The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.
Search found 358 matches
- 02 Oct 2017, 08:13
- Forum: JYAI
- Topic: A-10 Thunderbolt II
- Replies: 262
- Views: 28387
Re: A-10 Thunderbolt II
I was wondering if Mike and Kevin have finished the Block 40 model but just not done textures for it for release. It would be nice to have the correct engine model for Mins textures with the Osan F-16's being Block 40 i.e. General Electric F110 engine aircraft ending in 0 rather than Pratt & Whi...
- 28 Sep 2017, 11:54
- Forum: JYAI
- Topic: AI BlackHawk
- Replies: 500
- Views: 42945
Re: AI BlackHawk
I hope John will do an update of the HH-60G Pavehawk to the HH-60W standard when it enters service in 6 years time. lol.
http://m.ctpost.com/business/article/Re ... 229518.php
http://m.ctpost.com/business/article/Re ... 229518.php
- 31 Aug 2017, 07:36
- Forum: AI Aircraft Design
- Topic: AI Curtiss C-46 Commando
- Replies: 7
- Views: 1299
AI Curtiss C-46 Commando
Heads Up,
A new AI aircraft at Avsim by Michael Pearson with 8 lods, 8 model variations and 66 repaints for use with retro and current users of the venerable aircraft worldwide like Everts Air Cargo, Buffalo Airways and many more.
Steve
A new AI aircraft at Avsim by Michael Pearson with 8 lods, 8 model variations and 66 repaints for use with retro and current users of the venerable aircraft worldwide like Everts Air Cargo, Buffalo Airways and many more.
Steve
- 30 Jul 2017, 17:57
- Forum: General Military AI Discussion
- Topic: Range (waypoint/fake airport) sceneries
- Replies: 9
- Views: 834
Re: Range (waypoint/fake airport) sceneries
Here are AT01 to AT11 and CFR1 but only BR02 and BR05 I am not sure why I do not have the other BR waypoints you want.
- 29 Jul 2017, 11:00
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Converted AI?
- Replies: 4
- Views: 601
Re: Converted AI?
Yes,
Start here http://militaryaiworks.com/forums/46/16761 more and more are being converted.
Start here http://militaryaiworks.com/forums/46/16761 more and more are being converted.
- 28 Jul 2017, 13:17
- Forum: Other Design Discussions
- Topic: Help
- Replies: 5
- Views: 1049
Re: Help
Hi serial59,
No FSX version of the NBAI Rafale's.
They work OK in FSX but better if you change the textures from FS9 dxt to FSX DDS with mips using DXTBmp or similar program and change the flight plans from the original FS9 day code to FSX day code with AIFP.
Regards,
Steve
No FSX version of the NBAI Rafale's.
They work OK in FSX but better if you change the textures from FS9 dxt to FSX DDS with mips using DXTBmp or similar program and change the flight plans from the original FS9 day code to FSX day code with AIFP.
Regards,
Steve
- 28 Jul 2017, 08:58
- Forum: Other Design Discussions
- Topic: Help
- Replies: 5
- Views: 1049
Re: Help
Hi serial59, The original MAIW Rafale package released in 2011 contained 16 Rafale C textures which covered those that were active with the French Air Force at the time. Today there are 48 Rafle C active and 133 is a later addition to the fleet. so it does not replace an existing texture this being ...
- 13 Jul 2017, 07:14
- Forum: MAIW Package Support For FS9
- Topic: General MAIW Package Issues
- Replies: 247
- Views: 43649
Re: General MAIW Package Issues
Hi Joseph,
The models for Hawk 103, 120, 127, and 129 are all NBAI_Hawk_100.mdl and for Hawk 64 and 66 are NBAI_Hawk_60.mdl so the cfg should also be the same for the 100 and 60 series so I do not see a problem in combining them but personally I prefer to keep the various type folders separate.
Steve
The models for Hawk 103, 120, 127, and 129 are all NBAI_Hawk_100.mdl and for Hawk 64 and 66 are NBAI_Hawk_60.mdl so the cfg should also be the same for the 100 and 60 series so I do not see a problem in combining them but personally I prefer to keep the various type folders separate.
Steve
- 09 Jul 2017, 20:39
- Forum: AI Repaints
- Topic: C-130 question
- Replies: 7
- Views: 553
Re: C-130 question
Hi Steve,
Why not ask Ray Parker if he will update the schemes he often looks for something new to paint.
