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KEDW Afcad/KEDW Scenery in the works
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- MAIW Veteran
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KEDW Afcad/KEDW Scenery in the works
Does anyone have a good afcad for Edwards AFB?
Re: KEDW Afcad
I use a modified version of the files located here:
http://www.xs4all.nl/~oosterlo/scenery/uspage.html
I like the afcad supplied and there is a scenery and I created somewhat of a hybrid to get a nicely functioning Edwards until...someone else...ahem...happens to do it If you google around you can locate some AFCADs for the default, but heck, its a mighty base and needed a bit more action in the way of buildings.
http://www.xs4all.nl/~oosterlo/scenery/uspage.html
I like the afcad supplied and there is a scenery and I created somewhat of a hybrid to get a nicely functioning Edwards until...someone else...ahem...happens to do it If you google around you can locate some AFCADs for the default, but heck, its a mighty base and needed a bit more action in the way of buildings.
- Victory103
- Colonel
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Re: KEDW Afcad
Buildings for sure and looking on Airnav, the runways need work (22R/4L needs to be added). RunwayFinder looks to have the latest sat images (new apron awnings for F-16's), and one can pretty much make out where the correct parking should be.
DUSTOFF
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-Chris
ARMY PROPS
NAVY SAR
-Chris
- Victory103
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Re: KEDW Afcad
Anyone get an AFCAD working good with the scenery? Using the DW scenery and the 3 AFCAD's posted on here by lewis in an older thread. I added 4L/22R and removed what I hoped was just the static aircraft from the EDW scenery folder, now nothing shows for the AFCAD, although the AI move/park correctly, and the statics are gone. Everything was fine after I did the elevation fix with JABBgl.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: KEDW Afcad
I have Started work on one. I have removed all static aircraft, and I'm using only the scenery objects. I've added the new runway and have been placing scenery objects such as sun shelters, light poles and vehicals threw out the base.
Re: KEDW Afcad
jgibson_sniper wrote:I have Started work on one. I have removed all static aircraft, and I'm using only the scenery objects. I've added the new runway and have been placing scenery objects such as sun shelters, light poles and vehicals threw out the base.
How things going on about your project? Im planning to do it but i see that u´ve started now, so if u need some help to finish i´d give you
Thanks a lot
Re: KEDW Afcad
I'm not saying anything but you might save yourselves a lot of effort if you can just wait a little bit. But again, I'm not saying anything......
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: KEDW Afcad
Ok thanks 4 the reply i know what u mean....MIKE JG wrote:I'm not saying anything but you might save yourselves a lot of effort if you can just wait a little bit. But again, I'm not saying anything......
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Re: KEDW Afcad
jgibson_sniper wrote:I have Started work on one. I have removed all static aircraft, and I'm using only the scenery objects. I've added the new runway and have been placing scenery objects such as sun shelters, light poles and vehicals threw out the base.
Hello
What about your work ? Is it ready to release ? Thanks
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- Colonel
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Re: KEDW Afcad
jgibson_sniper wrote:I have Started work on one. I have removed all static aircraft, and I'm using only the scenery objects. I've added the new runway and have been placing scenery objects such as sun shelters, light poles and vehicals threw out the base.
No more news about this afcad file ?
Re: KEDW Afcad
Hi,I started to work on KEDW scenery objects,pls say if it is good or not
- BadPvtDan
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Re: KEDW Afcad
They look good. Looking forward to seeing the textures.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Re: KEDW Afcad
Models look great, the textures will be the hard part. Don't be afraid to ask for help if you need it.
My advice is to make the textures as you make the models. You'll soon see what I mean.
My advice is to make the textures as you make the models. You'll soon see what I mean.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: KEDW Afcad
I'm learning this the hard wayMIKE JG wrote:Models look great, the textures will be the hard part. Don't be afraid to ask for help if you need it.
My advice is to make the textures as you make the models. You'll soon see what I mean.
Re: KEDW Afcad
I spent 90 minutes the other night making a hangar, a large one, nothing too special, while making the textures as I went, only to realize after an hour and a half worth of work, that the way I had chosen to design and texture the model wasn't going to work. Had to scrap the whole thing and start over........
Still learning.....
Still learning.....
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log