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Search found 208 matches

by Graham King
12 May 2010, 20:07
Forum: AI Repaints
Topic: Mr Shiny
Replies: 6
Views: 441

Re: Mr Shiny

Mr Sheen, you definately have an alpha layer on the main texture. Look at the propellors and they are fine. I do not know what program you are using to compile the paint with but look at the settings and see if there is some default alpha layer setting set. You might see the alpha layer by opening/r...
by Graham King
23 Apr 2010, 15:35
Forum: AI Repaints
Topic: VFA-25 New CAG
Replies: 9
Views: 437

Re: VFA-25 New CAG

That lot a Lemoore must have the busiest paint shop in the USN. You dont know how much they're annoying me..... Mark Annoying you. There annoying me doubly. One I have to paint the bl**dy thing and if I am not quick enough, two you start annoying me about where the paint is :smt064 I think it says ...
by Graham King
20 Apr 2010, 12:01
Forum: AI Repaints
Topic: 37th AS - Ramstein C-130J
Replies: 12
Views: 1071

Re: 37th AS - Ramstein C-130J

Scramble.nl is a good place to start, go into the countries Order of Battle page and find the squadron you are interested in. Wikipedia is also quite good as well as people add bits to it. Modelling decals is another source, not good enough to use but a good guide for you to "trace" around...
by Graham King
20 Apr 2010, 11:54
Forum: AI Repaints
Topic: CAF 2009 Century of Canadian Flight CF-188
Replies: 8
Views: 896

Re: CAF 2009 Century of Canadian Flight CF-188

This is the problem with painting AI. In general the modeller is limited to one bmp to save computer resources and memory. Even worse for Military AI as he must include seperate left and right wings as the markings are not always the same. The only way I can think to improve the front problem would ...
by Graham King
20 Apr 2010, 09:28
Forum: MAIW FSX/P3D Package Conversion
Topic: French Mirage's textures for FSX users
Replies: 13
Views: 6671

French Mirage's textures for FSX users

As FSX users know the textures with the French Mirage packages do not work with FSX. With the help of Martin from The Owls Nest I have produced an alternative set of textures for FSX users. One proviso is that these have not been through the check process we use at MAIW so any problems please report...
by Graham King
13 Apr 2010, 18:09
Forum: AI Repaints
Topic: MAIW Mirage 2000C Dijon-Longvic FSX cockpit glass UPDATE
Replies: 5
Views: 429

Re: MAIW Mirage 2000C Dijon-Longvic FSX cockpit glass UPDATE

Not having FSX I did not realise this was a problem. I have added the fix to a texture but it affects the canopy in FS9 so I will need to produce seperate textures for FSX. Could a FSX user try out the following to see if it works. I have made the missiles, pylons and drop tanks invisible as well so...
by Graham King
10 Apr 2010, 20:32
Forum: General Military AI Discussion
Topic: Fernado's mirage
Replies: 18
Views: 672

Re: Fernado's mirage

Most model makers by default make the alpha channel to be used as a reflective surface. The exception is Craig Ritchie. If you look at the Aardvark and Fruit Stand aircraft they have specific relective models. With Fernando's Mirages we were just lucky that he had not done that and I was able to bre...
by Graham King
10 Apr 2010, 12:34
Forum: General Military AI Discussion
Topic: Highway Strip
Replies: 18
Views: 812

Re: Highway Strip

It is a long time since I have done this but in AFCAD you make a narrow invisible runway to match the road with no markings or lights. If you want to use AI then you will have to add taxiways and parking. I am sure somebody with more expertise can jump in here and add more detail.
by Graham King
10 Apr 2010, 12:27
Forum: General Military AI Discussion
Topic: Fernado's mirage
Replies: 18
Views: 672

Re: Fernado's mirage

Also there only seems to be two models in the aircraft folder and in the folder from MAIW, So how do you get the other models? I was able to produce the "other models" by using the alpha channel of the texture. Basically I have made some parts invisible, the weapons, the drop tank(s) and ...
by Graham King
30 Mar 2010, 07:42
Forum: AI Repaints
Topic: Disappearing Textures
Replies: 26
Views: 1065

