a thumbnail of the object if available. Scenery object list shows a thumbnail of the object if available


CHANGED

* Tidied up terrain Polygon dialog
* Listing or adding elements will turn on the appropriate view option where the element is hidden
* There is now a scenery object list that contains generic buildings, library objects, fuel triggers and windsocks


FIXED

* Bug that caused crash when creating a poly and dragging after closing poly with single click
* Bug that displayed numbers for cardinal runway idents
* Bug related to winding direction of terrain polygons
* Bug that stopped user marker being deleted from naviad list
* Bug that stopped Marker location being edited
* Bug when dragging marker
* Bug that allowed R00 in start properties
* Bug that allowed more than one item to remain selected
* Missing taxi link cursor
* Bug that left cvx bgl in place where shapes are all deleted


Here are a couple of screen shots of the new version


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Cheers,
Martin
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Post by Firebird »

I have to say that this appears to be a very useful program. I just wish it could be used for fs9.
Steve
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Post by gsnde »

We succeeded in introducing a bug into the 1.25 release which will prevent you from adding jetways. The error is fixed and the new version tested by the team right now. Please expect a re-release in short time. Sorry for the inconvenience.

Thank you for the nice comment, Steve. As more sophisticated features get introduced into ADE, the more it gets FSX only.
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Post by Firebird »

Martin,
I can appreciate that FSX is more flexible in certain errors of design, its just a shame that an ADE Lite isn't available that had features only usable by FS9.

Thereby making it a tool that we could use here, it would also mean that when developers make the transition to FSX the same tool could still be used, something that I think all developers would appreciate.
Steve
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Post by gsnde »

Steve,

Please believe me when I say that this is not due to us being insensible to the FS9 users. The development plan for ADE foresees some very cool features to come, and although we introduce one bug before every release :wink: , ADE is tested very thoroughly and new features are developed very carefully.

Making a version that is able to produce plain FS9 code is a more ambitious task than it seems at the first look. If this would be done, it would be done with the same standard of quality. And right now - given the choice to continue with the features we are being asked for and want to include on one hand and making the tool FS9 aware on the other hand - the first hand wins.

The bug is fixed by the way, and the new release 1.26 is published. As always, you can retrieve it via the online update, or later from AVSim and FlightSim.com.

Cheers,
Martin
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