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AI at Alconbury FSX
- TimC340
- MAIW Developer
- Posts: 1424
- Joined: 07 Mar 2015, 13:18
- Version: P3D
- Location: Hadleigh, Suffolk
- Contact:
Re: AI at Alconbury FSX
I'll have a look at that - a lot of the older airfields were built in AFX, which doesn't have the apron limitation that ADE does. It dovetailed neatly with Instant Scenery, but neither program is compatible with later versions of P3D (or FSX:SE), and ADE has eclipsed both of them. IS was actually really good, as you could run it from within FSX, but that's the price of progress!
If you have the FSX or P3Dv1.4 SDK on your system, you could use AFX (I think you can still get it from Flight 1) to modify the layout, but personally I'd bite the bullet and do it properly in ADE - it will be a more efficient build. Both Woodbridge and Bentwaters could really do with new airfield backgrounds, but it's not possible (AFAIK) to get historical satellite imagery into SBuilder or FSET to create them, and the airfields no longer look as they did back in the day. Alternatively, you could try and replicate Manschy's wonderful grass textures as per his Bruggen and Gutersloh sceneries - but I think there's a lot of labour involved!
If you have the FSX or P3Dv1.4 SDK on your system, you could use AFX (I think you can still get it from Flight 1) to modify the layout, but personally I'd bite the bullet and do it properly in ADE - it will be a more efficient build. Both Woodbridge and Bentwaters could really do with new airfield backgrounds, but it's not possible (AFAIK) to get historical satellite imagery into SBuilder or FSET to create them, and the airfields no longer look as they did back in the day. Alternatively, you could try and replicate Manschy's wonderful grass textures as per his Bruggen and Gutersloh sceneries - but I think there's a lot of labour involved!
- VulcanDriver
- MAIW Staff
- Posts: 4543
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Re: AI at Alconbury FSX
I've reinstalled the AGC twins package as is. The A10s are there but it's the RWAI ones. So I'm leaving well alone now.
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
- TimC340
- MAIW Developer
- Posts: 1424
- Joined: 07 Mar 2015, 13:18
- Version: P3D
- Location: Hadleigh, Suffolk
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Re: AI at Alconbury FSX
You’re using FSX? Unfortunately they don’t work in P3D. Well, they do, but they fly with a fire extinguisher beside them and the intake blanks on!
- VulcanDriver
- MAIW Staff
- Posts: 4543
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Re: AI at Alconbury FSX
Yes FSX. They were converted to FSX
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
- Garysb
- MAIW Developer
- Posts: 2812
- Joined: 11 Aug 2006, 19:33
- Version: FSX
- Location: Scunthorpe, North Lincolnshire, UK
Re: AI at Alconbury FSX
Thats very clever
Anon
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -
Buzz Aldrin (1930 -
- petebramley
- MAIW Developer
- Posts: 1544
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: AI at Alconbury FSX
Pity the F35B can’t pull off that trick
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
- John Young
- MAIW Developer
- Posts: 4326
- Joined: 12 Jul 2008, 15:15
Re: AI at Alconbury FSX
Just taking a breather from MSFS work to check out Alconbury for FSX. I downloaded the package from the MAIW Hangar and installed it. A-10's and TR-1A's all present and correct without the need to alter anything:
As Steve suggested earlier, be absolutely sure, there are no FS9 traffic files present in FSX.
John
As Steve suggested earlier, be absolutely sure, there are no FS9 traffic files present in FSX.
John
Re: AI at Alconbury FSX
Hello everybody,
reading this topic I decided to download the Alconbury scenery. Airport is there but no AI traffic.
I've noticed that Alconbury doesn't appear in the "United Kingdom" folder in the airports list but, all alone, in a folder called " England".
I suppose this could cause the absence of the AI traffic in my FSX.
Can anybody tell me how to fix it?
Thanks a lot Lucame
reading this topic I decided to download the Alconbury scenery. Airport is there but no AI traffic.
I've noticed that Alconbury doesn't appear in the "United Kingdom" folder in the airports list but, all alone, in a folder called " England".
I suppose this could cause the absence of the AI traffic in my FSX.
Can anybody tell me how to fix it?
Thanks a lot Lucame
- John Young
- MAIW Developer
- Posts: 4326
- Joined: 12 Jul 2008, 15:15
Re: AI at Alconbury FSX
You can place Alconbury in any folder you like, so long as you add the scenery to the library using that location. If you want it in your folder called "United Kingdom", just move it there, remembering to set the new path correctly in the library.
