Military AI Works • FSDS Modeling Tutorial Series: Texturing Basics Part 3
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FSDS Modeling Tutorial Series: Texturing Basics Part 3

Posted: 26 Jun 2011, 01:55
by MIKE JG
This video is the third in our series on texturing. This video focuses on applying textures to entire parts as well as multiple parts and joined parts.

This video is approximately 30 minutes long.

https://militaryaiworks.com/academy/fsd ... ics-part-3

Please post any questions or comments you may have about this tutorial in this thread.

Note: To follow along with this video you will need to download the sample texture file "Tutorial.bmp" from the second lesson thread in this series. Place this texture file inside your FS9/Texture folder.

Also it appears that I cut off the last couple minutes of this one by mistake. No new information was presented in the last bit that is missing, it was just me signing off and previewing the next tutorial.

Re: FSDS Modeling Tutorial Series: Texturing Basics Part 3

Posted: 26 Jun 2011, 05:03
by aljude
Hey Mike the "FSDS Texturing Part 3 High Res~50MB" link does not work.....

Re: FSDS Modeling Tutorial Series: Texturing Basics Part 3

Posted: 26 Jun 2011, 08:40
by Garysb
Mike
It ends a bit quick, have you chopped the end off?

Gary

Re: FSDS Modeling Tutorial Series: Texturing Basics Part 3

Posted: 26 Jun 2011, 15:41
by MIKE JG
Yep, cut the last little bit off. Nothing other than me signing off really so you're not missing out on any info. Thanks for spotting that though. I also fixed the link for the high res .RAR file.

Re: FSDS Modeling Tutorial Series: Texturing Basics Part 3

Posted: 30 Oct 2013, 09:37
by TomazDrnovsek
Hi!

I was wondering.. instead of copy/pasting and than deleting parts of the object (like you did for the front part of the box), could we just use cut/paste? Would that work?

Re: FSDS Modeling Tutorial Series: Texturing Basics Part 3

Posted: 30 Oct 2013, 23:51
by MIKE JG
Yes that would work as well.

Personally I don't trust FSDS enough to cut parts very often. I've had the program freeze up enough and lost enough parts over the years that I cut and could not paste before the program crashed.

Just a personal preference on my part.