Search found 254 matches

by hschuit
28 Jun 2020, 17:05
Forum: JYAI
Topic: JYAI Jet Provost and Strikemaster
Replies: 152
Views: 8019

Re: JYAI Jet Provost and Strikemaster

Great video and paintwork, must have been a lot of work.

Henk.
by hschuit
10 Jun 2020, 14:01
Forum: Scenery Design
Topic: New German AF Bases for P3D
Replies: 17
Views: 783

Re: New German AF Bases for P3D

Edwin, good scenery objects have the lowest possible amount of vertices/drawcalls and Sketchup does not help to achieve that. Tools like Blender and GMax are much better to create good scenery objects. Maybe you can try to import them in MCX and run the drawcall optimizer tool. But that still leaves...
by hschuit
09 Jun 2020, 08:36
Forum: General Military AI Discussion
Topic: Problem with german tornado package FSX
Replies: 11
Views: 480

Re: Problem with german tornado package FSX

If you want to use custom airfields on top of Orbx Germany make sure you disable the Orbx afcad/objects BGL files. For Germany North these file are in subfolder \EU Germany North\ORBX\FTX_EU\FTX_EU_GEN_05_SCENERY\scenery. Just as an example, for Schleswig ETNS you need to disable files: ADE_FTX_GEN_...
by hschuit
07 Jun 2020, 11:21
Forum: AI Repaints
Topic: French Air Force MRTT
Replies: 9
Views: 324

Re: French Air Force MRTT

Paul, it is in the MAIW library: MAIW MGAI Airbus A330 MRTT / KC-30A Conversion (converted by Gavin Cole).

Henk.
by hschuit
06 Jun 2020, 07:11
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW NBAI Eurofighter Typhoon Conversion Support
Replies: 13
Views: 701

Re: MAIW NBAI Eurofighter Typhoon Conversion Support

aod4567, only existing FS9 textures and models were used as the source for the FSX/P3D conversion. If you need the original BMP format copies of these FS9 textures you can search for them in the Owls Nest: http://www.owlsnest.eu/aiaircraft.php

Henk.
by hschuit
04 Jun 2020, 09:53
Forum: Scenery Design
Topic: New German AF Bases for P3D
Replies: 17
Views: 783

Re: New German AF Bases for P3D

I tried Wittmund but for me it is not a keeper. I checked the afcad layout against a sat image in ADE and it is way off. Then it has several sketchup objects which are not optimized for performance to put it mildly. The package custom objects need ~2,200 textures for only 3 airfields, add to that th...
by hschuit
19 May 2020, 10:59
Forum: MAIW FSX/P3D Package Conversion
Topic: MPAI Su-25 Frogfoot conversion
Replies: 9
Views: 535

MPAI Su-25 Frogfoot conversion

No matter how ugly, these things are being converted for P3Dv4 (and compatible with FSX).

Image
by hschuit
19 May 2020, 08:52
Forum: MAIW FSX/P3D Package Conversion
Topic: MKAI M-346 FSX/P3D
Replies: 18
Views: 628

Re: MKAI M-346 FSX/P3D

Converted Yaks are also underway.

Image
by hschuit
12 May 2020, 07:33
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW MBAI Lockheed S-3 Viking Conversion Support
Replies: 5
Views: 324

Re: MAIW MBAI Lockheed S-3 Viking Conversion Support

Chris, I do not see that on my end but I only tested in P3Dv4.5. Without having seen what you see my guess is that the lightmap texture is not read correctly. There is a common texture named MBAI S3_L.dds which should be in the common sim texture folder. Can you please check this texture is where it...
by hschuit
10 May 2020, 17:22
Forum: MAIW FSX/P3D Package Conversion
Topic: How to batch convert textures from bmp to dds
Replies: 29
Views: 5790

Re: How to batch convert textures from bmp to dds

Does the convert to dds interfere with the model folder which looks to be a FS9 model. I converted to dds but when displayed in P3d it still shows a partial aircraft specifically MAIW NBAI F-15's. First, texture conversion does not interfere with the model folder. Second, converting BMP textures to...
by hschuit
02 May 2020, 14:56
Forum: MAIW FSX/P3D Package Conversion
Topic: MKAI M-346 FSX/P3D
Replies: 18
Views: 628

Re: MKAI M-346 FSX/P3D

Thanks Giorgio and Martin, looks like the paints are complete now.