Re: Disappearing Textures

If you need to save the texture with a plain Alpha Channel you need to make an all white bitmap the same size as the main texture, normaly 1024 x 1024. In DXTBmp after you have opened the texture you need to import the plain bitmap by using menu Alpha\Import Alpha Channel and then locate your plain ...
by Graham King
20 Mar 2010, 19:07
Forum: AI Repaints
Topic: Another Graham request
Replies: 2
Views: 271

Re: Another Graham request

by Graham King
17 Mar 2010, 20:18
Forum: AI Repaints
Topic: Need help from Graham King
Replies: 2
Views: 302

Re: Need help from Graham King

The E-2C is still being worked on. I found some updated paints for the F-2 for a project that never saw the light of day. You can download 72 paints here . (10.24 Mb) You will probably need to go through the paints and change some of the models. My paint process cycles through all the models so I ca...
by Graham King
17 Mar 2010, 10:55
Forum: General Military AI Discussion
Topic: The Fruit Stand at Tyndall
Replies: 5
Views: 478

Re: The Fruit Stand at Tyndall

Attached to this post is an updated traffic bgl file with the 2 aircraft changed to the names I used in the AVSIM file. I hope it works so keep a copy of the original before you replace it.
by Graham King
17 Mar 2010, 07:11
Forum: AI Repaints
Topic: Question reference a Dyess C-130J repaint
Replies: 16
Views: 754

Re: Question reference a Dyess C-130J repaint

Yes, you need a program that has layers. Paint Shop or Photo Shop and I believe Gimp which is free will work as well.
by Graham King
16 Mar 2010, 16:50
Forum: General Military AI Discussion
Topic: The Fruit Stand at Tyndall
Replies: 5
Views: 478

Re: The Fruit Stand at Tyndall

I have not done that for 3 years, and upload to AVSIM. It just seemed the easiest way to distribute it amongst you all.
by Graham King
16 Mar 2010, 16:48
Forum: AI Repaints
Topic: Question reference a Dyess C-130J repaint
Replies: 16
Views: 754

Re: Question reference a Dyess C-130J repaint

If you look at Henry's original paint kit he included all 3 models in the same texture, excluding the -30's. I have come around to Henry's thinking and my master C-130 template includes all 3 models. The 2 main differences for me are the propellors and the cooling intake duct on the forward RH fusel...
by Graham King
05 Mar 2010, 21:30
Forum: AI Repaints
Topic: Odd Problem
Replies: 17
Views: 532

Re: Odd Problem

Grape, final thought, I would set Windows to always open .cfg files with Notepad, unless this buggers something else you open .cfg files with. In Explorer right click an aircraft.cfg files and select "open with". In the dialog box that comes up, near the bottom is a check box that starts &...
by Graham King
05 Mar 2010, 12:55
Forum: AI Repaints
Topic: Odd Problem
Replies: 17
Views: 532

Re: Odd Problem

The reason is probably in the aircraft.cfg. Check in particular the sim, model and texture entries are correct.

What is the "par" in the list?
by Graham King
22 Jan 2010, 16:14
Forum: General Military AI Discussion
Topic: Can't get cannopies to show up
Replies: 17
Views: 817

Re: Can't get cannopies to show up

The canopy reflection is part of the model and not the texture. The alpha channel on my paints was used for the chrome of the landing gear oleo and the exhaust door of the APU.
by Graham King
04 Jan 2010, 03:30
Forum: General Military AI Discussion
Topic: Henry Tomkiewicz C-130 Propellors Automatic Update
Replies: 23
Views: 1268

Re: Henry Tomkiewicz C-130 Propellors Automatic Update

Gary pointed out that with the newer textures they also require an additional entry in the aircraft.cfg, prop_anim_ratio=-0.12. I have updated the program to add this entry as it copies the textures. The file is here www.king.eclipse.co.uk/Packages/MAIW C-130 Propellors.zip If you have already repla...