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Search found 212 matches
- 23 Feb 2025, 12:45
- Forum: JYAI
- Topic: Minot AFB North Dakota
- Replies: 54
- Views: 2317
Re: Minot AFB North Dakota
Thanks John, looking good! This is one of a number of sceneries I now have with manual season switching. Anyone else use batch files to toggle them? Pretty simple I know, but otherwise I'd forget to do it. I make a file called winter.bat with a plain text editor containing lines like these... cd C:\...
- 18 Feb 2025, 13:39
- Forum: General Military AI Discussion
- Topic: Looking for a MAIW file
- Replies: 8
- Views: 308
Re: Looking for a MAIW file
Thanks. That is a shame.
- 18 Feb 2025, 08:36
- Forum: General Military AI Discussion
- Topic: Looking for a MAIW file
- Replies: 8
- Views: 308
Re: Looking for a MAIW file
"Covers every C-17 in service with flightplans."
Does this mean that the plans should be in this pack or else already available somewhere?
Cheers, Jim.
Does this mean that the plans should be in this pack or else already available somewhere?
Cheers, Jim.
- 17 Feb 2025, 23:32
- Forum: MAIW Website/Forum Support
- Topic: Is there something wrong with the website?
- Replies: 7
- Views: 257
Re: Is there something wrong with the website?
If I start at this bookmark... https://militaryaiworks.com/forums.html then more often than not, I can't login, "board has no forums" and uploads are not possible. However, if I start at this random bookmark... https://militaryaiworks.com/forums/topic/20484.html then all is good. (Using Fi...
- 08 Feb 2025, 13:30
- Forum: General Projects
- Topic: Waypoints for flight plans
- Replies: 4
- Views: 136
Re: Waypoints for flight plans
Hi Jorgen,
If you don't have Matrix installed, this might help. Hopefully it's ok to attach here, and I've tinkered with them as can be seen.
I have a lot more randomly collected (or reproduced myself) in my Addon Scenery folder, but am less sure of being allowed to upload them all.
Jim
If you don't have Matrix installed, this might help. Hopefully it's ok to attach here, and I've tinkered with them as can be seen.
I have a lot more randomly collected (or reproduced myself) in my Addon Scenery folder, but am less sure of being allowed to upload them all.
Jim
- 21 Jan 2025, 18:32
- Forum: General Projects
- Topic: Dans bits & bobs
- Replies: 489
- Views: 55069
Re: Dans bits & bobs
Cheers Dan, I'll sort something out on my sim.
But, just to be a pain again: The Sea King waypoints IN10,11,12 are re-using P3D stock Indiana airfields' names. I just copied your locations to some I called I010,11,12 and hope that works for me.
Thanks again!
But, just to be a pain again: The Sea King waypoints IN10,11,12 are re-using P3D stock Indiana airfields' names. I just copied your locations to some I called I010,11,12 and hope that works for me.
Thanks again!
- 21 Jan 2025, 10:00
- Forum: General Projects
- Topic: Dans bits & bobs
- Replies: 489
- Views: 55069
Re: Dans bits & bobs
Thanks for the Indian packages Dan, I appreciate the amount of work that must have gone into them. I have a waypoints query. Some included flight plans use waypoints IND1 - IND9, but I don't see them included. (I do not mean IDN1 - IDN8 which are.) My query though is about the coordinates of IND2 - ...
- 17 Jan 2025, 09:10
- Forum: JYAI
- Topic: Thoughts on the next project
- Replies: 581
- Views: 58140
Re: Thoughts on the next project
The HH-65 in here...
https://militaryaiworks.com/download-ha ... conversion
https://militaryaiworks.com/download-ha ... conversion
- 11 Dec 2024, 17:05
- Forum: General Projects
- Topic: Dans bits & bobs
- Replies: 489
- Views: 55069
Re: Dans bits & bobs
Brilliant!
I did let out a tiny sigh though, at the thought of all the work just to install them
I did let out a tiny sigh though, at the thought of all the work just to install them

