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by ejwells409
20 Oct 2022, 19:43
Forum: Retro AI Design
Topic: Wheelus AB_1960's
Replies: 8
Views: 670

Re: Wheelus AB_1960's

TimC340 wrote: 20 Oct 2022, 19:10 Fancy doing RAF El Adem to go with it? I knew of both, but never managed to get to either before they closed.
I'll look it over and see, thanks.
by ejwells409
20 Oct 2022, 18:30
Forum: Retro AI Design
Topic: Wheelus AB_1960's
Replies: 8
Views: 670

Re: Wheelus AB_1960's

I think it could be in any of a number of forums, Ed. This is a fairly niche subject, and I'd guess there aren't that many users who'll be looking for 1960s scenery in Libya! Looks a nice job, though. Have you trailed in in SOH? That might garner a few more customers. lol, True enough Tim. Wheelus ...
by ejwells409
20 Oct 2022, 11:18
Forum: Retro AI Design
Topic: Wheelus AB_1960's
Replies: 8
Views: 670

Re: Wheelus AB_1960's

This is probably posted to the wrong forum. . .my mistake. It should be in the Scenery Design forum. Can it be moved at this point?
by ejwells409
19 Oct 2022, 02:34
Forum: Retro AI Design
Topic: Wheelus AB_1960's
Replies: 8
Views: 670

Re: Wheelus AB_1960's

Doesn't seem to be much interest but none the less I have the package ready to go and as soon as my beta testers give a look-see to be sure everything is easy to understand and doable I'll see if the Staff here is interested. If not it will still be available over at SOH.
by ejwells409
18 Oct 2022, 03:28
Forum: Retro AI Design
Topic: Wheelus AB_1960's
Replies: 8
Views: 670

Wheelus AB_1960's

A WIP but I hope to have it complete later this week. I just need some Ramp Lights that will work for both FSX and P3D. I was stationed here from '66 to '68 and once I got hooked on doing scenery it was always on my mind to do the base. It's coming along pretty well and just need to finish up the ra...
by ejwells409
17 Oct 2022, 20:05
Forum: Tutorials
Topic: Anti-Pushback Node Technique in ADEX?
Replies: 19
Views: 1298

Re: Anti-Pushback Node Technique in ADEX?

Thanks for the explanation John, and a "cheat" is fine with me rather than doing "outgoing and incoming plumbing". I found a 9 page tutorial on that subject and read about 3 pages before my head started to hurt. . .so thank you!
by ejwells409
17 Oct 2022, 10:12
Forum: Tutorials
Topic: Anti-Pushback Node Technique in ADEX?
Replies: 19
Views: 1298

Re: Anti-Pushback Node Technique in ADEX?

Thanks John, however if I redraw them they automatically snap to the center spot and if I leave them out how do the AI Jets locate the parking spots?
by ejwells409
16 Oct 2022, 21:52
Forum: Tutorials
Topic: Anti-Pushback Node Technique in ADEX?
Replies: 19
Views: 1298

Anti-Pushback Node Technique in ADEX?

Quite by accident I came across a post by John Young concerning his "anti-pushback" technique for getting aircraft to taxi straight out rather than the unrealistic pushback for Military Jets. I tried it in ADE (his post referenced the old Lee Swordy AFCAD program I believe) and found that ...
by ejwells409
16 Oct 2022, 16:18
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

Ok, I'm pretty red-faced right now and owe you Tim and Henk an apology for causing such a big problem that was never a problem at all. . .other than my lack of organizational skills. It seems that all the time I was making changes and updates in an attempt to get the airplanes to work correctly in P...
by ejwells409
16 Oct 2022, 14:47
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

Tim, My thanks for researching this, however adding that parameter had no effect. Actually not only do the airplanes disappear as I move closer to them, but the extra animations (main gear extension, exhaust and intake covers, pitot tube extension and boarding ladder) don't work either. When I'm abl...
by ejwells409
15 Oct 2022, 16:48
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

lol, yea, just my luck. I even have C-47's flying and they look perfect. . .maybe I should just populate the ramp with those babies, lol

Thanks
by ejwells409
15 Oct 2022, 14:12
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

Henk, Is it P3D_V5.3 that you tested everything in? Just wondering because it's version 4.5 that the beta testers that had similar problems were using. Still bugs me that as you say it works perfectly in FSX but V4.5 basically nothing works, even the special animations don't work. I'm waiting for a ...
by ejwells409
14 Oct 2022, 10:14
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

Henk,

I've uploaded the entire Wheelus package which includes the Bomb Range (El_Uotia). The 100's and C-47's make flights out there as well as Malta (LMML). Also uploaded is the AI package for the F-100's and C-47's (the C-47's work fine in both sims).

Ed
by ejwells409
14 Oct 2022, 02:40
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

One final observation. While I'm unable to get very close to the 100's in P3D I can observe that when they taxi, the ladder is still in place, as is the intake cover and I wouldn't be surprised to see the pitot tube still stowed as well. Pretty odd really and I've decided to forego any AI in P3D and...
by ejwells409
12 Oct 2022, 02:08
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

Henk, my mistake I guess, so I found the native conversion and swapped mdl files (keeping the same textures however). Still have the same problem though. Fine in FSX and transparent in P3D.
by ejwells409
11 Oct 2022, 15:40
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

Thanks Henk, I was hoping you might be able to help. The model I'm using is "JMAI_F-100_Super_Sabre.mdl"
___F-100D_Early_Clean.
by ejwells409
10 Oct 2022, 15:20
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

UPDATE: The black Jets problem has been corrected. Did what I should have done right off, I loaded the liveries into MCX and tabbed through each one until I hit the one that a texture wouldn't load for. Turns out, even after looking at the cfg file and each livery texture I missed a simple letter &q...
by ejwells409
10 Oct 2022, 02:35
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JMAI North-American F-100 Super Sabre Conversion Support
Replies: 28
Views: 1189

Re: MAIW JMAI North-American F-100 Super Sabre Conversion Support

Sorry for the confusion. . .in FSX the black textures are the only problem, however in P3DV4.5 it's both black textures and transparent Jets when viewed close up, then reappearing once you move back more than about 50yds. These Jets are being used in a scenery project I'm working on for Wheelus AB, ...