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Search found 34 matches
- 23 Jul 2014, 07:15
- Forum: Retro AI Design
- Topic: RAF hercules Fleet early 70s
- Replies: 13
- Views: 1499
Re: RAF hercules Fleet early 70s
Super stuff Daryl and that brings back so many memories as they were also in and out of Kemble several times a week to be used as the Red Arrows support aircraft taking the ground crew to anywhere in the UK or further afield where the team were displaying. There is scope there for really oddball rou...
- 09 Jan 2014, 12:12
- Forum: Retro AI Design
- Topic: RAF Transports
- Replies: 46
- Views: 3336
Re: RAF Transports
John, That's a very nice set of whistling tits as we used to call them. The Red Arrows used to use them to lug their kit around before the Herc's became available. Nice Andover Tim, are you making a Gnat too, it looks very familiar. If you want and photo's of the Gnat I have lots. That's assuming th...
- 08 Jan 2014, 20:23
- Forum: Retro AI Design
- Topic: Nimrod
- Replies: 25
- Views: 2084
Re: Nimrod
Funny old world indeed, I too was in avionics, got 'promoted' to Sealand and eventually resigned from there. Still live in the area too. Yes I will be picking up the FS9 Nimrod project shortly
- 14 Sep 2013, 20:26
- Forum: Retro AI Design
- Topic: Sea Vixen
- Replies: 29
- Views: 1912
Re: Sea Vixen
Very nice John, good job!
- 20 Apr 2013, 09:43
- Forum: AI Aircraft Design
- Topic: F-35 Joint Strike Fighter
- Replies: 342
- Views: 13651
Re: F-35 Joint Strike Fighter
You should be making this as a full flyable model it is looking very good now
- 15 Apr 2013, 15:31
- Forum: Retro AI Design
- Topic: Nimrod MR2
- Replies: 20
- Views: 1763
Re: Nimrod MR2
Thanks Scotty that worked.
- 15 Apr 2013, 10:03
- Forum: Retro AI Design
- Topic: Nimrod MR2
- Replies: 20
- Views: 1763
Re: Nimrod MR2
I've tied the blanks, flags & chocks to navlights_off This is a non-geometry part set up in modeldef.xml as <PartInfo> <Name>navlights_off</Name> <Visibility> <Parameter> <Code>(A:LIGHT NAV, bool) 1 == if{ 0 } els{ 1 } </Code> </Parameter> </Visibility> </PartInfo> Flaps are now a part called ai...
- 08 Mar 2013, 21:17
- Forum: AI Aircraft Design
- Topic: F-101B Dark Horse Project
- Replies: 39
- Views: 2749
Re: F-101B Dark Horse Project
I've used FSDS for many years now and find it easy and stable to use. I would also like to take a look at the fsx file if that's ok?
Brian Franklin (Simshed)
Brian Franklin (Simshed)
- 06 Mar 2013, 11:18
- Forum: Retro AI Design
- Topic: Blackburn Buccaneer
- Replies: 129
- Views: 8042
Re: Blackburn Buccaneer
Lovely pic Daryl - pure classic!
- 04 Mar 2013, 14:06
- Forum: Retro AI Design
- Topic: Nimrod MR2
- Replies: 20
- Views: 1763
Re: Nimrod MR2
One remaining problem I'm having is that when the aircraft is on approach the elevators are showing as fully deflected nose-down. The parts are named elevator_percent_key. Is ther an alternative part which does not display this behaviour?
Brian
Brian
- 20 Feb 2013, 09:27
- Forum: Retro AI Design
- Topic: Does anyone know
- Replies: 4
- Views: 604
Re: Does anyone know
Sorted : Simple first AI model error... FSDS complains that there is a part name clash if the animated parts in two or more LOD models have exactly the same name so to remove that error I renamed the LOD parts accordingly ie. l_aileron_percent_key in the second model became l_aileron_percent_key.2 a...
- 19 Feb 2013, 20:32
- Forum: Retro AI Design
- Topic: Does anyone know
- Replies: 4
- Views: 604
Re: Does anyone know
Hi Steve, yes I've used the same animation sequences for the gear as in the highest LOD model. Hard to see because of the distance but I don't think any on the animations are working
- 19 Feb 2013, 16:27
- Forum: Retro AI Design
- Topic: Does anyone know
- Replies: 4
- Views: 604
Does anyone know
Why this is happening.
All animations are failing to work outside of the main LOD model
All animations are failing to work outside of the main LOD model
- 31 Jan 2013, 12:20
- Forum: Retro AI Design
- Topic: Blackburn Buccaneer
- Replies: 129
- Views: 8042
Re: Blackburn Buccaneer
All sounding good, I await the first screenies with bated breath. Is it worth mentioning that I'm having a little play with ADE? If John is kind enough to provide us with a Buccaneer then Ican at least try to provide it with a basic home - or do I mean Holme ? ;-) Honington? Blimey Brian, bit of a ...
- 30 Jan 2013, 22:18
- Forum: Retro AI Design
- Topic: Blackburn Buccaneer
- Replies: 129
- Views: 8042
Re: Blackburn Buccaneer
Honington?AndyG43 wrote:All sounding good, I await the first screenies with bated breath.
Is it worth mentioning that I'm having a little play with ADE? If John is kind enough to provide us with a Buccaneer then Ican at least try to provide it with a basic home - or do I mean Holme?
- 30 Jan 2013, 14:44
- Forum: Retro AI Design
- Topic: Nimrod MR2
- Replies: 20
- Views: 1763
Re: Nimrod MR2
Yes there will be an FS9 version. Had to dig out my FS2004 and the SDK then try to remember how to use it all. I haven't made anything in FS9 since the Skysim Vixen in 2008!
- 30 Jan 2013, 11:45
- Forum: Retro AI Design
- Topic: Blackburn Buccaneer
- Replies: 129
- Views: 8042
Re: Blackburn Buccaneer
Steve,
If you ask on the Buccsociety forum you'll definitely get the info, there's a lot of ex-Bucc people on there. You'll have to create an account first though.
Brian
If you ask on the Buccsociety forum you'll definitely get the info, there's a lot of ex-Bucc people on there. You'll have to create an account first though.
Brian
- 30 Jan 2013, 09:13
- Forum: Retro AI Design
- Topic: Blackburn Buccaneer
- Replies: 129
- Views: 8042
Re: Blackburn Buccaneer
Sounds very reasonable and very nice. I am trying hard to remember whether the Bucc deployed its airbrakes in the circuit or not, should have taken more notice, if they do then using the flaps is no problem. If not then it might be simpler to use the code that Nick used for his speed brake deployme...
- 30 Jan 2013, 08:45
- Forum: Retro AI Design
- Topic: Nimrod MR2
- Replies: 20
- Views: 1763
Re: Nimrod MR2
Hi Steve, I'm using the main model standard of l_flap_key_percent & r_flap_key_percent which use <PartInfo> <Name>l_flap_percent_key</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Sim> <Variable>TRAILING EDGE FLAPS LEFT PERCENT</Variable> <Units>percent</Units> <Scale>1</Scale> <Bi...
- 29 Jan 2013, 16:37
- Forum: Retro AI Design
- Topic: Nimrod MR2
- Replies: 20
- Views: 1763
Re: Nimrod MR2
I'll certainly try that, thanks Mark