Search found 1987 matches

by VulcanDriver
17 Jan 2020, 15:13
Forum: Scenery Design
Topic: strange problem
Replies: 1
Views: 99

strange problem

I've designed an object using FSDS and the textures look great in it. I've created the .mdl without errors. When I view the mdl in ModelConverterX some parts of the objects show the old textures that I replaced in FSDS.

Any ideas?

Cheers
by VulcanDriver
13 Jan 2020, 13:23
Forum: General Military AI Discussion
Topic: NBAI F/A-18 Hornet and Super Hornet questions
Replies: 28
Views: 1595

Re: NBAI F/A-18 Hornet and Super Hornet questions

paul day wrote:
12 Jan 2020, 19:59
Check your PM's
Regards Paul Day.
Can you send it my way too please.

Cheers
by VulcanDriver
11 Jan 2020, 13:09
Forum: General Military AI Discussion
Topic: NBAI F/A-18 Hornet and Super Hornet questions
Replies: 28
Views: 1595

Re: NBAI F/A-18 Hornet and Super Hornet questions

Are these wet versions for launching and landing on carriers?
by VulcanDriver
11 Jan 2020, 13:07
Forum: Scenery Design
Topic: Coningsby HAS
Replies: 4
Views: 244

Re: Coningsby HAS

Yes sounds like it, I had to remove the required mdls from the original library and then create another library to make them show up in my scenery.
by VulcanDriver
11 Jan 2020, 12:59
Forum: JYAI
Topic: JYAI Jet Provost and Strikemaster
Replies: 120
Views: 4400

Re: JYAI Jet Provost and Strikemaster

Thanks John for these. Lovely job.
by VulcanDriver
30 Dec 2019, 23:05
Forum: Retro AI Design
Topic: 1990 era SAC Bases (Scenery)
Replies: 30
Views: 5173

Re: 1990 era SAC Bases (Scenery)

I'll be interested in any bases you have. Particularly in Pease AFB
by VulcanDriver
22 Dec 2019, 08:51
Forum: Tech Talk
Topic: Windows 10 file need
Replies: 18
Views: 547

Re: Windows 10 file need

Thankfully I've not "upgraded" to windows 10. Still using W7 on my FS9 box.
by VulcanDriver
20 Dec 2019, 23:18
Forum: Retro AI Design
Topic: 1980s Mildenhall Tankers
Replies: 5
Views: 303

Re: 1980s Mildenhall Tankers

Thanks for the info. I'll correct my FPs.
by VulcanDriver
20 Dec 2019, 23:17
Forum: JYAI
Topic: JYAI Jet Provost and Strikemaster
Replies: 120
Views: 4400

Re: JYAI Jet Provost and Strikemaster

I am not sure. I think that if there is nothing in EVP specifically then if the callsign is in capitals then it will say it phonetically. I am pretty sure that I have had that in game but I couldn't swear to it. I would check but as I slowly rebuild my PC FS9 is the one thing that absolutely refuse...
by VulcanDriver
19 Dec 2019, 07:39
Forum: Retro AI Design
Topic: 1980s Mildenhall Tankers
Replies: 5
Views: 303

Re: 1980s Mildenhall Tankers

Thank you
by VulcanDriver
18 Dec 2019, 20:31
Forum: JYAI
Topic: Thoughts on the next project
Replies: 160
Views: 7780

Re: Thoughts on the next project

Be nice if you did the Gnat as pilots went from the JP to the Gnat for fast jet training. Plus India built a fighter version that took part in an India-Pakistan war.
by VulcanDriver
17 Dec 2019, 23:08
Forum: Scenery Design
Topic: Objects not showing up in sim
Replies: 4
Views: 182

Re: Objects not showing up in sim

Objects can be "area locked". If the bgl file contains the model and placement information then this model will only show up on this specific location. I had this issue when I was working on the Patuxent River scenery. I placed the skijump ramp from a UK000 ? scenery at Pax River. It would not show...
by VulcanDriver
17 Dec 2019, 17:25
Forum: Scenery Design
Topic: Impressions...
Replies: 15
Views: 823

Re: Impressions...

Wow! Is it the new MAIW HQ? :D
by VulcanDriver
17 Dec 2019, 16:37
Forum: Scenery Design
Topic: Objects not showing up in sim
Replies: 4
Views: 182

Re: Objects not showing up in sim

The other thing that you need to make sure is that the object library is loaded before the scenery is, or it will get ignored. This is the reason that the MAIW libs have to be installed as low down as possible. So as a temp measure you can copy the lib and the associated textures into the scenery a...
by VulcanDriver
17 Dec 2019, 15:08
Forum: Scenery Design
Topic: Objects not showing up in sim
Replies: 4
Views: 182

Objects not showing up in sim

I'm using the HAS from the EGUL.bgl in my new scenery. I've added it to ADE using the library manager and the objects show in ADE. But when its compiled the HAS objects do not show in the Sim. Objects from other libraries do. The EGUL.bgl is in the Lakenheath scenery and works OK in that. Can anyone...
by VulcanDriver
17 Dec 2019, 07:25
Forum: Scenery Design
Topic: Lakenheath HAS
Replies: 3
Views: 175

Re: Lakenheath HAS

Hi yes thats the one I didnt realise the egul.bgl was a library so I'll use that in the scenery I'm making.

Thanks for finding it.
by VulcanDriver
16 Dec 2019, 22:15
Forum: Scenery Design
Topic: Lakenheath HAS
Replies: 3
Views: 175

Lakenheath HAS

Has anyone got the .mdl and textures for the HAS used in the FS2004 version of RAF Lakenheath? I'm currently working on a scenery that requires them.

TIA
by VulcanDriver
16 Dec 2019, 22:09
Forum: JYAI
Topic: JYAI Jet Provost and Strikemaster
Replies: 120
Views: 4400

Re: JYAI Jet Provost and Strikemaster

EPTS at Boscombe Down had JPs for spin training, once they mastered them the students went onto the hunters for swept wing spin training.
by VulcanDriver
16 Dec 2019, 22:03
Forum: JYAI
Topic: JYAI Jet Provost and Strikemaster
Replies: 120
Views: 4400

Re: JYAI Jet Provost and Strikemaster

Beautifully done thanks John
by VulcanDriver
10 Dec 2019, 18:27
Forum: Scenery Design
Topic: ModelConverterX texture path
Replies: 3
Views: 130

Re: ModelConverterX texture path

I uninstalled it, reinstalled it and now its working fine.

Cheers