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Brasilian EMB-145 to FS9
Brasilian EMB-145 to FS9
Being the luddite that I am.... I still use FS9 for a lot of my flightsim stuff, as an experiment I thought I'd see if the FSX/P3D JYAI EMB-145s and KC-390s would convert to FS9 via ModelConverterX.
All sems to have worked and they "fly" well in FS9, the only problem is that the tail white light stays on at all times.
Anyone smarter than me (doesn't really rule out too many people) any idea if it possible to change via ModelConverterX to make it switch off and operate as you would expect ie with engine start/stop.
Many Thanks
Jim
All sems to have worked and they "fly" well in FS9, the only problem is that the tail white light stays on at all times.
Anyone smarter than me (doesn't really rule out too many people) any idea if it possible to change via ModelConverterX to make it switch off and operate as you would expect ie with engine start/stop.
Many Thanks
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: Brasilian EMB-145 to FS9
Most of the lights do not cut across to FS9 as they are not compatible.
Some generic ones you can force across by altering an .ini file but you have to be careful with that.
Now there are two ways to approach such an amendment.
The first and potentially easiest way is to adopt the FS9 way which is to simply add the light to the aircraft.cfg and then delete the attached effect from the converted model. That way the light is controlled by the FS9 type rules.
The second way is that you have to find the light in the Hierarchy Editor.
You then see what the xml code PartInfo name is.
Then you have to use the ModelDef.xml editor. Make sure that you enable edit mode.
Then you have to find the PartInfo name that you noted earlier.
Then what you do is replace the code section with one that you know works.
The simplest code is one that uses the sim to work
This means that the effect will be active when the sims conditions for the strobe light are met. That sounds like what you want.
Once you have changed it then you need to re-compile the model for the amended xml to get picked up.
Hope this helps.
Some generic ones you can force across by altering an .ini file but you have to be careful with that.
Now there are two ways to approach such an amendment.
The first and potentially easiest way is to adopt the FS9 way which is to simply add the light to the aircraft.cfg and then delete the attached effect from the converted model. That way the light is controlled by the FS9 type rules.
The second way is that you have to find the light in the Hierarchy Editor.
You then see what the xml code PartInfo name is.
Then you have to use the ModelDef.xml editor. Make sure that you enable edit mode.
Then you have to find the PartInfo name that you noted earlier.
Then what you do is replace the code section with one that you know works.
The simplest code is one that uses the sim to work
Code: Select all
<code>(A:LIGHT STROBE,bool)</code>
Once you have changed it then you need to re-compile the model for the amended xml to get picked up.
Hope this helps.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- Colonel
- Posts: 2245
- Joined: 06 Mar 2011, 16:48
- Version: FS9
- Location: Belgium
Re: Brasilian EMB-145 to FS9
Good work.
I hope you will win your challenge of converting them to FS9.
And most important I hope John Young will be ok for sharing theses converted version on MAIW forum/Hangar.
Thanks a lot.
Regards
I hope you will win your challenge of converting them to FS9.
And most important I hope John Young will be ok for sharing theses converted version on MAIW forum/Hangar.
Thanks a lot.
Regards
- John Young
- MAIW Developer
- Posts: 4291
- Joined: 12 Jul 2008, 15:15
Re: Brasilian EMB-145 to FS9
Alas, I am not comfortable with other people taking over my design work to produce an inferior (FS9) product and sharing the outcome. Steve asked me for permission to do that a couple of months ago with the KC-390 and I declined. I'm not really in the business of promoting MAIW going backwards. If I had wanted FS9 versions of the aircraft out there, I would have produced them at the start.
Apart from that, I'm not sure what scenery will be used for these aircraft. I am not intending to make an FS9 version of the Embraer Factory and I'm pretty sure Tim will not want to do the same for Anapolis.
Sorry about that.
John
Apart from that, I'm not sure what scenery will be used for these aircraft. I am not intending to make an FS9 version of the Embraer Factory and I'm pretty sure Tim will not want to do the same for Anapolis.
Sorry about that.
John
Re: Brasilian EMB-145 to FS9
John
I'm sorry if I have offended, this was purely an attempt by me to try and increase my knowledge of model building and conversion.
Like I said, I still love meddling with FS9 as I have so much stuff from over the years.
As soon as the KC-390 was announced I'd hoped for a FS9 version, and when your models came out (along with the EMB-145 variants) I thought my prayers had been answered, unfortunately not.. So I thought I'd experiment, purely for my own edification.
I totally respect your comments regards FS9 and going backwards, and you can be assured, that, even if I'd managed to convert your models to a useable state there was no way they'd be released without your say so.
As it is Steve might as well have been speaking in ancient hebrew, there's no way I'd be able to do any of his suggestions... definitely way above my pay grade.
Once again, sorry if I've created any upset, there was no way that was my intention.
Jim
I'm sorry if I have offended, this was purely an attempt by me to try and increase my knowledge of model building and conversion.
Like I said, I still love meddling with FS9 as I have so much stuff from over the years.
As soon as the KC-390 was announced I'd hoped for a FS9 version, and when your models came out (along with the EMB-145 variants) I thought my prayers had been answered, unfortunately not.. So I thought I'd experiment, purely for my own edification.
I totally respect your comments regards FS9 and going backwards, and you can be assured, that, even if I'd managed to convert your models to a useable state there was no way they'd be released without your say so.
As it is Steve might as well have been speaking in ancient hebrew, there's no way I'd be able to do any of his suggestions... definitely way above my pay grade.
Once again, sorry if I've created any upset, there was no way that was my intention.
