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Search found 374 matches
- 26 Oct 2024, 13:44
- Forum: AI Repaints
- Topic: Skyline Aviation
- Replies: 17
- Views: 1298
Re: Skyline Aviation
Also is anyone going to do the Black Bunny L-39? Would be cool to see as that airplane lives two minutes from my house at KHEF along with a couple of other L-39s, one painted in the standard brown and green, and another painted in the blue arctic camo... See them all the time...
- 24 Oct 2024, 12:10
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW RKAI Sikorsky CH-53 Super Stallion Conversion Support (P3D)
- Replies: 15
- Views: 549
Re: MAIW RKAI Sikorsky CH-53 Super Stallion Conversion Support (P3D)
The tail fold animation is rigged to the nav lights... One of the issues (among many others) I found during my initial testing was that there was no electrical section in the aircraft.cfg which caused the AI model to simulate itself as having no lighting or any other electrical related systems; as w...
- 16 Oct 2024, 11:18
- Forum: MAIW Conversion Package Support for FSX and P3D
- Topic: MAIW EAI Northrop Grumman E-8 Joint STARS Conversion Support
- Replies: 7
- Views: 437
Re: MAIW EAI Northrop Grumman E-8 Joint STARS Conversion Support
For FSX you can just find the original FS9 version and use it.... It is only 64-bit sims (P3D v4 and later) that require FSX+ models...
- 09 Oct 2024, 16:07
- Forum: General Military AI Discussion
- Topic: Confession
- Replies: 8
- Views: 367
Re: Confession
Also why is this thread called "confession" and who or what was sinned against???? Also do we even want to know how for that matter??? This is very bazar....
- 07 Oct 2024, 13:49
- Forum: General Projects
- Topic: Us Carrier Groups scenery compatibility FSX SE ?
- Replies: 22
- Views: 597
Re: Us Carrier Groups scenery compatibility FSX SE ?
Yes Dan is a V4 user and his screen shots are in V4. Here is how it looks on my scenery library list... Note the two test folders were for dev purposes and not actively in use...
- 07 Oct 2024, 10:40
- Forum: General Projects
- Topic: Us Carrier Groups scenery compatibility FSX SE ?
- Replies: 22
- Views: 597
Re: Us Carrier Groups scenery compatibility FSX SE ?
I know it is the P3dv4 version, that is the only version we made, and I compiled the .bgl files at V4 .bgls... Which works on V4+... In my case I am a V5.4 user and my V4 compiled .bgls work fine in my copy of V5... So unless Dan can replicate it in V4, and we have not had any other issues reported ...
- 06 Oct 2024, 23:12
- Forum: General Projects
- Topic: Us Carrier Groups scenery compatibility FSX SE ?
- Replies: 22
- Views: 597
Re: Us Carrier Groups scenery compatibility FSX SE ?
So for what it's worth I just re-checked my files in ADE they line up perfectly... In the sim here is the screen shot... I am a V 5.4 user myself. But I have asked Dan to check into it and see if he has any issue since he is a V4 user. But on my end I cannot replicate the issue...
- 06 Oct 2024, 17:10
- Forum: MAIW Announcements
- Topic: Make a donation to MAIW
- Replies: 21
- Views: 844
Re: Make a donation to MAIW
Not to take it off topic but for that matter the port scenery would be great as I did purchase the CEX package from SWS back when it was still available...
- 06 Oct 2024, 12:12
- Forum: General Projects
- Topic: Us Carrier Groups scenery compatibility FSX SE ?
- Replies: 22
- Views: 597
Re: Us Carrier Groups scenery compatibility FSX SE ?
and both of these files are in your "addon scenery \ carrier flattens \ scenery folder"?
- 05 Oct 2024, 13:43
- Forum: General Projects
- Topic: Us Carrier Groups scenery compatibility FSX SE ?
- Replies: 22
- Views: 597
Re: Us Carrier Groups scenery compatibility FSX SE ?
The flattens are set to a higher priority in the scenery library than the rest of the folders? That is an absolute must and failure to do so will cause that issue...
