Just go to AVSIM and search for "graham king". 47 pages or so, should keep you busy.
It certainly kept me busy for a couple nights.....
The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.
Search found 270 matches
- 23 Oct 2012, 04:24
- Forum: General Military AI Discussion
- Topic: Where can I find Graham King's website?
- Replies: 10
- Views: 843
- 23 Oct 2012, 03:24
- Forum: General Projects
- Topic: Exotic Viper packages?
- Replies: 20
- Views: 1714
Exotic Viper packages?
Well, OK maybe that isn't such a great name, but if you search 'Graham King' on AVSIM you get about 47 pages of work. Close to half of it are C-130 and F-16 repaints, I would guess. Certainly a third of it.... Much of it has found life in the Exotic Alberts packages, but it seems a shame to not rele...
- 22 Oct 2012, 23:47
- Forum: General Military AI Discussion
- Topic: Whidbey Island and / or EA-6B Prowlers
- Replies: 18
- Views: 1539
Re: Whidbey Island and / or EA-6B Prowlers
Come on Lewis, here's to you man! Looking forward to your EA-6B package, when it's ready.
- 22 Oct 2012, 23:45
- Forum: Scenery Design
- Topic: MSPG Simulations Releases Afghanistan 0.1
- Replies: 3
- Views: 775
Re: MSPG Simulations Releases Afghanistan 0.1
Great news. Afghanistan needs a little attention -- or rather, it needs a little standardization. Lots of people have done a few little corners of it, some of it done well. I am hopeful here. Downloading now.
- 22 Oct 2012, 23:21
- Forum: Scenery Design
- Topic: Italian air base
- Replies: 6
- Views: 786
Re: Italian air base
Well, thank you. I appreciate this, however these are all in FS9 format and sometimes these AF files do not contain the buildings/structures. In some I see there is an OBJ.BGL file, so I assume those will have the buildings/hangars and other objects. I am testing now.
- 21 Oct 2012, 15:53
- Forum: Tutorials
- Topic: AI traffic frequency
- Replies: 6
- Views: 1140
Re: AI traffic frequency
Gary, I really appreciate this repsonse. It was starting to assume there were NO possibilities. I will search this and look into it.
- 20 Oct 2012, 18:30
- Forum: Scenery Design
- Topic: Italian air base
- Replies: 6
- Views: 786
Re: Italian air base
Thanks for this - this is nice work.
Do these bases have hangars & buildings in some other file somewhere? Or just the airfields?
If not, then perhaps I can place them and share that bgl file?
I am also going to convert them for FSX format as well, if you do not mind.
Do these bases have hangars & buildings in some other file somewhere? Or just the airfields?
If not, then perhaps I can place them and share that bgl file?
I am also going to convert them for FSX format as well, if you do not mind.
- 18 Oct 2012, 03:01
- Forum: Tutorials
- Topic: AI traffic frequency
- Replies: 6
- Views: 1140
AI traffic frequency
Are we limited to just 1 week of frequency for AI traffic?
I saw that AI Boat Traffic Controller has added 2 weeks, 5 weeks and 8 weeks. Same engine, pretty much, right...? but somehow he tweaked it. I wonder if there is a way to do that with AI aircraft, so we can simulate 'deployments'.
I saw that AI Boat Traffic Controller has added 2 weeks, 5 weeks and 8 weeks. Same engine, pretty much, right...? but somehow he tweaked it. I wonder if there is a way to do that with AI aircraft, so we can simulate 'deployments'.
- 11 Oct 2012, 14:30
- Forum: MAIW FSX/P3D Package Conversion
- Topic: FSX version of Graf Ingatievo AB for Bulgarian MIGs package
- Replies: 6
- Views: 632
Re: FSX version of Graf Ingatievo AB for Bulgarian MIGs package
I am getting professional help for this unfortunate condition and going thru therapy.Stewart Pearson wrote:If you continue to go around "whipping out your ADE", I guarantee you're going to be arrested mate!
But sometimes I just gotta let go!!
- 10 Oct 2012, 23:33
- Forum: MAIW Package Support For FS9
- Topic: Bulgarian Migs package by Nick Black and Miljan Korać
- Replies: 8
- Views: 1034
Re: Bulgarian Migs package by Nick Black and Miljan Korać
OK got it sorted....
Decided to break out the old ADE tool and changed this LB0L code to LB21 to convert it to FSX and that pretty much did the trick. See FSX section for more info.
Ripcord
Decided to break out the old ADE tool and changed this LB0L code to LB21 to convert it to FSX and that pretty much did the trick. See FSX section for more info.
