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Search found 98 matches

by YoYo
05 Jun 2021, 08:30
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

That's a sensible move. With 26 textures in the folder, better not to duplicate them multiple times. Well done for getting there. That learning will pay dividends for future projects I'm sure. Alphasim have a lot you can work with if you are going to continue down that route. John Yep, Thanks John ...
by YoYo
29 May 2021, 12:47
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

Correct, just one texture. I saw your post about "groups" of AI fans... I definitely belong to this first group :lol: .
by YoYo
29 May 2021, 09:49
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

Question from another topic: Always pleased to help. Have you also managed to make the LODs? John Yes, I converted it. I did something like this: http://i.imgur.com/2cDnO30m.jpg I know its not perfect still (decreasing from 20k to 15k, 10k and 8k) but with bigger changes you definitely need to work ...
by YoYo
28 May 2021, 08:51
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

Excellent. All you have to do now is drive down the polygon count and draw calls. John Thx John. Short update about what was before - finally, with help some of French guys I was able to track down and now.... I have full agreement of orginal authors rights :). It was like working with the radar on...
by YoYo
22 May 2021, 06:18
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

Im back with report - its resolved now with Todays update of MCX. It works as it should so I can back to creating some LODs :D .

Image
by YoYo
20 May 2021, 07:57
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

"c_tire_still" is on line 59 of the default P3D modeldef file: P3Dv4 SDK/3ds Max/bin. This line (59) is named "l_tire_blurred_key" in my modeldef, so strange but it looks like its the same. Btw. I asked on MCX forum... and looks like its a bug in MCX :) : https://www.fsdeveloper...
by YoYo
18 May 2021, 11:49
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

It's stock xml. You should see it if you open your modeldef file with Notepad and search "c-tire-still". Are You sure its a stock? I have stock 3xSDK, for FSX, and v5 and one with modification only for flap, I have only something like this: "l_tire_blurred_key" so with this _key...
by YoYo
18 May 2021, 10:58
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

Btw. received Today - ok, I have full agreement from Virtavia to use this free Alphasims models for my project with improvements also. :smt006
by YoYo
17 May 2021, 21:41
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

Yep, I know, I will kept looking for a solution and trying to get what it was because I noticed a problem with wheels also in some other models with new LOD, so maybe something at the conversion stage. If I can solve it, I will come back with an explanation. Thx.
by YoYo
17 May 2021, 18:27
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

100 is an example (as orginal file, whole model has here 20k triangles, if I did LOD80 with 13k, I removed this 100 and next 80 renamed for 100), I think its ok way?
John Young wrote: 17 May 2021, 17:41 c_tire_still
c_tire_blurred
Is this unstandard entry? I havent it in my own xml, pls see:

Image
by YoYo
17 May 2021, 16:11
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Re: Creating LOD, questions

If parts like the wheels are disappearing prematurely, the LOD numbering sequence could be wrong Thanks, I'm looking for the reason for this, maybe something went missing during the overall conversion, however I dont see any issue in P3D, with animation also and this example what I did: LOD 100: ht...
by YoYo
17 May 2021, 10:14
Forum: Tutorials
Topic: Creating LOD, questions
Replies: 17
Views: 1055

Creating LOD, questions

Continuing this topic Id like ask You about creating LODs. I also read the whole this topic: https://militaryaiworks.com/forums/10/19385 and there are very interesting things here with John's tests. Maybe P3Dv5 (Dx12) also is doing better than P3Dv4.5 (Dx11) because I don't actually see a big differ...
by YoYo
17 May 2021, 09:13
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

Thx John for this post, I really appreciate that, because yesterday I was a little confused after that. I don't want to offend anyone and it is definitely my priority to have permission to do so. An email went to Virtavia this morning, but I don't think I will actually publish on official and widely...
by YoYo
16 May 2021, 23:24
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

Ok, I found this tutorial for LOD (so its present in MCX, nice!), looks like not difficult:

I’ll check how it works with this Starlifter.
by YoYo
16 May 2021, 21:55
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

John, if it worked in 2010, why should it not work in 2021, when the hardware has changed at least a couple of times? I don't understand this attack a bit, I'm trying to do my best (and I definitely do not consider myself a specialist, I am still learning) and AI its an addon for my main project. Wh...
by YoYo
16 May 2021, 20:48
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

Yes its a one LOD only (like mins Hueys), like it was before in the orginal project in 2010 (here I have 30xAI). However I didnt noticed any FPS impact with high traffic even. They are old models from FS9 period mostly and I fly... in VR only so it is an additional system load and extra requirements...
by YoYo
16 May 2021, 18:15
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

Virtavia is hosting the files they'd be the first to ask. Right, will do. Virtavia is on range. Your call, but ... For now, it's still my unpublished work and I still have some work to do :). Ok, I have some ideas to find the original author - Xavier Carré or Jacques Godfrin, I played a lot of spam...
by YoYo
16 May 2021, 17:39
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

The web site says "Dedicated to Microsoft Flight Simulator X, this project is freeware ". That's not the same as "Public Domain" or Open Source". Unless I am interpreting it wrongly, It's the same status as everything here at MAIW. It grants no right to alter the models wit...
by YoYo
16 May 2021, 16:01
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

As those planes are already converted and released MAIW already got the permission from Mike Peason. The right people to ask about this probably would be the one of the admins of MAIW, Firebird or Greg. Picture really look great. If you go on with those conversions don't be surprised if one day you...
by YoYo
16 May 2021, 15:05
Forum: Tutorials
Topic: Unusual elevator - animation question
Replies: 24
Views: 1363

Re: Unusual elevator - animation question

So this is the now freeware model from Alphasim. This is a flyable aircraft, not AI. There are actually two animations, one for the elevators (at the end of the horizontal stabilizer) itself and for the pitch trim that moves the whole stabilizer. Elevators should be pretty straight forward. Pitch t...