Either location can be used to display the traffic, so long as the traffic file is present in scenery\world\scenery and AI is switched on.
The package works "straight out of the box", as I demonstrated yesterday. If the traffic doesn't display, given all the files are in the right place, 99% of the time it's because there is a rogue FS9 traffic file in your FSX installation.
Have you checked for that?
John
Either location can be used to display the traffic, so long as the traffic file is present in scenery\world\scenery and AI is switched on.
The package works "straight out of the box", as I demonstrated yesterday. If the traffic doesn't display, given all the files are in the right place, 99% of the time it's because there is a rogue FS9 traffic file in your FSX installation.
Have you checked for that?
John
Re: AI at Alconbury FSX
Hi John,
and thank you for your reply.
I've checked with AIFP and there should be no FS9 file and around Alconbury the AI traffic looks good.
I' ll check again as soon as possible and I ' ll let you know .
Have a nice day. Lucame
and thank you for your reply.
I've checked with AIFP and there should be no FS9 file and around Alconbury the AI traffic looks good.
I' ll check again as soon as possible and I ' ll let you know .
Have a nice day. Lucame
- TimC340
- MAIW Developer
- Posts: 1424
- Joined: 07 Mar 2015, 13:18
- Version: P3D
- Location: Hadleigh, Suffolk
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Re: AI at Alconbury FSX
The country of any particular airfield is set in the 'Airfield Properties' and has no bearing on anything except a search for a given nation's airfields.
Traffic files can be placed in any active scenery folder anywhere in the sim, not just scenery\world\scenery, and FS9 files can sneak in uninvited very easily - I had exactly that only two days ago, when I found an unwanted FS9 traffic file in the scenery folder of a third-party airfield I'd recently installed. The area over which FS9 traffic files suppress FSX/P3D is huge!
John's screenshots remind me how good Ian's Alconbury is, and how nice it looks in FSX compared to the washed-out experience you get in P3Dv5!
Traffic files can be placed in any active scenery folder anywhere in the sim, not just scenery\world\scenery, and FS9 files can sneak in uninvited very easily - I had exactly that only two days ago, when I found an unwanted FS9 traffic file in the scenery folder of a third-party airfield I'd recently installed. The area over which FS9 traffic files suppress FSX/P3D is huge!
John's screenshots remind me how good Ian's Alconbury is, and how nice it looks in FSX compared to the washed-out experience you get in P3Dv5!
Re: AI at Alconbury FSX
Hi John,
AI traffic in Alconbury fixed: traffic sliders not completely to the right...
Thank you again Lucame
AI traffic in Alconbury fixed: traffic sliders not completely to the right...
Thank you again Lucame
- zsoltfireman
- Lieutenant Colonel
- Posts: 967
- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
Re: AI at Alconbury FSX
I installed the P3Dv4 version
No U-2 and A-10 traffic
Traffic is at 78% and I am not using FS9 traffic
Does anyone have any ideas?
No U-2 and A-10 traffic
Traffic is at 78% and I am not using FS9 traffic
Does anyone have any ideas?
- John Young
- MAIW Developer
- Posts: 4326
- Joined: 12 Jul 2008, 15:15
Re: AI at Alconbury FSX
Have you tried putting your sliders (both of them) completely to the right, as per the previous post?
John
John
Re: AI at Alconbury FSX
Zsoltfireman, are you seeing other AI traffic, at Alconbury or elsewhere?
Jorgen
Jorgen
- zsoltfireman
- Lieutenant Colonel
- Posts: 967
- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
Re: AI at Alconbury FSX
There is no traffic in Alconbury, there is elsewhere!
Re: AI at Alconbury FSX
Good, that means that no FS9 flight plan is lurking in there. That can happen more often than you think, fortunately, if it happens it's easily fixed.
Jorgen
Jorgen
Re: AI at Alconbury FSX
The most common causes of traffic not appearing at one base are:-
1. Sliders not covering the traffic % of the individual flights.
2. Parking spots not big enough to take the traffic in the version of the sim you are using.
3. Aircraft not installed correctly.
I would double check those before looking for more complicated reasons.
1. Sliders not covering the traffic % of the individual flights.
2. Parking spots not big enough to take the traffic in the version of the sim you are using.
3. Aircraft not installed correctly.
I would double check those before looking for more complicated reasons.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- zsoltfireman
- Lieutenant Colonel
- Posts: 967
- Joined: 05 Nov 2008, 05:23
- Version: P3D
- Location: Budapest/Hungary
Re: AI at Alconbury FSX
The 100% traffic slider solved