- 05 Oct 2024, 13:05
- Forum: General Projects
- Topic: Us Carrier Groups scenery compatibility FSX SE ?
- Replies: 22
- Views: 597
Re: Us Carrier Groups scenery compatibility FSX SE ?
As the old saying goes... When all else fails, read the directions... From my "readme.txt" file: "Installation: 1. Place the folders in the addon scenery into your scenery library and activate them. It is extremely important that the carrier flattens be at a higher priority than the c...
- 21 Sep 2024, 14:52
- Forum: Tutorials
- Topic: Does AlphaIndia AI Manager/Traffic Controller break MAIW flightplans?
- Replies: 10
- Views: 310
Re: Does AlphaIndia AI Manager/Traffic Controller break MAIW flightplans?
Usually if you see them and they "just disappear" that means there is some sort of FP timeout issue... If you don't see them at all, check the radius on your parking spaces...
- 17 Sep 2024, 11:04
- Forum: General Military AI Discussion
- Topic: AI military ships and carriers for FS9
- Replies: 1
- Views: 129
Re: AI military ships and carriers for FS9
maybe try sim-outhouse.org
- 07 Sep 2024, 12:15
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Exclude stock P3Dv5 airport
- Replies: 6
- Views: 317
Re: Exclude stock P3Dv5 airport
Well it's not just a "compiling issue" it's more a "compatibility issue"... Since having a "drag and drop" of the .bgls result in a fully functional scenery doesn't seem to happen anymore... Now you have to use ADE or scenery software of your choice to alter the scenery...
- 03 Sep 2024, 13:15
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Exclude stock P3Dv5 airport
- Replies: 6
- Views: 317
Re: Exclude stock P3Dv5 airport
P3dv5 doesn't acknowledge excludes in the same way that V4 and below did it has been complained about many times in the P3d forums LM just doesn't care and the only forum responses we get are from his royal annoying-ness, P3d superfan, who always tells us it's our problem, but has no clue himself......
- 18 Aug 2024, 23:09
- Forum: General Projects
- Topic: Us Carrier Groups scenery compatibility FSX SE ?
- Replies: 22
- Views: 597
Re: Us Carrier Groups scenery compatibility FSX SE ?
Honestly, I have not used FSX in about 10 years been on P3d since 64bit... So I have no intention of backwards compiling everything... and I compiled everything for P3dv4+ in theory, ADE, AIFP, and MCX could be used to re-compile everything for FSX... The only thing missing would be my flatten/exclu...
- 09 Aug 2024, 15:52
- Forum: AI Repaints
- Topic: Carrier Group Scenery Release Package
- Replies: 21
- Views: 596
Re: Carrier Group Scenery Release Package
While we are aware of it... There isn't much point as it would not be able to be shared here... Or option B is to provide people instructions on how to make it into a scenery lib object .bgl file and place it on their own system once they have individually purchased it... But I am not sure that the ...
- 09 Aug 2024, 14:18
- Forum: AI Repaints
- Topic: Carrier Group Scenery Release Package
- Replies: 21
- Views: 596
Re: Carrier Group Scenery Release Package
Well if you are going to be a purest... Keep in mind that the ships themselves are stationary but can't do anything about that there is no provision for making "moving airports"; and guess it is a good thing that I did not use the model that has the cables between the two ships extended / ...
- 08 Aug 2024, 21:16
- Forum: Camo repaints ltd
- Topic: NBAI F-4 Phantom Family..
- Replies: 65
- Views: 4696
Re: NBAI F-4 Phantom Family..
Speaking of Phantoms
- 08 Aug 2024, 18:16
- Forum: AI Repaints
- Topic: Carrier Group Scenery Release Package
- Replies: 21
- Views: 596
Re: Carrier Group Scenery Release Package
While I am currently working on other aircraft (I just finished carrier versions of the MKAI Mig-29, MBAI A-3, and NBAI Super Etendard). My current WIP is the NMAI Phantoms... Just getting ready my first round of testing if that works then I can move on to all the variations which will be the long h...