Ripcord
- 10 Oct 2012, 23:28
- Forum: MAIW FSX/P3D Package Conversion
- Topic: FSX version of Graf Ingatievo AB for Bulgarian MIGs package
- Replies: 6
- Views: 632
FSX version of Graf Ingatievo AB for Bulgarian MIGs package
Guys, Please refer over there to this support thread over in the FS9 section here http://www.militaryaiworks.com/newforum/viewtopic.php?f=15&t=10333&p=127334#p127334 to see the problem I was having. Turned out to be another 'FSX' thing.... I realized that I had two airbases here, and not one...
- 10 Oct 2012, 01:33
- Forum: MAIW Package Support For FS9
- Topic: Bulgarian Migs package by Nick Black and Miljan Korać
- Replies: 8
- Views: 1034
Re: Bulgarian Migs package by Nick Black and Miljan Korać
This is really great stuff guys. Thanks for this. BTW, I have a couple other Graf Ignatievo airbases right there, one being LB21 which almost right on the LB0L. Should I be removing that one, or moving it elsewhere. This isn't an FSX issue is it? I wouldn't think we have an additional airbase/runway...
- 08 Oct 2012, 12:59
- Forum: MAIW Package Support For FS9
- Topic: US Navy Airliners Part 3 Support Thread
- Replies: 17
- Views: 1354
Re: US Navy Airliners Part 3 Support Thread
NOTE: This series of new packages replace the original MAIW USN Airliners package as well as the original MAIW USN USMC Herks package. Be sure to REMOVE all parts of those older packages before attempting to use these new replacement packages. Sorry to be dense..., but for the slow kids, can we get ...
- 30 Sep 2012, 14:13
- Forum: MAIW FSX/P3D Package Conversion
- Topic: NAS Corpus Christi KNGP by Jim Dhaenens
- Replies: 12
- Views: 1065
Re: NAS Corpus Christi KNGP by Jim Dhaenens
Nice job Ripcord, downloading now. Regarding the runway issue, 13/31 are the primaries there as the majority of approaches are to those runways, but you can do the multiple crosswind runway trick. Thanks for the kind words. Tell me what you mean here with the multiple crosswind runway trick. I don'...
- 30 Sep 2012, 07:23
- Forum: MAIW FSX/P3D Package Conversion
- Topic: NAS Corpus Christi KNGP by Jim Dhaenens
- Replies: 12
- Views: 1065
NAS Corpus Christi KNGP by Jim Dhaenens
Jim was cool enough to give me the greenlight on this. I wanted to add parking to Jim's great KNGP scenery, and tag the parking for MAIW parking codes. So here it is. Go easy on me, I'm still pretty new at this. Obviously you want to use Jim's scenery in your addon scenery folder and replace his ADE...
- 27 Sep 2012, 13:14
- Forum: MAIW Package Support For FS9
- Topic: NAS Corpus Christi package by MAIW
- Replies: 26
- Views: 2614
Re: NAS Corpus Christi package by MAIW
Thank you guys for pointing this out -- I had gathered there was some kind of difference, from searching thru other threads, but did not understand exactly what.
I suppose I will do some AI watching to see how they fly with the altered (real) wingspan and wing area.
I suppose I will do some AI watching to see how they fly with the altered (real) wingspan and wing area.
- 26 Sep 2012, 23:00
- Forum: MAIW Package Support For FS9
- Topic: NAS Corpus Christi package by MAIW
- Replies: 26
- Views: 2614
Re: NAS Corpus Christi package by MAIW
I started going the thru the process of adapting the parking spots for Jim Dhaenens KNGP to match/reflect the parking codes for the MAIW package (with his blessing), and for the life of me I could get my T-34s to park in their assigned spots. Then I noticed something. The wingpan of the T-34C is som...
- 26 Sep 2012, 12:53
- Forum: MAIW FSX/P3D Package Conversion
- Topic: Upload MAIW packages for FSX?
- Replies: 18
- Views: 1126
Re: Upload MAIW packages for FSX?
Nor would you need to upload the whole package. The AI aircraft and effects folders are fine as they are. It would be the traffic bgl files and the addon-scenery that is normally needed to be adapted, in most cases, for FSX. Not sure about the sound/callsign files, I've not really gotten that far in...
- 24 Sep 2012, 17:03
- Forum: Scenery Design
- Topic: New Oceana Naval Air Station scenery!
- Replies: 10
- Views: 659
Re: New Oceana Naval Air Station scenery!
Just downloaded, installing today!!
- 22 Sep 2012, 12:27
- Forum: MAIW FSX/P3D Package Conversion
- Topic: FSX AFCAD files for DAAK - Boufarik
- Replies: 4
- Views: 529
Re: FSX AFCAD files for DAAK - Boufarik
Mistral, merci. Worked great for me, and this was a problem base. Thanks for all your work.