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- 26 Mar 2024, 12:20
- Forum: General Military AI Discussion
- Topic: AI for MSFS
- Replies: 9
- Views: 337
Re: AI for MSFS
We can't really release the Lakenheath package now. It was built with Ian's scenery with his blessing and involvement, but he has since gone pay-ware with it with static aircraft and I don't want to minimise his return on that by competing with a freeware version. There is nothing else in the pipeli...
- 25 Mar 2024, 22:21
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 919
Re: RAF Tengah
Just wondering Nick, why you picked Tengah for the project for your SDK learning, if the information and resources are so lacking?
John
John
- 25 Mar 2024, 14:39
- Forum: MAIW Announcements
- Topic: Urgent Forum Maintenance
- Replies: 18
- Views: 912
Re: Urgent Forum Maintenance
Well done and thank you to all involved. The heart of MAIW continues to beat.
John
John
- 25 Mar 2024, 07:52
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 919
Re: RAF Tengah
Sorry, we don't even know your name, but your phrase "It's too much trouble otherwise" doesn't fit with us. We go to a lot of trouble to get things right and as authentic as possible - hence around 2000 hours to make and paint the models you want. To do that requires effort, and over the y...
- 24 Mar 2024, 11:38
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 919
Re: RAF Tengah
No, I'm not offended, just not won over yet. It would have been better if you had approached me first if your intention, as it seems, is for you to convert a lot of my models to static objects, rather than wait until your third post to realise the need to ask me about that. Provided you don't use a ...
- 23 Mar 2024, 16:38
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 226
- Views: 6851
Re: MAIW_WSMG F-16's
I make my LODs in Gmax by grouping all the parts in the primary model and naming the group, for example, "Model_LOD_400. I then clone LOD_400 to make LOD_30, or however else I want to number it, depending on the size of the object. LODs work on pixels not distance. I may use a different numberi...
- 23 Mar 2024, 10:44
- Forum: Camo repaints ltd
- Topic: MAIW_WSMG F-16's
- Replies: 226
- Views: 6851
Re: MAIW_WSMG F-16's
If you are only using 3 LODs Steve, say, LOD_400, LOD_30 and LOD_03 (paper), you only need the lights in the first LOD (LOD_400). You won't see them, even if they were added to LOD_30 because the sim can't resolve them at that distance.
John
John
- 23 Mar 2024, 08:45
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 919
Re: RAF Tengah
Just think about how you are approaching this because you are not winning me over. You joined the MAIW community 2 days ago with a view to getting my permission to convert at least 6 of my AI aircraft models for use as static objects. You have never thanked me for the models in the first place. They...
- 23 Mar 2024, 07:31
- Forum: Scenery Design
- Topic: RAF Tengah
- Replies: 32
- Views: 919
Re: RAF Tengah
So, it looks like, you want to use my Javelins, Shackletons, Victors, Hunters, Argosies and Canberras, as static objects. Looking at the package so far, the content looks like it's 90% my work. Let me see how the rest of the scenery progresses before I consider permissions. The objects in any case w...
- 23 Mar 2024, 07:17
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 231
- Views: 7015
Re: Scenery and supporting AI for John's KC-390
In the meantime, we are pressing on, This is SBGP (Embraer) with night lighting in FSX:
I need to do the same thing for P3D next, the ground splashes being more tricky......
John
I need to do the same thing for P3D next, the ground splashes being more tricky......
John
- 20 Mar 2024, 22:08
- Forum: Misc. Forum
- Topic: exciting news!!!
- Replies: 22
- Views: 1201
Re: exciting news!!!
The question is, assuming you can find someone or, I suspect, many, developers, who can tackle all the elements of a sophisticated flight simulator, as as already been said. What's in it for them? How will you produce a freeware offering, when these guys will probably need paying? Then you will undo...
- 20 Mar 2024, 21:36
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 231
- Views: 7015
Re: Scenery and supporting AI for John's KC-390
Ray, my new models (KC-390 and the 145 derivates) are in Tim's FTP folder. They will be part of the same contingency as everything else in the Brazilian project, should the need arise.
John
John
- 20 Mar 2024, 16:08
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 231
- Views: 7015
Re: Scenery and supporting AI for John's KC-390
I have the Embraer Airfield (SBGP) ready, apart from the night lighting, which I will do next: https://i.imgur.com/oRZ0sk3.jpg https://i.imgur.com/dhilRLA.jpg I will place a copy in Tim's folder (the scenery is for both FSX and P3D) after this post, so that contributors to the project can grab it no...
- 17 Mar 2024, 07:16
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 231
- Views: 7015
Re: Scenery and supporting AI for John's KC-390
And the Embraer airfield (SBGP) is nearly there.
John
John
- 13 Mar 2024, 12:08
- Forum: General Military AI Discussion
- Topic: AI for MSFS
- Replies: 9
- Views: 337
Re: AI for MSFS
When we were developing AI aircraft for MSFS we just used FSX traffic files compiled with AIFP. The files worked fine, the problem was that the MSFS AI engine was broken by Asobo and created problems itself.
John
John
- 08 Mar 2024, 15:20
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 231
- Views: 7015
Re: Scenery and supporting AI for John's KC-390
Just a quick update on what I'm doing at the moment. I'm building the Embraer factory airfield, SBGP. What you see in the screen shot is the left side of the final assembly complex. I probably have the same amount of buildings yet to make on the right. What makes this easier than most sceneries, is ...
- 03 Mar 2024, 21:37
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 231
- Views: 7015
Re: Scenery and supporting AI for John's KC-390
The EMB-145 derivatives (C-99A, VC-99A, VC-99B, E-99M and R-99) are all done. For the developers and painters working on the project, I have added the aircraft to Tim's FTP folder/SimObjects, along with a traffic file that covers these aircraft plus the KC-390s in the traffic folder. Please delete T...
- 02 Mar 2024, 07:14
- Forum: General Military AI Discussion
- Topic: Loring AFB in FSX
- Replies: 23
- Views: 979
Re: Loring AFB in FSX
Paul, I don't know which era you are setting up for Loring, but I did provide an FSX version of the base from John's airfield in my B-36 package:
https://militaryaiworks.com/download-ha ... rs-for-fsx
John
https://militaryaiworks.com/download-ha ... rs-for-fsx
John
- 02 Mar 2024, 07:03
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 231
- Views: 7015
Re: Scenery and supporting AI for John's KC-390
Absolutely Ray, it's gorgeous.
John
John
- 29 Feb 2024, 09:41
- Forum: General Projects
- Topic: Scenery and supporting AI for John's KC-390
- Replies: 231
- Views: 7015
Re: Scenery and supporting AI for John's KC-390
I was really asking the people who are contributing flight plans to the Brazil project - hence "who's doing what" in my previous post. The MAIW convention was to distinguish military from civil, hence "Mil" in my file name, then country or air force, then type, then unit. I don't...