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Nellis Air Force Base: For Danny
Ok got the lights off Mike.
Found out I can use an aircraft landing light as the light source so it produces the beam.
However it has two drawbacks -
1) Like when used on an aircraft it disappears sometimes.
2) To change the light angles you have to produce a new model.
It is faster for placement because you dont have to add an effect for the light splash.
Using an effect as I posted a few back -
Light splash changes can be done with a simple change of bitmap.
They dont disappear.
However the placement takes longer as you have to add the lights then the splash effect.
Will leave it up to you guys doing the scenery which you prefer.
Anyway heres a pic with the lights lit up -
Found out I can use an aircraft landing light as the light source so it produces the beam.
However it has two drawbacks -
1) Like when used on an aircraft it disappears sometimes.
2) To change the light angles you have to produce a new model.
It is faster for placement because you dont have to add an effect for the light splash.
Using an effect as I posted a few back -
Light splash changes can be done with a simple change of bitmap.
They dont disappear.
However the placement takes longer as you have to add the lights then the splash effect.
Will leave it up to you guys doing the scenery which you prefer.
Anyway heres a pic with the lights lit up -
- Attachments
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- fixed light.jpg (24.99 KiB) Viewed 674 times
Just a suggestion -
Have a naming scheme for MAIW objects.
MAIW_light_75ft_6 for example.
When your placing your lights hopefully you have some means of saving the XML placement code.
Only because if the light is modified as long as it keeps the same name you can reload the XML code and recompile the bgl using the new light without have to place them all again.
Have a naming scheme for MAIW objects.
MAIW_light_75ft_6 for example.
When your placing your lights hopefully you have some means of saving the XML placement code.
Only because if the light is modified as long as it keeps the same name you can reload the XML code and recompile the bgl using the new light without have to place them all again.
Hey cool !
Can you post a shot from overhead looking down on it?
BTW if this really works then there are gonna be some guys over at one of the FSDS scenery design forums that will want to speak with you.
I'm leaving on a three day trip this afternoon so I won't really have a chance to check this out till I get back Friday night.
Can you post a shot from overhead looking down on it?
BTW if this really works then there are gonna be some guys over at one of the FSDS scenery design forums that will want to speak with you.
I'm leaving on a three day trip this afternoon so I won't really have a chance to check this out till I get back Friday night.
Last edited by MIKE JG on 21 Mar 2007, 13:43, edited 1 time in total.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Oh yea, I almost forgot, I think your idea about the naming convention is good. With so many objects it will be important to use that to keep everything straight. Thanks for the idea.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Maybe, I think I know where you are going with this.
Holloman F-117s safely stowed away behind closed hanger doors then when they are ready to come out and play, open em up and out they come. Now that would be sweet !
What would be the timing restrictions for the opening and closing sequence ?
Holloman F-117s safely stowed away behind closed hanger doors then when they are ready to come out and play, open em up and out they come. Now that would be sweet !
What would be the timing restrictions for the opening and closing sequence ?
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Well I was hoping to tie the open/close of the doors to the AI aircraft, but apparently this can't be done.
No-one has yet found a way of getting 'scenery' to react to AI aircraft. (and I've looked all over).
Only option is that I can set the doors to open and close at specific times, but that would make flightplanning a nightmare.
I can do it, it would just be how to implement the flightplans.
The main restriction would be that aircraft would be tied to a specific hangar.
Could maybe use it for the TNG birds that never go to other fields? That way a spot can be coded just for each individual bird.
No-one has yet found a way of getting 'scenery' to react to AI aircraft. (and I've looked all over).
Only option is that I can set the doors to open and close at specific times, but that would make flightplanning a nightmare.
I can do it, it would just be how to implement the flightplans.
The main restriction would be that aircraft would be tied to a specific hangar.
Could maybe use it for the TNG birds that never go to other fields? That way a spot can be coded just for each individual bird.
- StingingCanine
- Second Lieutenant
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- Joined: 21 Aug 2006, 03:24
- Version: FS9
- Location: KARB
reading your post and just wondering:
Can you put lights inside the hanger? I think that if the hangers were open all the time, it would be really cool to go down the flight line at night and see the birds lit up in their hangers.
and tying the TNG's to a hanger sounds like a great idea. I just think it's neat to see an aircraft inside a hanger.
Can you put lights inside the hanger? I think that if the hangers were open all the time, it would be really cool to go down the flight line at night and see the birds lit up in their hangers.
and tying the TNG's to a hanger sounds like a great idea. I just think it's neat to see an aircraft inside a hanger.
- nickblack423
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- BadPvtDan
- MAIW Staff
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I'm going to kiss you, Nick. Kev, is that a real model?
Last edited by BadPvtDan on 26 Mar 2007, 17:42, edited 1 time in total.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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