Search found 282 matches

by hschuit
Today, 17:34
Forum: General Projects
Topic: Mirage 2000 AI project for P3Dv4-5
Replies: 6
Views: 124

Re: Mirage 2000 AI project for P3Dv4-5

John, one of my top priorities is to minimize draw calls as much as I can. My airbrakes only need 2 draw calls because I made them in 2 pairs = only 2 animated parts. I did not cut out airbrake wells which saves a lot of triangles. The airbrakes are basically animated 2 sided decals. I tested it and...
by hschuit
Today, 14:45
Forum: General Projects
Topic: Mirage 2000 AI project for P3Dv4-5
Replies: 6
Views: 124

Mirage 2000 AI project for P3Dv4-5

This is my 2nd AI model project after the Nimrod. It was not possible to get permission to do a FSX/P3D conversion
with the old FS9 FMAI Mirage 2000 so time for plan B...

Image
by hschuit
Today, 11:42
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

Delboy99, you can download my paint kit here (54Mb zip file): https://app.box.com/s/id2uf7pvqtazyx8lxa8snwgrr8eiodvb The zip file includes 2 file sets (2048 pixel): The original Corel Paintshop Pro (.pspimage) files and Adobe Photoshop (.psd) copies. There is one big master file (HSAI_Nimrod_T.pspim...
by hschuit
Yesterday, 11:57
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

I just updated the package in the library to v1.1. This fixes the wrong right engine smoke throttle threshold.

You can also download the updated models only from my cloud space, simply replace the old ones with the new files:

https://app.box.com/s/hpjlr9qkun1cxljeeokfyhulvhd93gue

Henk.
by hschuit
Yesterday, 11:21
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

John & Ray, thanks for the kinds words of appreciation. The attached engine smoke effect has a visibility tag which is supposed to activate smoke when throttle is above 15 %. I just checked and found the bug you have seen: The left engine is OK but the right engine uses a different throttle threshol...
by hschuit
Yesterday, 07:35
Forum: Retro AI Design
Topic: More Mirages
Replies: 28
Views: 1535

Re: More Mirages

Brian, thanks for you help, looks like mission impossible has become doable.

Henk.
by hschuit
19 Jan 2021, 13:33
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

Thanks Fin, as a matter of fact I uploaded the package to the MAIW library this morning, hopefully it passes quality control soon.

Henk.
by hschuit
19 Jan 2021, 10:40
Forum: Retro AI Design
Topic: More Mirages
Replies: 28
Views: 1535

Re: More Mirages

If someone is willing to filter out the essential models and narrow the lot down to say ~100 models I am willing to do the conversion. Last year I converted some of the Belgium Mirage V's for my own personal use, they look quite nice in P3D.

Henk.
by hschuit
18 Jan 2021, 17:56
Forum: Retro AI Design
Topic: More Mirages
Replies: 28
Views: 1535

Re: More Mirages

jetpilot1980 wrote:
18 Jan 2021, 16:58
Has that model even been converted to FSX/ P3D yet?
No and it would be a daunting task as there are 202 model variants for the Mirage 5 and a gazillion more for the other versions (Mirage 3, Kfir, Dagger, Nesher, Cheetah).

Henk.
by hschuit
17 Jan 2021, 16:34
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

Bora wrote:
17 Jan 2021, 16:30
Looks fantastic !! Are you sure you are a first time AI modeller ?? :smt002

Thanks - I have been converting dozens of FS9 flyable and AI models for about 4 years now which has been a great opportunity to teach myself how to use Blender and MCX.

Henk.
by hschuit
16 Jan 2021, 15:22
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

Jim, thanks for your feedback - indeed on the picture I used it seemed black... I will update that 120 Sqn texture.

Henk.
by hschuit
16 Jan 2021, 14:52
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

Textures are done, including some special paints like these from the 1990's: Edit: I currently have 15 different models and 84 textures which covers most configurations used between 1970 - 2010. Next on my to do list are basic flight plans, afcads and documentation. https://i.postimg.cc/wTK0q7ZX/HSA...
by hschuit
15 Jan 2021, 07:42
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

The nose gear doors on the model work like Jim says. Before the nose gear starts to drop, the doors rotate upwards between keyframe 0 - 10. Each main gear has a smaller door which moves with the gear and a big door which opens between keyframe 0 - 20 and closes again between keyframe 80 - 100 when t...
by hschuit
14 Jan 2021, 17:49
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

Nimrod R1 model test in P3Dv5.1. In the early days they were based at RAF Wyton and looked much cleaner with only a fraction of the antennas which they carried at the end of their service life.

Image
by hschuit
09 Jan 2021, 07:37
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

John, thanks for your valuable advice. I hesitated between two 1024x sheets and a single 2048x sheet. I use mipmapped DXT1 format so the size is much less than DXT5. I just tried a 1024x downsized texture and to my surprise it does not look too bad compared with the 2048x version. Looks like I will ...
by hschuit
08 Jan 2021, 15:28
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

It is a lot of work to get the master texture file right but I am getting there I think (textures will be 2048 pix).

Image

Image
by hschuit
02 Jan 2021, 15:31
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Re: Nimrod AI project for P3D (and FSX)

Jim, in the screenshot you see a mix of parts for early/late models, I have made 2 sets of wings (podded / non-podded), I will make sure the release models will have the correct configurations.

Henk.
by hschuit
02 Jan 2021, 15:14
Forum: General Projects
Topic: Nimrod AI project for P3D (and FSX)
Replies: 55
Views: 2563

Nimrod AI project for P3D (and FSX)

After doing dozens of FS9 > FSX/P3D AI model conversions I thought it was time to build my 1st AI model. I chose the mighty Hunter because there are no true AI models for P3D available, the amount of variants/textures is not too complex and I can use the excellent Simshed flyable model as a blueprin...
by hschuit
28 Dec 2020, 11:30
Forum: Misc. Forum
Topic: P3D v5.1 HF1 Contenrerrors
Replies: 3
Views: 193

Re: P3D v5.1 HF1 Contenrerrors

Emile, I just checked the MAIW FSX/P3D BAe Hawk family conversion package and the titles from your content error report DO NOT EXIST in our Aircraft.cfg. I see 2 possible reasons for your issue: 1. You tried to run old FS9 models or an un-converted FS9 package in P3Dv5 which does not work (P3Dv4 and...
by hschuit
23 Dec 2020, 14:38
Forum: JYAI
Topic: Thoughts on the next project
Replies: 283
Views: 19020

Re: Thoughts on the next project

ado4567 wrote:
23 Dec 2020, 14:18
will the nimrod be for flight sim 2004
No.