Military AI Works • Applying Textues in FSDS
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Applying Textues in FSDS

Posted: 31 Oct 2011, 22:22
by aerogator
Hi guys,

With my new set-up (Windows 7 pro 64 bit), I'm having trouble applying textures to objects in FSDS. When I apply them in the usual way, I have to go thru edit and then go thru the whole tree to get to them in FS Textures. They will apply at this point but when I reopen the project, I have to go thru this all over again and I don't think they are being saved as applied to the object so I can't apply the texture map to the object. I never had this problem before and can't figure out how to resolve it.

Any help will be appreciated :)

Re: Applying Textues in FSDS

Posted: 01 Nov 2011, 07:36
by Weescotty
Try setting a manual texture path in the project properties.

Re: Applying Textues in FSDS

Posted: 04 Nov 2011, 15:12
by aerogator
Thx Kev, seems to have done the trick. Probably had that set in my old system but just forgot. :)

Re: Applying Textues in FSDS

Posted: 08 Nov 2011, 15:59
by aerogator
OK here's another question:

I'm still trying to replicate my original set-up and I'm having trouble with getting textures to show up in FS. I save the PSP file as a std bitmap and then I tried converting them with DXTBmp but it converts them to 24-bit and I don't think that's right but I can't remember. Can someone help?

THX :D

Re: Applying Textues in FSDS

Posted: 08 Nov 2011, 16:06
by MIKE JG
File/Save as/Extended Bitmap/DXT3 should do the trick

Re: Applying Textues in FSDS

Posted: 08 Nov 2011, 16:19
by aerogator
THX :D