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- 06 Apr 2024, 07:17
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
See it both Spring and Winter.
- 05 Apr 2024, 07:35
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
Ground is all white covered on 18th January. Look great. Red X still there.
- 25 Mar 2024, 09:22
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
Placed the Lua scripts + checked this. Seasons just changed to Spring, so pretty green but have a red X on the poly.
- 23 Mar 2024, 13:31
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
Think this got them all, but plenty of parking left and have EE Lightnings and Hunters doing their thing.
Fabulous scenery!!
Fabulous scenery!!
- 21 Mar 2024, 11:50
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
I actually can see the parking spots in ADE - under the excludes. Making them smaller so they cover the default buildings but not the parking makes complete sense. I can edit the AFCAD and send it to you if you like - share the effort! I am at work so probably won't be until tomorrow.
- 21 Mar 2024, 07:52
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
So, I turned "OFF" ETUO_WITH_EXCLUDES_ADEP4_ADE_CVX.bgl but the parking still does not show up listed in the P3D UI and no AI, so problem remains I am afraid.
- 20 Mar 2024, 20:16
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
. . but no parking spaces so AI gone. But that's easy for me to add with ADE!
- 20 Mar 2024, 20:14
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
Eureka!! The two exclude files worked perfectly. No more autogen buildings. Stunning scenery - again.
Thank you Manfred!
Thank you Manfred!
- 10 Mar 2024, 19:08
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
Manschy,
Just to further report, I searched in Orbx and found no other ETUO files and disabled the default ETUO and the buildings are stubbornly still there. Have also unchecked and removed another freeware Gutersloh so it is still a mystery why I have this but others do not!
Regards,
expat
Just to further report, I searched in Orbx and found no other ETUO files and disabled the default ETUO and the buildings are stubbornly still there. Have also unchecked and removed another freeware Gutersloh so it is still a mystery why I have this but others do not!
Regards,
expat
- 09 Mar 2024, 10:31
- Forum: General Projects
- Topic: RAF Gütersloh P3D restarted
- Replies: 70
- Views: 3048
Re: RAF Gütersloh P3D restarted
Greetings Manfred! Just like your Bruggen scenery so much - very grateful. Just by chance found this thread and downloaded your beta. Two issues: Have autogen hangars that should not be there. Your add on scenery is at the top of my scenery list in P3Dv4.5. Looks like I need a flatten or exclude fil...
- 28 Aug 2022, 10:27
- Forum: Scenery Design
- Topic: Mildenhall FSX
- Replies: 4
- Views: 543
Re: Mildenhall FSX
Tim,
Do you mean just add the AI or should you merge/combine the AFCAD/airport scenery files from both?
Do you mean just add the AI or should you merge/combine the AFCAD/airport scenery files from both?
- 06 Jul 2022, 12:40
- Forum: Scenery Design
- Topic: MAIW RAF EGUN Mildenhall Problem(s)
- Replies: 5
- Views: 443
Re: MAIW RAF EGUN Mildenhall Problem(s)
Well I followed all these suggested steps, carefully and correctly, but still missing buildings and have black ground equipment. Also, it is a big problem that the airport can't compile due to the excess number of aprons, so you can't for example tweak the parking and other features. Though John You...
- 05 Jul 2022, 07:11
- Forum: Scenery Design
- Topic: MAIW RAF EGUN Mildenhall Problem(s)
- Replies: 5
- Views: 443
Re: MAIW RAF EGUN Mildenhall Problem(s)
All good suggestions - will try these - thanks Tim.
- 04 Jul 2022, 15:13
- Forum: Scenery Design
- Topic: MAIW RAF EGUN Mildenhall Problem(s)
- Replies: 5
- Views: 443
MAIW RAF EGUN Mildenhall Problem(s)
Driving me crazy. These are all great sceneries - Lakenheath, Alconbury, Upper Heyford. Impressive work. Using P3Dv4.5. However I am experiencing several problems with EGUN. First, last week I lost most or all buildings. Not sure what I did but they all came back, but now I have lost the C hangars t...
- 11 Apr 2022, 11:48
- Forum: JYAI
- Topic: North American RA-5C Vigilante
- Replies: 61
- Views: 3867
Re: North American RA-5C Vigilante
Terrific stuff John - thanks for this.
I am at the moment setting up some DIY AI depicting VAQ-33 which had an unusual variety of aircraft and was based at KNQX.
I am at the moment setting up some DIY AI depicting VAQ-33 which had an unusual variety of aircraft and was based at KNQX.
- 04 Apr 2022, 18:10
- Forum: Scenery Design
- Topic: MAIW NAS Key West KNQX in P3Dv4.5
- Replies: 4
- Views: 416
Re: MAIW NAS Key West KNQX in P3Dv4.5
Appreciate your help Tim.
- 03 Apr 2022, 16:22
- Forum: Scenery Design
- Topic: MAIW NAS Key West KNQX in P3Dv4.5
- Replies: 4
- Views: 416
Re: MAIW NAS Key West KNQX in P3Dv4.5
Success! Thanks to your guidance, I went back and used the MCX Wizard to do a bulk conversion of the .bgl into a P3Dv4 .bgl and popped into the scenery folder replacing the original and all the buildings are now showing up. Thanks very much for your help.
- 03 Apr 2022, 10:41
- Forum: Scenery Design
- Topic: MAIW NAS Key West KNQX in P3Dv4.5
- Replies: 4
- Views: 416
MAIW NAS Key West KNQX in P3Dv4.5
I am trying to get this to work in P3Dv4 and hit a snag. The airport has no buildings. ADE will not compile it and I get an errors list so I can't add hangars etc with the Library Object Manager. Using the fault finder tool there are the common errors of missing links and nodes, etc but all my AI ai...
- 02 Apr 2022, 16:06
- Forum: JYAI
- Topic: North American RA-5C Vigilante
- Replies: 61
- Views: 3867
Re: North American RA-5C Vigilante
Thanks for the prompt reply. I think I have now messed things up. Getting compiler/parse errors now when I try to compile - and it now won't compile. Weirdly, I downloaded a fresh install of the airport from MAIW library here and it still get these errors. Here is what is in my P3Dv4 addon scenery/M...
- 02 Apr 2022, 14:15
- Forum: JYAI
- Topic: North American RA-5C Vigilante
- Replies: 61
- Views: 3867
Re: North American RA-5C Vigilante
Why are the buildings missing then in P3Dv4.5?