Military AI Works • How make AI HTAI C-130 smoke?
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How make AI HTAI C-130 smoke?

Posted: 15 Feb 2012, 13:22
by EDDT-Sebi
Hello, How know it? I want all HTAI C-130 Lookheed for engine smoke..?
wrong or right?
[SMOKESYSTEM]
smoke.0= -5.0, -33.8, 4.0, fx_smoke_r
smoke.1= -5.0, -16.8, 4.0, fx_smoke_r
smoke.2= -5.0, 16.8, 4.0, fx_smoke_r
smoke.3= -5.0, 33.8, 4.0, fx_smoke_r

Sebi

Re: How make AI HTAI C-130 smoke?

Posted: 15 Feb 2012, 13:37
by Firebird
For AI the [SMOKESYSTEM] section is ignored.

You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2

where x= the next number for lights.

I hope this helps.

Re: How make AI HTAI C-130 smoke?

Posted: 15 Feb 2012, 14:39
by EDDT-Sebi
Firebird wrote:For AI the [SMOKESYSTEM] section is ignored.

You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2

where x= the next number for lights.

I hope this helps.
Thanks much...!

Sebastian