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Search found 973 matches

by Weescotty
06 Oct 2010, 10:35
Forum: AI Aircraft Design
Topic: F-15DJ
Replies: 11
Views: 998

Re: F-15DJ

james84 wrote:TERRIFIC!
Are you going to release the whole fleet?
You never know!

Part of the problem is getting the current schemes they are in ( Inc left, right, top and bottom). Most pics are old or can't be accurately dated.
by Weescotty
02 Oct 2010, 03:17
Forum: AI Aircraft Design
Topic: F-15DJ
Replies: 11
Views: 998

F-15DJ

Coming soon.........
F15DJ.jpg
Also the single seat J
F15J.jpg
by Weescotty
23 Sep 2010, 11:51
Forum: AI Aircraft Design
Topic: help with light map please
Replies: 7
Views: 500

Re: help with light map please

Many thnaks, the only effect of the two parts (light_land, light_taxi) is to get the strange cone on the ground, right? Od does it have another effect as well? Is the cone on the ground a good idea? the cone-thing is really buggy. taxi light goes off any time the plane stops, at least on my machine...
by Weescotty
23 Sep 2010, 07:35
Forum: AI Aircraft Design
Topic: help with light map please
Replies: 7
Views: 500

Re: help with light map please

You need a texture with an alpha channel. Alpha channel - Black areas - Come on with nav lights White areas - Come on with landing lights On the visible part of the texture - A white area representing a light splash on the tail - the alpha part should be black A white area representing a landing lig...
by Weescotty
19 Sep 2010, 02:10
Forum: AI Aircraft Design
Topic: help with light map please
Replies: 7
Views: 500

Re: help with light map please

Firebird wrote:Is this for aircraft or buildings as Ii believe that the two are different.

They are -
Lightmap - aircraft
Nightmap - buildings

You need a program for painting that allows you to create an alpha channel.
by Weescotty
14 Aug 2010, 23:56
Forum: General Military AI Discussion
Topic: AI Buccaneer
Replies: 9
Views: 483

Re: AI Buccaneer

Yet another one that got started and came to a stop -
by Weescotty
31 Jul 2010, 05:27
Forum: AI Aircraft Design
Topic: AI Tiger Helo
Replies: 14
Views: 1038

Re: AI Tiger Helo

You are correct there Rob, I still had your beta version loaded, sorry about that. I do note that this is not a true AI as we know them. It has seven texture files and uses the old stemme_as_helicopter_1 as its airfile. Given the source file for this chopper, I'm sure MAIW could easily make it into...
by Weescotty
29 Jul 2010, 00:26
Forum: AI Aircraft Design
Topic: AI Tiger Helo
Replies: 14
Views: 1038

Re: AI Tiger Helo

Usual issue with quite a few aircraft -

Lack of quality 3-views WITH cross sections.
Can't do a lot without them.
Some manufacturers are willing to send you stuff if you email and ask them.
by Weescotty
26 Jun 2010, 17:00
Forum: General Military AI Discussion
Topic: ACM 2.5 problem
Replies: 6
Views: 352

Re: ACM 2.5 problem

bismarck wrote:Sorted out, thanks.
I moved the aircrafts in wich I'm interested in, in another directory.
Phew, welldone wildcat I had run out of ideas LOL.
by Weescotty
25 Jun 2010, 21:07
Forum: General Military AI Discussion
Topic: ACM 2.5 problem
Replies: 6
Views: 352

Re: ACM 2.5 problem

Got the right version of .NET installed?

Each .NET is different so having .NET 3.0 doesn't give you .NET 1.1 or 2.0
by Weescotty
09 Jun 2010, 00:59
Forum: Misc. Forum
Topic: The Great Escape
Replies: 1
Views: 122

The Great Escape

The last known survivor from the real life "Great Escape" Jack Harrison has died today aged 97. He was one of the gardeners who helped hide the soil from the three tunnels. Number 98 on the list he never got to escape Stalag Luft III (Poland), the attempt being discovered after 76 prisoner...
by Weescotty
27 May 2010, 22:06
Forum: AI Aircraft Design
Topic: AI sounds
Replies: 9
Views: 743

Re: AI sounds

Read through this thread, I think the trial version is still on Avsim.

http://forums1.avsim.net/index.php?s=e6 ... FSHot&st=0
by Weescotty
26 May 2010, 22:53
Forum: AI Aircraft Design
Topic: AI sounds
Replies: 9
Views: 743

Re: AI sounds

There are also several freeware AI sound enhancement packages where people have gone in and updated the default AI sounds to something more realistic using real aircraft recordings. I just downloaded one that I really like. Can't recall the name of it but it was on AVSIM. You can do that but it onl...
by Weescotty
26 May 2010, 17:07
Forum: AI Aircraft Design
Topic: AI sounds
Replies: 9
Views: 743

Re: AI sounds

Not strictly true. There is/used to be a program called FSHotSFX that allowed you to change sounds for individual AI aircraft. Video http://www.youtube.com/watch?gl=GB&hl=en-GB&v=LAdd7gYCzCY Check this forum for workarounds tips etc http://forums1.avsim.net/index.php?showtopic=232657&hl=...
by Weescotty
19 May 2010, 21:43
Forum: AI Aircraft Design
Topic: rotor blades axis (animating)
Replies: 3
Views: 392

Re: rotor blades axis (animating)

All prop anims spin around the z-axis, i.e z-axis is the centre of rotation.

If once you have set the axis correctly it spins the wrong way, rotate the z-axis so it is pointing 180 degrees to the direction it was pointing.
by Weescotty
16 May 2010, 09:33
Forum: AI Aircraft Design
Topic: Hiding somewhere in a secret MAIW hardened aircraft shelter
Replies: 46
Views: 3755

Re: Hiding somewhere in a secret MAIW hardened aircraft shelter

Not sure I understand your texture sheet layout.

Why not pop a copy of the model and texture onto the share site and I'll take a peek at it.
by Weescotty
15 May 2010, 06:58
Forum: AI Aircraft Design
Topic: Hiding somewhere in a secret MAIW hardened aircraft shelter
Replies: 46
Views: 3755

Re: Hiding somewhere in a secret MAIW hardened aircraft shelter

Mike - Remember you can split fuselage up (top, bottom and sides), texture each sub part seperately. Then in poly mode set the texture to custom for each poly. Rejoin all the parts, snap to scale and the polys retain the texture assign from poly mode. It was the only way to get the textures right on...
by Weescotty
12 May 2010, 20:46
Forum: General Projects
Topic: AI Bell 412
Replies: 6
Views: 807

Re: AI Bell 412

Just referencing your wire frame model picture you could definitely use less structure in the fuselage and tail boom areas, that would save a good number of polys I think. Have you tried deleting points and drawing new polys to fill in the gaps for the fuse? I agree with Mike here. I know it is ver...
by Weescotty
08 May 2010, 23:56
Forum: AI Aircraft Design
Topic: Custom animations for helos taking off and landing
Replies: 22
Views: 1461

Re: Custom animations for helos taking off and landing

Relatively simple to do. Just requires discipline when creating the model. Start off with a hierachical node that becomes the parent of all other parts whether directly or indircectly. Directly - The part is linked directly to the main hierarchical node. Indirectly - The part is linked to another pa...
by Weescotty
02 May 2010, 09:00
Forum: General Military AI Discussion
Topic: AI GRIPEN
Replies: 59
Views: 4284

Re: AI GRIPEN

Firebird wrote:There is a distinct possibility :lol: .

Is there?
It's been languishing in limbo for over 2 years by now!