Image
by hschuit
02 May 2020, 12:41
Forum: MAIW FSX/P3D Package Conversion
Topic: MKAI M-346 FSX/P3D
Replies: 18
Views: 628

Re: MKAI M-346 FSX/P3D

Martin - thanks !

Henk.
by hschuit
02 May 2020, 12:15
Forum: MAIW FSX/P3D Package Conversion
Topic: MKAI M-346 FSX/P3D
Replies: 18
Views: 628

Re: MKAI M-346 FSX/P3D

Martin, I guess I need the whole package - in the version I am working with the Italy/Poland paints are not yet converted to DDS.

thanks, Henk.
by hschuit
02 May 2020, 10:39
Forum: MAIW FSX/P3D Package Conversion
Topic: MKAI M-346 FSX/P3D
Replies: 18
Views: 628

Re: MKAI M-346 FSX/P3D

Giorgio, thanks but I can only find Italian and Polish paints (by Miljan Korac). According to an old forum thread, Jim Rodgers was creating Israel and Singapore paints but Google does not let me find them on the internet.

Henk.
by hschuit
01 May 2020, 14:58
Forum: MAIW FSX/P3D Package Conversion
Topic: MKAI M-346 FSX/P3D
Replies: 18
Views: 628

Re: MKAI M-346 FSX/P3D

No CMX617 but feel free to paint that one yourself 8) , the paintkit is in the MAIW library.
by hschuit
01 May 2020, 14:42
Forum: MAIW FSX/P3D Package Conversion
Topic: MKAI M-346 FSX/P3D
Replies: 18
Views: 628

Re: MKAI M-346 FSX/P3D

Yes there will be Italian textures, they were already included with the original FS9 package. This is what I got to work with: Italy: 8 models - textures for 15 different serials Poland: 1 model - textures for 8 different serials Israel: 1 model - I intend to create textures for at least 10 differen...
by hschuit
01 May 2020, 13:17
Forum: AI Repaints
Topic: P3D texture sizes
Replies: 3
Views: 104

Re: P3D texture sizes

Jim, P3Dv4 can easily handle 2048 pix for AI models, no need to worry about the extra memory footprint. P3D 32bit versions and FSX can handle 2048 pix but there is always the risk of running out of VAS. Not sure but I think FS9 cannot handle anything larger than 1024 pix. Right now I am painting a c...
by hschuit
01 May 2020, 11:30
Forum: MAIW FSX/P3D Package Conversion
Topic: MKAI M-346 FSX/P3D
Replies: 18
Views: 628

MKAI M-346 FSX/P3D

Conversion of the MKAI M-346 has started. Although there is an IDF flightplan available I could not find any IDF paints so I decided to do a few Hatzerim 102 Sqn examples myself. Thanks to Milan's excellent paintkit that is not too difficult.

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by hschuit
24 Apr 2020, 19:28
Forum: General Military AI Discussion
Topic: AI starting speed: Possible to decrease?
Replies: 8
Views: 360

Re: AI starting speed: Possible to decrease?

Made a mistake: Do not reduce the flaps_up_stall_speed but increase it to make the take off run longer.
by hschuit
24 Apr 2020, 18:28
Forum: General Military AI Discussion
Topic: AI starting speed: Possible to decrease?
Replies: 8
Views: 360

Re: AI starting speed: Possible to decrease?

You could try to reduce the Aircraft.cfg static_thrust value. Or reduce the flaps_up_stall_speed but that has the risk of the model going to pitch oscillate, specially on approach.