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- John Young
- MAIW Developer
- Posts: 4291
- Joined: 12 Jul 2008, 15:15
Re: Brasilian EMB-145 to FS9
No problem Tim. I just don't want to be hostage to fortune with FS9.
John
John
Re: Brasilian EMB-145 to FS9
Well putting on my best Jewish accent - the simplest way is to add the position of, in this case, the tail light to the FS9 aircraft.cfg Lights section.
Then you set the light, in the cfg, file to a Beacon (light type 1). Then that light comes on just prior to taxi on engine start, goes off on shutdown.
Now if it is always on then you do need to find that light in the Attached Object Editor and simply remove it. Then you re-compile.
Apologies if I confused you by giving both options. If there are two ways then i try to teach both rather than force you down one path.
You haven't done anything wrong with what you are doing. There is nothing wrong with trying to learn how to use a tool. The only time you would be wrong is if you tried to distribute it to anybody else. I think that everybody here knows by now that we don't do that.
As John said, i asked him if I could try a conversion of the models but he said no so that was the end of it.
Now out of curiosity sake I took a look at the models and I think that it is the EMB-145s with the issue that you talk about.
Looking at it the light, which is a nav light, is attached to an animation that is a LIGHT NAV animation.
So it comes on 15 mins before active, goes off 15 mins after shutdown.
So check that and if those timings match up then that is exactly what John programmed and you have not made an error.
So if your conversion attempt was successful and you want to push your envelope further try altering it to a Beacon as I described earlier. You are now going into the realm of modding rather than just converting.
After all the worst that can happen is that you screw it up and you have to re-convert again.
Then you set the light, in the cfg, file to a Beacon (light type 1). Then that light comes on just prior to taxi on engine start, goes off on shutdown.
Now if it is always on then you do need to find that light in the Attached Object Editor and simply remove it. Then you re-compile.
Apologies if I confused you by giving both options. If there are two ways then i try to teach both rather than force you down one path.
You haven't done anything wrong with what you are doing. There is nothing wrong with trying to learn how to use a tool. The only time you would be wrong is if you tried to distribute it to anybody else. I think that everybody here knows by now that we don't do that.
As John said, i asked him if I could try a conversion of the models but he said no so that was the end of it.
Now out of curiosity sake I took a look at the models and I think that it is the EMB-145s with the issue that you talk about.
Looking at it the light, which is a nav light, is attached to an animation that is a LIGHT NAV animation.
So it comes on 15 mins before active, goes off 15 mins after shutdown.
So check that and if those timings match up then that is exactly what John programmed and you have not made an error.
So if your conversion attempt was successful and you want to push your envelope further try altering it to a Beacon as I described earlier. You are now going into the realm of modding rather than just converting.
After all the worst that can happen is that you screw it up and you have to re-convert again.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: Brasilian EMB-145 to FS9
Jumping in here after reading this and mulling it over for a day or so.
I fully respect John Youngs's wishes in not publicly modding/backporting his models for FS9 and will not be sharing any of my personal use mods.
I will say though, they do convert very easily and are not anymore inferior than any other model. Animations all ported over and the only issue I had was the one discussed above. Added all the lights as normal effects in the cfg which took a few minutes but all is good now. There was a left over strobe(s) that did compile from the original models and had to remove those as they were not realistic in the amount of stobeation (made that word up). I also think Steve is correct about the tail nav light and the 15 minute timing. I had no issue with it and left those intact.
Also a FS9 PSA... there are a handful of FS9 users that are quite vocal about asking for all of the new stuff in the good ole FS2004. If you want your candy in FS9 you will need to learn new tricks to get them there and not depend on others to hand it to you on a silver platter. There are a lot of opportunities that can MCX can do but you will need to take some (meaning hours) time to figure it out.
Greg
I fully respect John Youngs's wishes in not publicly modding/backporting his models for FS9 and will not be sharing any of my personal use mods.
I will say though, they do convert very easily and are not anymore inferior than any other model. Animations all ported over and the only issue I had was the one discussed above. Added all the lights as normal effects in the cfg which took a few minutes but all is good now. There was a left over strobe(s) that did compile from the original models and had to remove those as they were not realistic in the amount of stobeation (made that word up). I also think Steve is correct about the tail nav light and the 15 minute timing. I had no issue with it and left those intact.
Also a FS9 PSA... there are a handful of FS9 users that are quite vocal about asking for all of the new stuff in the good ole FS2004. If you want your candy in FS9 you will need to learn new tricks to get them there and not depend on others to hand it to you on a silver platter. There are a lot of opportunities that can MCX can do but you will need to take some (meaning hours) time to figure it out.
Greg
- John Young
- MAIW Developer
- Posts: 4291
- Joined: 12 Jul 2008, 15:15
Re: Brasilian EMB-145 to FS9
FS9 does not render as well as FSX and P3D and hence any backward conversion will be inherently inferior. Cherry picking the aircraft while omitting the accompanying scenery from the package also deflates the conversion. I agree about the "PSA" point - one of the key reasons for me giving up on FS9 was the constant pressure from some of those users who wanted everything in that format, while contributing nothing themselves.
John
John
Re: Brasilian EMB-145 to FS9
I agree with all that John with one side note as there is a very good SBAN scenery for fs9 that accepted all of these conversions very nicely. Yes there is no Embraer scenery though and that and a few of the others would not make an acceptable 'package' to release.
Continue your path sir and I will be happy to keep playing with the results on my end.
Greg
Continue your path sir and I will be happy to keep playing with the results on my end.
Greg