Military AI Works • Does anyone know
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Does anyone know

Posted: 19 Feb 2013, 16:27
by brianf51
Why this is happening.

Image

All animations are failing to work outside of the main LOD model

Re: Does anyone know

Posted: 19 Feb 2013, 18:24
by Firebird
Brian, is it that the animation is failing, or is it that the gear and doors are not modelled in that LOD?

I know it maybe a stupid question but that when solving a problem you have to eliminate things, and if you hadn't of said anything I would have thought that was the problem purely from the two pics.

In years of testing I have found similar things with early test models and that is if the parts are not textured then in certain conditions and from certain angles parts are not visible. Could untextured parts be a possibility? A way of testing that should be to rotate all around the aircraft from the same distance. I don't recall a situation where parts were invisible for 360 degs.

Re: Does anyone know

Posted: 19 Feb 2013, 20:32
by brianf51
Hi Steve, yes I've used the same animation sequences for the gear as in the highest LOD model. Hard to see because of the distance but I don't think any on the animations are working

Re: Does anyone know

Posted: 20 Feb 2013, 09:27
by brianf51
Sorted : Simple first AI model error...

FSDS complains that there is a part name clash if the animated parts in two or more LOD models have exactly the same name so to remove that error I renamed the LOD parts accordingly ie. l_aileron_percent_key in the second model became l_aileron_percent_key.2 and in the third became l_aileron_percent_key.3 etc. This removed the FSDS errors AND the animation function. Guess I won't do that again.

Thanks Steve your post made me look around and try the only difference as being the cause.

Re: Does anyone know

Posted: 20 Feb 2013, 10:04
by Firebird
No problem.