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MKAI Puma/SuperPuma/Cougar
- Tranquil
- MAIW Developer
- Posts: 1205
- Joined: 12 Mar 2008, 23:11
- Version: MSFS
- Location: England, Merseyside
Re: MKAI Puma/SuperPuma/Cougar
Ok yes it does seem that the contact points in the HC2 cfg are causing the problem, when i change them to the cougar they do not bounce but sit lower!
Much thanks
Mark
Much thanks
Mark
The spice extends life. The spice expands consciousness. The spice is vital to space travel.
Re: MKAI Puma/SuperPuma/Cougar
So it looks better now and doesn't fling itself into a tree but you have got the same issue that Jim noticed and I confirmed.
With the Cougar, no bouncey-bouncey, but they sit lower is that correct?
With the Cougar, no bouncey-bouncey, but they sit lower is that correct?
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
_______________________________________________________
- Tranquil
- MAIW Developer
- Posts: 1205
- Joined: 12 Mar 2008, 23:11
- Version: MSFS
- Location: England, Merseyside
Re: MKAI Puma/SuperPuma/Cougar
Yes Steve they do sit lower, but all else works fine and i would be happy to have it like that!
Much thanks
Mark
The spice extends life. The spice expands consciousness. The spice is vital to space travel.
Re: MKAI Puma/SuperPuma/Cougar
After some testing the explanation for the Puma behaviour on long runways is a combination of the extremely high AoA and the dead stop landing.
As explained before on short runways the AoA approach is lower so you don't get the issue.
You would think that for short strips you would have a slower landing speed and therefore a higher AoA, but not for the FS9 AI engine, it is the reverse.
As explained before on short runways the AoA approach is lower so you don't get the issue.
You would think that for short strips you would have a slower landing speed and therefore a higher AoA, but not for the FS9 AI engine, it is the reverse.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- Tranquil
- MAIW Developer
- Posts: 1205
- Joined: 12 Mar 2008, 23:11
- Version: MSFS
- Location: England, Merseyside
Re: MKAI Puma/SuperPuma/Cougar
I have seen this problem with 1 other model, i have a piper pa24 that does the exact same thing, i may look into changing the contact point so see if it gets rid of the problem too!
Much thanks
Mark
Much thanks
Mark
The spice extends life. The spice expands consciousness. The spice is vital to space travel.
Re: MKAI Puma/SuperPuma/Cougar
If the nose is that high of the ground on touchdown I would look for another fde in a similar class.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: MKAI Puma/SuperPuma/Cougar
Hi, does anyone have a paint they are willing/able to share of RAF Puma HC2 ZJ955 in current colour scheme rather than the Black Peter scheme?
Many thanks,
Geoff
Many thanks,
Geoff
Re: MKAI Puma/SuperPuma/Cougar
Hi Geoff,
Here is my current Puma fleet if it helps...
Here is my current Puma fleet if it helps...
- Attachments
-
- RAF Puma HC2.zip
- (2.98 MiB) Downloaded 95 times
Re: MKAI Puma/SuperPuma/Cougar
Hi Rusty1,
That's great, many thanks.
That's great, many thanks.