Military AI Works • RAF Upper Heyford - progress
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RAF Upper Heyford - progress

Posted: 27 Oct 2012, 19:07
by Stewart Pearson
Just some screenshots showing where I've got to with EGUA.

1. Dusk

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2. Alert Facillity

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3. Daylight

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4. Visiting Aircraft Apron

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5. Married Quarters

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6. Main Hangers

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7. Sparkvaark City.

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Hope you like....................still a fair bit to do, but shouldn't be long........................long enough for the painting and flightplanning to be completed!! (hint) :smt005

Re: RAF Upper Heyford - progress

Posted: 27 Oct 2012, 19:22
by gvbeek
Very impressive.
Thanks Stew for another good looking airbase.

Re: RAF Upper Heyford - progress

Posted: 27 Oct 2012, 22:34
by aljude
Great stuff Stew :D

Re: RAF Upper Heyford - progress

Posted: 27 Oct 2012, 22:50
by Bora
Very nice indeed !!

:D

Re: RAF Upper Heyford - progress

Posted: 28 Oct 2012, 00:36
by delbydoo
Very nice indeed mate - even managed to get what looks like the PX in there; did a few trips to UH with the cadets as it was only half an hour down the road from Halton....

Re: RAF Upper Heyford - progress

Posted: 28 Oct 2012, 09:00
by DaleRFU
looking good Stew

Re: RAF Upper Heyford - progress

Posted: 28 Oct 2012, 09:19
by Stewart Pearson
DaleRFU wrote:looking good Stew
Thanks and guys should know that all the hard work of the ADE was done by you!!

So big thanks to Dale

Re: RAF Upper Heyford - progress

Posted: 30 Oct 2012, 06:24
by Chrisb
Stew,

What parking codes are you using in the ADE please?

Chris

Re: RAF Upper Heyford - progress

Posted: 30 Oct 2012, 06:57
by John Young
Wow, that's really good work Stew. A home for the F-111E's and Ravens. I'm so pleased, particualrly as you seemed to have fixed the FDE for those people with a bounce. That's made my day.

John

Re: RAF Upper Heyford - progress

Posted: 30 Oct 2012, 10:04
by Stewart Pearson
Chrisb wrote:Stew,

What parking codes are you using in the ADE please?

Chris
Hi mate,

Here you go

55FS
77FS
79FS
42ES

Re: RAF Upper Heyford - progress

Posted: 30 Oct 2012, 11:31
by Stewart Pearson
delbydoo wrote:Very nice indeed mate - even managed to get what looks like the PX in there; did a few trips to UH with the cadets as it was only half an hour down the road from Halton....
Well if I have mate, that's more accident than design. :smt005

Re: RAF Upper Heyford - progress

Posted: 30 Oct 2012, 11:46
by delbydoo
Photo 5 - the brown building with white top, between the MQ's and main camp

Re: RAF Upper Heyford - progress

Posted: 30 Oct 2012, 12:14
by Stewart Pearson
delbydoo wrote:Photo 5 - the brown building with white top, between the MQ's and main camp
LOL - That's Waitrose!!! Well the map said shop (shop, px same difference) and it's one that was available - the building to the left is a bank and to the right is a pub.

Okay the pub was my idea :twisted:

Re: RAF Upper Heyford - progress

Posted: 30 Oct 2012, 12:47
by delbydoo
Stewart Pearson wrote:
delbydoo wrote:Photo 5 - the brown building with white top, between the MQ's and main camp
LOL - That's Waitrose!!! Well the map said shop (shop, px same difference) and it's one that was available - the building to the left is a bank and to the right is a pub.

Okay the pub was my idea :twisted:
Waitrose....PX......Spar.....NAAFI...way of the world now. Like the pub idea though. There was a large bowling alley if I remember, but I like the pub idea better :grin:

Re: RAF Upper Heyford - progress

Posted: 30 Oct 2012, 16:43
by Chrisb
Thanks for the parking data Stew.

Chris

Re: RAF Upper Heyford - progress

Posted: 31 Oct 2012, 06:17
by timbob1
Ah So that's where you are Stewart, very nice mate.

Re: RAF Upper Heyford - progress

Posted: 01 Nov 2012, 13:28
by jimrodger
Looks great and looking very much to adding it to the retro world.
Now, you've done voice packs and sceneries, when are you starting on aircraft design or repaints with all your spare time....

I just hope you're not wasting time on the real world and concentrate on getting this out to our virtual world.

All the best

Jim

Re: RAF Upper Heyford - progress

Posted: 01 Nov 2012, 18:36
by Stewart Pearson
Scenery now released - see http://www.militaryaiworks.com/newforum ... 47&t=12293

Thread closed.