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Nellis Air Force Base: For Danny

Let's hear all about the eye candy at those military bases.
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MIKE JG
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Nellis Air Force Base: For Danny

Post by MIKE JG »

Here's some progress on the South side of Nellis showing 24 arming bays some with sun shades and the large aircraft arming area with blast fences.


Click to enlarge:

Image


Image

Just for you Danny............ :smt023
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Post by KMTC »

Excellent! :D
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Post by BadPvtDan »

Guess I better start polishing up those flightplans! Great looking. You sure have come a long way in a short time, Mike!
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Post by MIKE JG »

Don't worry about getting them done too quickly. Remember I'm supposed to be working on that other afcad for you. :roll:

It's not quite as fun as making scenery objects. :D
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Post by MIKE JG »

Added some lights to that same ramp, too bad the won't actually produce any light at night.
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-Mike G.

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Post by ricktk »

I was sure there were some ramp light objects that lighted the ramp, either MS default ones, or some in Rwy 12 or EZ Scenery libraries? I think they only lighted the ramp, not any object under them however. Will have to go look through some of my scenery bgls, as I am sure I added some to an airport ramp and they lit it at night.

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Post by BadPvtDan »

There are plenty that light the ramp. Mike is saying that the ones he can make with FSDS 3 will not.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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Post by MIKE JG »

Unfortunately they did not carry this feature over from FSDS v2, so unless someone designs the lights with that version or designs them in GMAX for us to use, then we are stuck with what we have for our library.

Anyone know how to use GMax??
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Post by Rotten Ralph »

Hey guy`s. I dont want to be pushy, but is this Nellis Scenery going to be released to all, and if so have you got an approximate release date.
This is one scenery I would love to have.

dave lock
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Post by BadPvtDan »

It's a good ways off.
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Post by Weescotty »

MIKE JG wrote:Added some lights to that same ramp, too bad the won't actually produce any light at night.
Mike send me one of your lights (I can use in FSDS, not a compiled one), I think I've found a way off adding light at night.

Would you want it just to light up, or a splash on the apron also?
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Post by MIKE JG »

Both would be preferable if you could figure out a way to do that. I'll send one to you tomorrow.
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Post by Weescotty »

You can do part of it yourself.

Attached is an effects zip.

In the eg effect placement file you will need to put the lat / long of each 'splash' you want.

Due to a bug you have to do this for both the DAY / NIGHT and DUSK / DAWN entries respectively.
In effect each splash of light requires two entires to cover the various day conditions.

Once you have added all your splash'es save it as an XML file and drag it onto the bglcomp.exe .
Viola, just put this in your scenery folder.

All credit goes to Rhumbaflappy from fsdeveloper for this.

I still need the light itself to work on getting that to light up though.

Should add - Don't worry that some of your light poles have more than one light, we can make a set of bitmaps to represent them.
For now just get the placement set (one for each pole) and make sure this method works.

[edit] You might have the copy the corona1.bmp from your textures folder to your effects/textures folder.

IMPORTANT - Lat / long co-ords: N and E are +, S and W are - .
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Post by Weescotty »

It works!!! To make it easy get ObPlacer XML from
http://www.fsdeveloper.com/forum/local_ ... hp?catid=3

Make sure you have the latest FSUIPC.dll in FS2004/modules from
http://www.schiratti.com/dowson.html

Steps -
Copy the fx_mycorona.fx file (previous post) to fs2004/effects
Copy the corona1.bmp form FS2004/textures to FS2004/effects/textures
Copy the latest FSUIPC.dll to FS2004/modules
Install ObPlacer XML

Start FS2004 and goto the airport you want to put the splashes on
>>>>>>Use slew to position the aircraft
Start ObPlacer -
Will take a few seconds for the FSUIPC OK (bottom right) message to come up

Once it says OK-
Select File/NewXML
Give it a name
From the Available objects pane on left click on Effects
***Find the fx_Mycorona.fx effect and double click it
It appears in the center pane
In the right pane click in the effect params box
Put in DAWN;DUSK
Repeat from *** and put in DAY;NIGHT this time (you might have to paste these in)
Thats one splash done.

you have to do each splash twice with the different parameters because of a bug :( .

Go back to FS2004
Slew the aircraft to next slpash position
repeat steps from >>>>>> for each new splash effect.

Once all splashes are done
Select file/compilebgl

Copy bgl file to your scenery folder

would suggest -
Different name for each effect, with its own bitmap as you'll probably have single lights and multiple lights.

something like -
fx_MAIWsingle.fx
fx_MAIWsix.fx

Each with a corresponding bitmap.
MAIWsingle.bmp
MAIWsix.bmp

You'll have to change the name of the bitmap used in the fx file.

---FX file example start ---
[Library Effect]
Lifetime=5
Version=2.00
Display Name=MyCorona
Radius=50
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=10.00, 10.00
Y Scale=10.00, 10.00
Z Scale=0.00, 5.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 1.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Ground Normal=1
Shade=0
Static=1
Face=0, 0, 0

[ParticleAttributes.0]
Blend Mode=2
Texture=corona1.bmp <<<<Change this to appropriate bitmap name
Bounce=0.00
Color Start=100, 100, 100, 200
Color End=100, 100, 100, 255
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

--- FX file example end ---

Still need the actual light pole model from you to see if
I can make it light up.


Test pic - OK the bitmap needs fixing, but it works -
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Post by Weescotty »

Can also confirm I can get the lights to light up also.

Just need your FSDS files to make the changes and then will send back the tweaked compiled models..
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Post by merlin101 »

this is looking great1 Will it be released part of a package or seperately?
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Post by Weescotty »

No idea.

But I'm going to see if I can get hanger doors to open/close using the aircraft as a trigger : ) .
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Post by BadPvtDan »

Hey, I may nee dthis for the Holloman hangars and tower :)
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Post by Weescotty »

Do you have a hanger mdl file you can send me (not a compiled one).
Ditto for the lights.
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Post by BadPvtDan »

Let me add the lights first. I did not put them in because...well, I thought there would be no light!
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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