Search found 601 matches

by JohnTenn
20 Oct 2019, 13:21
Forum: General Military AI Discussion
Topic: Sinking AI
Replies: 4
Views: 167

Re: Sinking AI

Dale The difference in altitude would be between two airport sources, the default airport and your project. The elevation of the runways and taxiways will be the same as your airport elevation of your project. The elevation of the flatten must be changed to be the same as that of the airport you are...
by JohnTenn
20 Oct 2019, 04:23
Forum: General Military AI Discussion
Topic: Sinking AI
Replies: 4
Views: 167

Re: Sinking AI

Dale Steve is correct. Use the change airport altitude function in ADE. This creates an alt file which is sent to the base scenery file so it loads first. Scenery\world \scenery in FS9. In FS9, all this .bgl includes is the airport header with your desired altitude. The flatten file only affects the...
by JohnTenn
03 Oct 2019, 17:06
Forum: MKAI
Topic: Mig-29 all versions
Replies: 66
Views: 4907

Re: Mig-29 all versions

Yes, Peru.

Unfortunately without 043.

That paint scheme is beyond me for now.

According to Scramble it was written-off earlier this year.

John
by JohnTenn
03 Oct 2019, 15:47
Forum: MKAI
Topic: Mig-29 all versions
Replies: 66
Views: 4907

Re: Mig-29 all versions

Yes an excellent model.

Great paint-kit and a lot of help from Miljan.

Some more to follow soon.

John
by JohnTenn
16 Sep 2019, 11:38
Forum: MKAI
Topic: Mig-29 all versions
Replies: 66
Views: 4907

Re: Mig-29 all versions

Thanks Miljan

Welcome modifications to the mapping and paintkit.

John
by JohnTenn
05 Sep 2019, 09:22
Forum: Scenery Design
Topic: SVBL El Libertador AB Venezuela
Replies: 0
Views: 107

SVBL El Libertador AB Venezuela

I have started this version of SVBL to fit into OSM World: South America. I started using OSM World after installing 76m mesh for South America. This modification greatly improves the water features and roads for South America in addition to other improvements. Enough of the back ground. I would lik...
by JohnTenn
09 Aug 2019, 19:30
Forum: General Projects
Topic: John's Junk
Replies: 91
Views: 7613

Re: John's Junk

Thanks for the interest John I have contacted Brent. At the time of my offer I did not realise how much work the buildings, these and others still required. This post is more to get some idea if the objects bare enough resemblance to the real thing to be used to enhance the scenery. The airport layo...
by JohnTenn
09 Aug 2019, 16:20
Forum: General Projects
Topic: John's Junk
Replies: 91
Views: 7613

Re: John's Junk

I have been looking up my old objects and decided to rework these at KNFW.

Same front with generic additions.
by JohnTenn
09 Aug 2019, 08:53
Forum: AI Repaints
Topic: Armee De L'Air
Replies: 5
Views: 427

Armee De L'Air

Just a tester to find out if someone else is working on this.

Might be tricky to get the serials on the fuselage.

John
by JohnTenn
04 Aug 2019, 05:16
Forum: General Military AI Discussion
Topic: Seeing airports in a Package
Replies: 2
Views: 157

Re: Seeing airports in a Package

The only way to see which airports are used is to look at the Traffic_.bgl. Unzip the file from the package, usually found in a sub folder in scenery\world\scenery. Copy the bgl to AI Flight Planner and open the traffic file. AIFP will display the list of airports in the centre column. You can save ...
by JohnTenn
03 Aug 2019, 10:15
Forum: MKAI
Topic: Mig-29 all versions
Replies: 66
Views: 4907

Re: Mig-29 all versions

Some paint variations

John
by JohnTenn
21 Jul 2019, 13:13
Forum: AI Repaints
Topic: Mexican AF
Replies: 10
Views: 396

Re: Mexican AF

Packs for B737-800's submitted for publication. FS9 and FSX.

Note: There are no 32bit textures included.

If you want them to convert for other formats send me a PM.

John
by JohnTenn
17 Jul 2019, 15:41
Forum: General Projects
Topic: NAS JRB Fort Worth (KNFW)
Replies: 9
Views: 383

Re: NAS JRB Fort Worth (KNFW)

Great job there Brent.

I did start an ambitious project of my own.

Alas my ambition exceeded my capabilities at the time.
There might be some buildings that could be finished off for an upgrade at some time.

John
by JohnTenn
16 Jul 2019, 18:02
Forum: MKAI
Topic: Mig-29 all versions
Replies: 66
Views: 4907

Re: Mig-29 all versions

Here is a work in progress.

Still some kinks to iron out on the paint scheme.

John
by JohnTenn
16 Jul 2019, 11:16
Forum: AI Repaints
Topic: Mexican AF
Replies: 10
Views: 396

Re: Mexican AF

Still have to move decals and so on.

Working on this in between another paint project.

John
by JohnTenn
14 Jul 2019, 08:35
Forum: AI Repaints
Topic: Mexican AF
Replies: 10
Views: 396

Re: Mexican AF

On closer inspection.

The wing an tail surfaces also need to be painted,

I have started but there are more small details that I initially overlooked.
Will take more time.

All three now have split scimitar winglets now.

John
by JohnTenn
13 Jul 2019, 17:48
Forum: AI Repaints
Topic: Mexican AF
Replies: 10
Views: 396

Re: Mexican AF

One of them can be found at www.jcai.dk
by JohnTenn
13 Jul 2019, 06:44
Forum: Tech Talk
Topic: FS9 .DLL's not found or loading
Replies: 1
Views: 79

FS9 .DLL's not found or loading

My FS9 suddenly stopped loading and gave a message to the effect that the .DLL's were not found.

The solution was found in a new feature in e-set internet security.

A feature called HIPS.

I had to exclude the FS9\Modules folder from "Deep behavioral Inspections"

John
by JohnTenn
13 Jul 2019, 06:30
Forum: MKAI
Topic: Mig-29 all versions
Replies: 66
Views: 4907

Re: Mig-29 all versions

Superb.

Thank you Miljan.

I did find a small issue with the UB.

PM on the way.

John
by JohnTenn
12 Jul 2019, 17:52
Forum: MKAI
Topic: Mig-29 all versions
Replies: 66
Views: 4907

Re: Mig-29 all versions

To support Steve's post. I would be more than willing to help with paint tips, not that I know everything, but I am still willing to learn. Most of the magic is relatively simple when the smoke and mirrors are removed. Like most things in life there are folks with genuine talent and then there are t...