Military AI Works • IAF Su-30MKi
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IAF Su-30MKi

Posted: 05 Jun 2011, 02:32
by f4nutter
these should be avsim soon, 50 aircraft with very basic flight plan :mrgreen:

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Re: IAF Su-30MKi

Posted: 05 Jun 2011, 04:18
by Jon
Sombody has been busy. Thanks for the paints and plans!

Re: IAF Su-30MKi

Posted: 05 Jun 2011, 08:17
by miljan
Well done.
Why you dont make 120 because they have around that number right now(ordered 272).

Miljan

Re: IAF Su-30MKi

Posted: 06 Jun 2011, 08:16
by sprocky
Nicely done. Since a while I started to sim within India. Welcome addition :mrgreen:

In case you consider some more of those for India: may I ask you to include VAPO (Pune Lohegaon)? I have seen plenty of them there last Tuesday :wink: I also found a link that you might find useful.

Su-30MKI:
- 3rd batch 2002: 10 x Su-30MKI-III (=Su-30MKI)
- 4th batch 2003: 12 x Su-30MKI-III (=Su-30MKI)
- 5th batch 2004: 10 x Su-30MKI-III (=Su-30MKI)

Lohegaon near Pune air base:
- 20th Squadron "Lightnings" (3rd, 4th batch)
- 30th Squadron "Rhinos" (5th batch)

Source: http://www.mars.slupsk.pl/fort/sukhoi/su-30-in.htm

Re: IAF Su-30MKi

Posted: 09 Jun 2011, 13:05
by maverick69
I've realized a quite simple scenery of VIBY using the fantastic MAIW's library with ADE9. I hope you'll enjoy.
This is my first attempt so any feedback is welcomed.
Many thanks go to James84 for his precious help
The libraries utilized are:
Atsugi Object Library
Fence JS
GGSE
JGSE
MAIW ABO
maiw aircraft shelter library
MAIW Cargo
MAIW IDF PART1 scenery objects
MAIW RAF control towers library
MAIW RAF Domestic Buildings Library
MAIW RAF Operational Buildings Library
Osan lib

Re: IAF Su-30MKi

Posted: 09 Jun 2011, 13:07
by maverick69
last file is for the terrain:

Re: IAF Su-30MKi

Posted: 09 Jun 2011, 13:52
by Firebird
Much appreciated, Mav.

Especially the splitting of the objects from the afcad. It makes your scenery very user friendly for those that want to alter the parking codes to their scheme.

Re: IAF Su-30MKi

Posted: 09 Jun 2011, 17:13
by paul day
Really good job on the scenery.Just one question,are the surrounds of the single aircraft parking spots meant to be textured and if so could somebody tell me what it is because everything else is fine and i thought i had the other scenery libraries installed.

Regards Paul Day.

Re: IAF Su-30MKi

Posted: 09 Jun 2011, 19:46
by maverick69
Can you tell me what's the number (in the parking list of AFCAD) of the parking spots which aren't textured, please?

Re: IAF Su-30MKi

Posted: 09 Jun 2011, 20:22
by f4nutter
the parking slots with 3 sided walls etc,54,53,52

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 08:39
by maverick69
This is what I see in my system. There's a small problem with parking 53 (I apologize), which I reworked, but I don't see any problem with parking 52 and 54. Maybe I don't understand the problem (my english is very poor, sorry). If this is the only problem I'll re-upload soon.
Cheers, Maurizio

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 11:57
by paul day
Those are the textures that on my system are blank.Could someone tell me in which pack those textures are to be found please.

Regards Paul Day.

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 16:36
by f4nutter
same as me Paul mine are white also not just 52,53,54 but all the parking spots with the 3 sided walls :?

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 18:15
by maverick69
It's very strange. They are normal apron polygon textured with asphalt. I don't remember I've installed some particular texture. If someone could help, it's very appreciated.:-(

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 18:19
by jimrodger
I'd the same prob, then installed the Atsugi package and it seems to be OK.

Jim

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 19:49
by bismarck
Mine are textured.
How can I open VIBY_ADE9_MC_OBJ.BGL in ADE to see the object? I can open only the AFCAD.

Ciao

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 20:02
by bismarck
bismarck wrote:Mine are textured.
How can I open VIBY_ADE9_MC_OBJ.BGL in ADE to see the object? I can open only the AFCAD.

Ciao
OK ,found by myself.

The object is Osan Lib.bgl 018 and you can find it in Osan or Coningsby package.

Giorgio

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 20:02
by Firebird
Mav has done a brilliant thing to split up the objects from the afcad, but that doesn't mean that you should open up the objects bgl unless you are really careful.

The reason is the same principle as not opening an AFX file in afcad. You will lose the AFX addons. If you open the objects bgl in ADE9, but don't have ALL the libraries added into your ADE9 Library Object Manager then you will lose the objects from the libraries that you do not have if you then save it..

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 20:15
by f4nutter
might explain why mine are F** i mean gone

Re: IAF Su-30MKi

Posted: 10 Jun 2011, 20:28
by Firebird
:lol: Good job that I mentioned it in time then. :wink: