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Search found 411 matches
- 17 Mar 2021, 11:36
- Forum: AI Aircraft Design
- Topic: Goodbye to LODs?
- Replies: 19
- Views: 1427
Re: Goodbye to LODs?
I use SmallPartRejectRadius = 2 because on my 1920 x 1200 monitor, AI aircraft disappear to quickly if I use the default value 4. In my conversions, I change the paper plane LOD 05 to something between LOD 7 - 10 depending on the size of the model.
- 16 Mar 2021, 07:53
- Forum: AI Aircraft Design
- Topic: Goodbye to LODs?
- Replies: 19
- Views: 1427
Re: Goodbye to LODs?
John, does it make a difference in your LOD 05 - 40 - 400 example if the highest LOD is 400 or 100 ? I always use 100 as the highest when all other LOD's are less than 100. I found this in my FSX notes, cannot remember the source: LOD value is the amount of pixels rendered below which the next lower...
- 15 Mar 2021, 15:06
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 872
Re: Conversion of propeller blurre effect
Well, I thought AI does not need slow phase disks but it looks like I was wrong. The solution is to isolate the blurred disk parts, change the animation/visibility tags to prop0_slow and merge them back into the model. Isolating the blurred disk parts can be done by removing everything except the hi...
- 15 Mar 2021, 12:35
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 872
Re: Conversion of propeller blurre effect
Maybe I actually have to hide the model of propeller blades when blurred effect is visible? Yes, that was my point. I just checked your model and indeed the 3 bladed prop parts do not have the required visibility tag "prop0_still". You need to add that visibility tag which will hide these...
- 15 Mar 2021, 11:31
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 872
Re: Conversion of propeller blurre effect
If "direction of the pivot point" means the rotation direction then you can check that with the MCX Hierarchy Editor: - Find the disk part animation and open the Animation Editor by right-clicking on "Animation". - Select "Edit Animation" which shows the keyframe steps ...
- 15 Mar 2021, 10:41
- Forum: Tutorials
- Topic: Conversion of propeller blurre effect
- Replies: 15
- Views: 872
Re: Conversion of propeller blurre effect
Another issue I think is that the prop still animation (3 bladed prop part) is visible at the same time as the prop slow / prop blurred animations (semi transparent disks). You need to add visibility tags which make sure only the correct parts are shown for each rotation (rpm) phase. For AI models y...
- 15 Mar 2021, 09:20
- Forum: AI Aircraft Design
- Topic: Goodbye to LODs?
- Replies: 19
- Views: 1427
Re: Goodbye to LODs?
John, your analysis is excellent, thanks for doing these tests. My experience with P3Dv4/v5 confirms what you are seeing. I also found another strange thing with P3Dv5 when I tested LOD transitions of my Nimrod model which has 3 LODs. I compared the transitions in FSX and P3Dv5 with equal screen res...
- 12 Mar 2021, 19:23
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1756
Re: AI goes straight (question)
YoYo, we have FSX/P3D converted versions of many of the aircraft types you use in the SOH screenshots. They are 100% built for AI traffic use.
- 12 Mar 2021, 18:13
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1756
Re: AI goes straight (question)
You could try these:
MAIW JAI North-American AT-6 Texan Conversion
MAIW TKAI PZL PZL-104 Wilga Conversion
When I converted them I tried to make them turn on the taxi track as tight as I could.
MAIW JAI North-American AT-6 Texan Conversion
MAIW TKAI PZL PZL-104 Wilga Conversion
When I converted them I tried to make them turn on the taxi track as tight as I could.
- 12 Mar 2021, 18:04
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1756
Re: AI goes straight (question)
Seeing your test result, it looks like yet another tail dragger problem. AI tail dragger models have a very wide taxi turning radius, that is why they cannot taxi through tight turns and they end up beside the taxi track. The problem can be reduced to some extend by: - Reducing gear contact distance...
- 12 Mar 2021, 17:51
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1756
Re: AI goes straight (question)
Your 18/36 runway only has one entry at the 18 end and in your screenshot above, ATC gives clearance for a 36 departure. The only way to get there is to taxi the runway down to the opposite end. I thought AI would not have a problem with that but I am not sure. What happens if you enforce a 18 depar...
- 12 Mar 2021, 13:46
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1756
Re: AI goes straight (question)
What about the radio chatter between ATC and AI model? Maybe something is wrong with take off clearance. Does the AI model have a correct Aircraft.cfg [radios] section? Does the airfield have a tower frequency? Does the airfield have a correct runway - the black runway taxi path with the runway star...
- 12 Mar 2021, 12:09
- Forum: Tutorials
- Topic: AI goes straight (question)
- Replies: 24
- Views: 1756
Re: AI goes straight (question)
You need to add a hold short node between the parking spot and the runway start node. If you use the ADE fault finder it will detect issues like this.
Henk.
Henk.
- 10 Mar 2021, 11:22
- Forum: Other Design Discussions
- Topic: Flusfix
- Replies: 4
- Views: 637
Re: Flusfix
Gary, I dropped the zip file in what I assume is your FTP folder (408. Gary). I do not know if it works with Steam or Windows 10, I am on P3Dv5 now.
Henk.
Henk.
- 10 Mar 2021, 10:44
- Forum: Other Design Discussions
- Topic: Flusfix
- Replies: 4
- Views: 637
Re: Flusfix
I have a copy of FlusiFix-2006 für den FSX v 5.0 by Wolfgang Picheta. I do not know if it also works in FS9 but if you are interested let me know.
Henk.
Henk.
- 09 Mar 2021, 07:46
- Forum: AI Aircraft Design
- Topic: Drag Chute XML.
- Replies: 5
- Views: 520
Re: Drag Chute XML.
Mins, sorry - I forgot you are doing FS9, my code is for FSX/P3D, I do not know how FS9 coding works.
Henk.
Henk.
- 08 Mar 2021, 14:16
- Forum: AI Aircraft Design
- Topic: Drag Chute XML.
- Replies: 5
- Views: 520
Re: Drag Chute XML.
Mins, I assume you need a visibility tag to show/hide the chute? Depending on when I want to chute to appear I use: 1. Chute appears when thrust reverser engages (requires thrust reverser enabled in aircraft.cfg). This happens quickly after touchdown. <PartInfo> <Name>custom_vis_AI_Chute_Reverser</N...
- 07 Mar 2021, 16:38
- Forum: Retro AI Design
- Topic: More Mirages
- Replies: 44
- Views: 5342
Re: More Mirages
The Mirage 5 package has been uploaded.
- 06 Mar 2021, 17:39
- Forum: Retro AI Design
- Topic: More Mirages
- Replies: 44
- Views: 5342
Re: More Mirages
Brian, I added some missing Mirage 5 variants and renamed the *_VFR ones to *_Tanks. This is the list I am converting: 5AD_Clean (equals 5PA, 5SDD) 5AD_Tanks 5BA_Clean 5BA_Tanks 5BD_Clean 5BD_Tanks 5BR_Clean 5BR_Tanks 5COAM_Clean 5COAM_Intercept 5COAM_Tanks 5COD_Tanks 5CODM_Tanks 5COR_Clean 5COR_Tan...
- 05 Mar 2021, 10:34
- Forum: General Projects
- Topic: Mirage 2000 AI project for P3Dv4-5
- Replies: 94
- Views: 7467
Re: Mirage 2000 AI project for P3Dv4-5
Philippe, nice work.
Henk.
Henk.