RAF Javelin FS9 and FSX
Posted: 24 Oct 2014, 08:47
I’ve resisted it long enough, but I thought I would have a go at a Javelin. It’s not an aircraft I particularly like and that’s really only due to one fairly trivial reason – the roundel on the nose. It just unbalances the look of the aircraft. I would have liked it more I think if it was on the air intake, like a Phantom. However, 222 people have voted for it as the most wanted military AI aircraft on the Owl’s Nest poll, so others clearly like it.
I’ve concentrated on the FAW.Mk9 and FAW.Mk9R (with the in-flight refuelling probe). I’ve made 7 individually numbered 7-LOD aircraft of 33 Sqn with a choice of 4 load-outs. I’ve also included the Boscombe Down Test Pilots’ aircraft in red and white that was the last flying Javelin. It’s now in the museum at Duxford.
The Javelins will be available in two separate packages – one for FS9 and another in FSX native code. All the work is done, bar the documentation and zip assembly.
Here are the base models:
Apart from the poll, the other reason for making the Javelin is the recently published scenery by Brian Clarke and Daryl Payne of RAF Middleton St George (bc_ENGV.zip at Avsim). This utilises my AI Hunters with a repaint of 92 Sqn aircraft including the Blue Diamonds aerobatic team. However in 1960, 33 Sqn Javelins also co-existed there. Conveniently, Brian had left a vacant apron with parking for 7 aircraft. That looked like an opportunity and so, with his permission, I have amended the AFCAD file to accommodate the Javelins and produced a supplementary traffic file.
The Middleton St George scenery was made for FS9, but it is usable in FSX. However, users will encounter 2 problems after the task of finding and installing the required 23 third party object libraries. The first is that the trees will have a transparency problem and the second is the frame rate. In FS9, I can get around 45 fps at EGNV with the Hunter and Javelin AI at maximum quality settings. In FSX that drops to around 20. That will be OK on a high end PC or on a lower spec machine with quality settings turned down. I will include an FSX-formatted AFCAD and flight plans for anyone who wants to try it with the FSX Javelins and Hunters.
I’ll write the manual next but before I complete the project, I’d just like to ask if anyone has a specific interest in any of the other Javelin squadrons. Earlier Mk numbers had different styles of tail pipe, but I can accommodate that if necessary, so long as that’s with one load-out. I’ll include a paint kit in the zip, but I’d be happy to paint 10 individual aircraft of another squadron if there is a need. I have the Warpaint book with example schemes and serial numbers.
John
I’ve concentrated on the FAW.Mk9 and FAW.Mk9R (with the in-flight refuelling probe). I’ve made 7 individually numbered 7-LOD aircraft of 33 Sqn with a choice of 4 load-outs. I’ve also included the Boscombe Down Test Pilots’ aircraft in red and white that was the last flying Javelin. It’s now in the museum at Duxford.
The Javelins will be available in two separate packages – one for FS9 and another in FSX native code. All the work is done, bar the documentation and zip assembly.
Here are the base models:
Apart from the poll, the other reason for making the Javelin is the recently published scenery by Brian Clarke and Daryl Payne of RAF Middleton St George (bc_ENGV.zip at Avsim). This utilises my AI Hunters with a repaint of 92 Sqn aircraft including the Blue Diamonds aerobatic team. However in 1960, 33 Sqn Javelins also co-existed there. Conveniently, Brian had left a vacant apron with parking for 7 aircraft. That looked like an opportunity and so, with his permission, I have amended the AFCAD file to accommodate the Javelins and produced a supplementary traffic file.
The Middleton St George scenery was made for FS9, but it is usable in FSX. However, users will encounter 2 problems after the task of finding and installing the required 23 third party object libraries. The first is that the trees will have a transparency problem and the second is the frame rate. In FS9, I can get around 45 fps at EGNV with the Hunter and Javelin AI at maximum quality settings. In FSX that drops to around 20. That will be OK on a high end PC or on a lower spec machine with quality settings turned down. I will include an FSX-formatted AFCAD and flight plans for anyone who wants to try it with the FSX Javelins and Hunters.
I’ll write the manual next but before I complete the project, I’d just like to ask if anyone has a specific interest in any of the other Javelin squadrons. Earlier Mk numbers had different styles of tail pipe, but I can accommodate that if necessary, so long as that’s with one load-out. I’ll include a paint kit in the zip, but I’d be happy to paint 10 individual aircraft of another squadron if there is a need. I have the Warpaint book with example schemes and serial numbers.
John