Steve
Why not ask Ray Parker if he will update the schemes he often looks for something new to paint.
Steve
- 24 May 2017, 05:52
- Forum: General Projects
- Topic: MBAI CH53 series
- Replies: 55
- Views: 5485
Re: MBAI CH53 series
Hi Menno, I found this site which will help with lots of information photos and 3 view drawings with dimensions included for CH/HH-53A/C/D (Two Engine) 3-view Drawing, CH-53E (Three Engine) and CH-53K 3-view drawing. Just scroll down the page. http://sikorskyarchives.com/S-65H-53D%20SEA%20STALLION.p...
- 19 May 2017, 15:35
- Forum: AI Repaints
- Topic: BAF F-16 1 Squadron 100th Anniversary
- Replies: 4
- Views: 422
Re: BAF F-16 1 Squadron 100th Anniversary
No rush mark family comes first.
- 14 May 2017, 11:32
- Forum: General Military AI Discussion
- Topic: OHIO ANG KC-135R
- Replies: 6
- Views: 646
Re: OHIO ANG KC-135R
The main change is that the 145thARS callsign "TAZZ" deactivated Sept. 24, 2013 and the 166thARS callsign "SLUFF" just became the 121stARW and they use the callsign "EDDIE" after Eddie Rickenbacker. According to Scramble only 8 of the airframes are active with at 59-145...
- 12 May 2017, 09:47
- Forum: General Military AI Discussion
- Topic: Help with Mcconnell afb KC-135's
- Replies: 8
- Views: 637
Re: Help with Mcconnell afb KC-135's
Also the 384th ARS is retro now having deactivated from the 30th of September 2016 to make room for the KC-46A. Scramble shows 9xKC-135T, 8xKC-135R(RT) and 36xKC-135R allocated to the 22nd ARW.
- 12 May 2017, 06:55
- Forum: General Military AI Discussion
- Topic: Help with Mcconnell afb KC-135's
- Replies: 8
- Views: 637
Re: Help with Mcconnell afb KC-135's
You will probably find that aircraft are no longer allocated to a squadron but shared across the fleet as required which is why they are all shown as 22nd ARW.
- 11 May 2017, 10:09
- Forum: JYAI
- Topic: UH-72A Lakota
- Replies: 129
- Views: 14942
Re: UH-72A Lakota
Looking great John, look forward to seeing them in the sim.
- 23 Apr 2017, 11:58
- Forum: AI Aircraft Design
- Topic: using fs9 AI in FSX
- Replies: 3
- Views: 701
Re: using fs9 AI in FSX
Check the forum 13th item in the list 2nd item under general forums is "MAIW FSX/P3D package Conversion" All your answers are there.
- 01 Apr 2017, 12:59
- Forum: JYAI
- Topic: B-58 Hustler
- Replies: 35
- Views: 4475
Re: B-58 Hustler
I remember reading many years ago that each B-58 cost the same as it's weight in gold
The USAF film B-58 Champion of Champions with Brig General Jimmy stewart on youtube.
https://www.youtube.com/watch?v=cEKyTxnrXIc
The USAF film B-58 Champion of Champions with Brig General Jimmy stewart on youtube.
https://www.youtube.com/watch?v=cEKyTxnrXIc
- 23 Mar 2017, 17:21
- Forum: General Military AI Discussion
- Topic: NBAI Typhoon T3 - Searching For The Models
- Replies: 15
- Views: 1333
Re: NBAI Typhoon T3 - Searching For The Models
I agree with "TheFoufure" new C-130 models in the various forms with the extra bits modeled rather than painted on the texture. KC-130J with working refueling pods would be nice.
- 23 Mar 2017, 06:54
- Forum: AI Aircraft Design
- Topic: WSMG AI F-16 preview
- Replies: 415
- Views: 41611
Re: WSMG AI F-16 preview
Fantastic work from you and Kevin.
- 07 Mar 2017, 07:02
- Forum: MAIW FSX/P3D Package Conversion
- Topic: fs9 to fsx ai traffic conversion problem
- Replies: 4
- Views: 545
Re: fs9 to fsx ai traffic conversion problem
If you missed one and still have a FS9 traffic bgl in with FSX traffic bgl then that will cause your problem