- 04 Dec 2024, 17:37
- Forum: Misc. Forum
- Topic: Airport data collection
- Replies: 2
- Views: 176
Re: Airport data collection
Hi John,
I find the coordinates in AirportList.dat (open it in a text editor or import it to a spreadsheet).
That file is created from AIFP3 by running Airports --> Find/Collect Airports, and is then found in the AIFP3 program folder.
Jim
I find the coordinates in AirportList.dat (open it in a text editor or import it to a spreadsheet).
That file is created from AIFP3 by running Airports --> Find/Collect Airports, and is then found in the AIFP3 program folder.
Jim
- 29 Nov 2024, 22:37
- Forum: Scenery Design
- Topic: Changing ICAO code of an airport
- Replies: 5
- Views: 619
Re: Changing ICAO code of an airport
New (north-west) & old ZSQD attached. The red circle means I also changed the coordinates to those of the new airport (probably why AI fly there quite happily), and there is still a "runway" on the old one 28km to the south-east, but with deleted runway-starts. I also made the parking ...
- 29 Nov 2024, 22:18
- Forum: Scenery Design
- Topic: Changing ICAO code of an airport
- Replies: 5
- Views: 619
Re: Changing ICAO code of an airport
Just to add, 'my' old & new cases were of similar altitude, so didn't change that from stock. You might need to experiment in your case.... I'm guessing though, that if you delete the old EGSY (without adding any modern scenery there) and change the elevation to whatever St Athans is, then it'll...
- 29 Nov 2024, 22:08
- Forum: Scenery Design
- Topic: Changing ICAO code of an airport
- Replies: 5
- Views: 619
Re: Changing ICAO code of an airport
Hi John, I solved a similar problem in China, I think? Open the stock EGDX in ADE and delete everything. Save as AFX_EGDX_dummy.bgl or whatever, so it won't appear in flight; just as a point on the map view. (I didn't need this step in China, but it works in lots of cases.) Next... Open EGSY and del...
- 14 Nov 2024, 22:07
- Forum: JYAI
- Topic: JYAI UH-1 Huey
- Replies: 102
- Views: 5123
Re: JYAI UH-1 Huey
Aye, I thought sharing a conversion would be a problem John.
Still, if you fancy dabbling in some scenery, I'll look forward to what comes of it
Still, if you fancy dabbling in some scenery, I'll look forward to what comes of it

- 13 Nov 2024, 23:43
- Forum: JYAI
- Topic: JYAI UH-1 Huey
- Replies: 102
- Views: 5123
Re: JYAI UH-1 Huey
Hi John, Since you asked: It's been a while, but I think I have (in my P3dv4.5 setup) the MAIW Minot FS9 scenery with the vegetation & fences converted ok with MCX ...without blacked out backgrounds, if that's what you meant by transparency issues. A good thing about this scenery is that I do NO...
- 18 Oct 2024, 10:33
- Forum: JYAI
- Topic: JYAI UH-1 Huey
- Replies: 102
- Views: 5123
Re: JYAI UH-1 Huey
Sorry to hear John, that is heartbreaking. Hope it helps to be back at the drawing board. Your Huey will certainly lift spirits here. A quick look on Wiki surprised me that there are so many forces still using them, though I didn't look to see which models. Painters may be lining up their brushes al...
- 09 Oct 2024, 20:27
- Forum: AI Repaints
- Topic: A400M stuff
- Replies: 10
- Views: 678
Re: A400M stuff
I heard they tried that with the Persians, but news is slow down my way 

- 08 Oct 2024, 14:22
- Forum: AI Repaints
- Topic: A400M stuff
- Replies: 10
- Views: 678
Re: A400M stuff
Thanks Steve for the update pack.
The Turkish flightplans seem to have carried over from earlier and don't make sense to me as they are based in Athens
Has anyone done an FP based in Kayseri/Erkilet (LTAU)?
Jim
The Turkish flightplans seem to have carried over from earlier and don't make sense to me as they are based in Athens

Has anyone done an FP based in Kayseri/Erkilet (LTAU)?
Jim
- 07 Oct 2024, 23:23
- Forum: Military Aviation Photography
- Topic: Sanicole airshow & western Europe spotting
- Replies: 3
- Views: 286
Re: Sanicole airshow & western Europe spotting
Always enjoy your 'work' Dan, thanks!
Love the Electra. I think it's time I retired to CalClassics
Love the Electra. I think it's time I retired to CalClassics

- 26 Jul 2024, 10:52
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW JGAI Saab MFI-17 Supporter Conversion Support
- Replies: 14
- Views: 381
Re: MAIW JGAI Saab MFI-17 Supporter Conversion Support
Thanks John, The MOIs gave the same improvement as the CG adjustment, so I went the whole hog and swapped in your Prefect's [WEIGHT_AND_BALANCE] , [contact_points] & [airplane_geometry] sections entirely and that seems to work perfectly even at x2, x4 speeds. Which is handy for an impatient test...