Search found 338 matches

by hschuit
Yesterday, 08:03
Forum: General Projects
Topic: Seaking Reloaded
Replies: 50
Views: 2956

Re: Seaking Reloaded

Delboy99 wrote: 09 Apr 2021, 18:28 (...) Henk, Looking forward to the FSX version.
If you want to try the converted HC4 Sea King model + textures you can get it here:

https://app.box.com/s/elu7555qruvj20l1na5opmxhegwer5zi

I also did send it to Martin.

Henk.
by hschuit
09 Apr 2021, 09:31
Forum: General Projects
Topic: Seaking Reloaded
Replies: 50
Views: 2956

Re: Seaking Reloaded

I will convert the new Sea King HC4 model and forward it to Martin to be added to the FSX/P3D Sea King package.

Henk.
by hschuit
08 Apr 2021, 13:28
Forum: MAIW Package Support For FS9
Topic: General MAIW Package Issues
Replies: 236
Views: 37892

Re: General MAIW Package Issues

"Phlexx", this has nothing to do with your setup. AI models have LOD's (Level Of Detail) to improve performance, what you are seeing is the lowest LOD which is only visible at larger distance. Some models have no texture mapped on their lowest LOD and appear white if that is their material...
by hschuit
24 Mar 2021, 17:40
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW MPAI IAI Kfir Conversion Support
Replies: 7
Views: 263

Re: MAIW MPAI IAI Kfir Conversion Support

Martin, the models are OK but most of the ATAC textures do not have the required glass alpha: atac_N401AX - atac_N405AX.
Only one is OK (atac_N406AX). I did not see these textures when I converted the package, I guess you added them last minute?

Henk.
by hschuit
22 Mar 2021, 07:37
Forum: MAIW Conversion Package Support for FSX and P3D
Topic: MAIW JAI Beechcraft Model 18 Conversion Support
Replies: 8
Views: 329

Re: MAIW JAI Beechcraft Model 18 Conversion Support

Greg, this model comes from an unfinished project archive, it was never released for FS9.

Henk.
by hschuit
17 Mar 2021, 15:40
Forum: AI Aircraft Design
Topic: Goodbye to LODs?
Replies: 19
Views: 728

Re: Goodbye to LODs?

John, it is a tweak you can add in the FSX.cfg [SCENERY] section or Prepar3D.cfg [GRAPHICS] section. Without the tweak, FSX defaults to a value of 4, P3D to a value of 1.

Henk.
by hschuit
17 Mar 2021, 15:05
Forum: General Projects
Topic: RAF Coningsby for MSFS2020
Replies: 36
Views: 1914

Re: RAF Coningsby for MSFS2020

I had the same problem with P3D HDR. When I disabled HDR, EA and dynamic reflections the sim did look much better. And imho v5 has better colors/contrast than v4. Maybe it is because I am old, my monitor is not made for HDR and I cannot get used to different colors after using FSX for so many years....
by hschuit
17 Mar 2021, 11:36
Forum: AI Aircraft Design
Topic: Goodbye to LODs?
Replies: 19
Views: 728

Re: Goodbye to LODs?

I use SmallPartRejectRadius = 2 because on my 1920 x 1200 monitor, AI aircraft disappear to quickly if I use the default value 4. In my conversions, I change the paper plane LOD 05 to something between LOD 7 - 10 depending on the size of the model.
by hschuit
16 Mar 2021, 07:53
Forum: AI Aircraft Design
Topic: Goodbye to LODs?
Replies: 19
Views: 728

Re: Goodbye to LODs?

John, does it make a difference in your LOD 05 - 40 - 400 example if the highest LOD is 400 or 100 ? I always use 100 as the highest when all other LOD's are less than 100. I found this in my FSX notes, cannot remember the source: LOD value is the amount of pixels rendered below which the next lower...
by hschuit
15 Mar 2021, 15:06
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 401

Re: Conversion of propeller blurre effect

Well, I thought AI does not need slow phase disks but it looks like I was wrong. The solution is to isolate the blurred disk parts, change the animation/visibility tags to prop0_slow and merge them back into the model. Isolating the blurred disk parts can be done by removing everything except the hi...
by hschuit
15 Mar 2021, 12:35
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 401

Re: Conversion of propeller blurre effect

Maybe I actually have to hide the model of propeller blades when blurred effect is visible? Yes, that was my point. I just checked your model and indeed the 3 bladed prop parts do not have the required visibility tag "prop0_still". You need to add that visibility tag which will hide these...
by hschuit
15 Mar 2021, 11:31
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 401

Re: Conversion of propeller blurre effect

If "direction of the pivot point" means the rotation direction then you can check that with the MCX Hierarchy Editor: - Find the disk part animation and open the Animation Editor by right-clicking on "Animation". - Select "Edit Animation" which shows the keyframe steps ...
by hschuit
15 Mar 2021, 10:41
Forum: Tutorials
Topic: Conversion of propeller blurre effect
Replies: 15
Views: 401

Re: Conversion of propeller blurre effect

Another issue I think is that the prop still animation (3 bladed prop part) is visible at the same time as the prop slow / prop blurred animations (semi transparent disks). You need to add visibility tags which make sure only the correct parts are shown for each rotation (rpm) phase. For AI models y...
by hschuit
15 Mar 2021, 09:20
Forum: AI Aircraft Design
Topic: Goodbye to LODs?
Replies: 19
Views: 728

Re: Goodbye to LODs?

John, your analysis is excellent, thanks for doing these tests. My experience with P3Dv4/v5 confirms what you are seeing. I also found another strange thing with P3Dv5 when I tested LOD transitions of my Nimrod model which has 3 LODs. I compared the transitions in FSX and P3Dv5 with equal screen res...
by hschuit
12 Mar 2021, 19:23
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 814

Re: AI goes straight (question)

YoYo, we have FSX/P3D converted versions of many of the aircraft types you use in the SOH screenshots. They are 100% built for AI traffic use.
by hschuit
12 Mar 2021, 18:13
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 814

Re: AI goes straight (question)

You could try these:

MAIW JAI North-American AT-6 Texan Conversion
MAIW TKAI PZL PZL-104 Wilga Conversion

When I converted them I tried to make them turn on the taxi track as tight as I could.
by hschuit
12 Mar 2021, 18:04
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 814

Re: AI goes straight (question)

Seeing your test result, it looks like yet another tail dragger problem. AI tail dragger models have a very wide taxi turning radius, that is why they cannot taxi through tight turns and they end up beside the taxi track. The problem can be reduced to some extend by: - Reducing gear contact distance...
by hschuit
12 Mar 2021, 17:51
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 814

Re: AI goes straight (question)

Your 18/36 runway only has one entry at the 18 end and in your screenshot above, ATC gives clearance for a 36 departure. The only way to get there is to taxi the runway down to the opposite end. I thought AI would not have a problem with that but I am not sure. What happens if you enforce a 18 depar...
by hschuit
12 Mar 2021, 13:46
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 814

Re: AI goes straight (question)

What about the radio chatter between ATC and AI model? Maybe something is wrong with take off clearance. Does the AI model have a correct Aircraft.cfg [radios] section? Does the airfield have a tower frequency? Does the airfield have a correct runway - the black runway taxi path with the runway star...
by hschuit
12 Mar 2021, 12:09
Forum: Tutorials
Topic: AI goes straight (question)
Replies: 24
Views: 814

Re: AI goes straight (question)

You need to add a hold short node between the parking spot and the runway start node. If you use the ADE fault finder it will detect issues like this.

Henk.