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New NAS Lemoore
- Victory103
- Colonel
- Posts: 4002
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
New NAS Lemoore
Revamped NLC using several known developers textures/models but optimized for FSX and NOT initially set up for AI. In it's current config it will allow the MAIW Lemoore package AI to park, but several have reported broken taxi links that will only have the NBAI Hornets land and disappear. A fix is in work with correct parking codes. Several cool options allow for different LOD's and night FCLP (carrier landing practice) for the player, AI will not care!
http://uchisworld.wordpress.com/2014/12 ... x-scenery/
http://uchisworld.wordpress.com/2014/12 ... x-scenery/
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: New NAS Lemoore
Hi Chris,Victory103 wrote:Revamped NLC using several known developers textures/models but optimized for FSX and NOT initially set up for AI. In it's current config it will allow the MAIW Lemoore package AI to park, but several have reported broken taxi links that will only have the NBAI Hornets land and disappear. A fix is in work with correct parking codes. Several cool options allow for different LOD's and night FCLP (carrier landing practice) for the player, AI will not care!
http://uchisworld.wordpress.com/2014/12 ... x-scenery/
Who is linking up all the parking spots to the taxiway network? I tried with ADE but since ADE doesn't recognize all the AFX placed objects, I lost most of the great scenery and had to re-install the AFX files with no apron links.
Hopefully somebody with AFX has taken on that tedious and time consuming job.
Do you know how well overlay AFX files work? If this was FS9 I would use AFCAD2 to create an invisible overlay AFCAD for one of the carrier landing practice areas and have some of my NBAI F-18's with wet AI FDE's flying some practice carrier landings.
Re: New NAS Lemoore
ADE will recognise them, Mike. You just have to add the libraries to ADEs database to enable it to save the scenery placements.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: New NAS Lemoore
Thanks Steve,Firebird wrote:ADE will recognise them, Mike. You just have to add the libraries to ADEs database to enable it to save the scenery placements.
With one exception it wasn't obvious which bgl files were libraries and which were scenery files, so I used Instant Scenery 2 in attempt to identify the libraries and then added and saved those that ADE also recognized as libraries. The good news is that I now have a lot more of the scenery showing using my ADE bgl, but the bad news is I still don't have any of the hangars, the tower and some other stuff showing.
It appears that the best if not only way to modify this AFX file and not lose any of the scenery is with AFX, so I will wait for someone else to connect up all the parking spaces to the taxiway network.
- Victory103
- Colonel
- Posts: 4002
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: New NAS Lemoore
I was going to do what Steve suggested as well but I don't want to lose the scenery or mess anything up using the latest ADE version. I was under the impression based on some SOH talks "Uchi" was going to have someone look at linking them all. One would still need to have the parking codes. No squadron patches on the hangars, so one would need to be updated on which squadron is parked where.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: New NAS Lemoore
Chris,Victory103 wrote:I was going to do what Steve suggested as well but I don't want to lose the scenery or mess anything up using the latest ADE version. I was under the impression based on some SOH talks "Uchi" was going to have someone look at linking them all. One would still need to have the parking codes. No squadron patches on the hangars, so one would need to be updated on which squadron is parked where.
Uichi apparently doesn't know too much about AI and hasn't yet accepted my word on parking spaces having to be connected to the taxiway network in order for AI to taxi out to takeoff or taxi back in to park after landing. One of his buddies seems to have misled him into thinking that the MAIW AI traffic was working fine as is. My guess is that his buddy observed an F-18 landing and assumed that all was working fine.
Steve's suggestion was right on and was the first thing I had tried, but the nomenclature used on the bel files in the scenery folder is not clear as to which are libraries and which are not. I tried to sort them out, add and save the library ones in ADE, but still lost most if not all the main buildings.
I'm still pretty much a neophyte with ADE, so it is very possible that screwed something up myself.
Re: New NAS Lemoore
With ADE there is a feature which will list all the objects used by a scenery/afcad.
This is very useful as it will tell you how many libs are missing, as unknown, as well as the known ones that are used.
The unknown objects will have their GUIDs listed which means that you can either search all the libs you have yourself, which can be very time consuming or ask for help from the community here.
I have done this several times and so far I have got lucky everytime.
Note if you have several objects from the same lib then the prefix of their GUIDs will, normally, all be the same and that prefix is all you need to ask about.
Hopefully that makes sense.
This is very useful as it will tell you how many libs are missing, as unknown, as well as the known ones that are used.
The unknown objects will have their GUIDs listed which means that you can either search all the libs you have yourself, which can be very time consuming or ask for help from the community here.
I have done this several times and so far I have got lucky everytime.
Note if you have several objects from the same lib then the prefix of their GUIDs will, normally, all be the same and that prefix is all you need to ask about.
Hopefully that makes sense.
Steve
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Quid Si Coelum Ruat
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_______________________________________________________
Quid Si Coelum Ruat
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- Second Lieutenant
- Posts: 10
- Joined: 27 Mar 2012, 03:08
- Version: FSX
Re: New NAS Lemoore
Latest info for those that might be interested
http://www.sim-outhouse.com/sohforums/s ... ery!/page3
http://www.sim-outhouse.com/sohforums/s ... ery!/page3
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- Second Lieutenant
- Posts: 10
- Joined: 27 Mar 2012, 03:08
- Version: FSX
Re: New NAS Lemoore
KNLC v1.02 available
Changelog
- Updated squadron parking designators to current assignments. Left a couple of rows as VA-195 for old times sake.
- Connected squadron parking spaces to taxiways.
- Disabled a couple of Bravo taxi segments that went thru the line shack area
Here is the link: http://1drv.ms/1D0TwTV
LINK UPDATED TO RESOLVE BLACK TEXTURE ISSUE. PLEASE RE-DOWNLOAD IF YOU ARE SEEING BLACK TEXTURES ON SOME OF THE OBJECTS.
Link to the missing EFFECTS folder (and a new kneeboard showing squadron assigments on parking diagrams): http://1drv.ms/1A27jbL
This is likely the only intermediate update before the big one with new hangars and P3D compatibility.
Enjoy! You know how to get hold of me with any questions, comments, or corrections!
Changelog
- Updated squadron parking designators to current assignments. Left a couple of rows as VA-195 for old times sake.
- Connected squadron parking spaces to taxiways.
- Disabled a couple of Bravo taxi segments that went thru the line shack area
Here is the link: http://1drv.ms/1D0TwTV
LINK UPDATED TO RESOLVE BLACK TEXTURE ISSUE. PLEASE RE-DOWNLOAD IF YOU ARE SEEING BLACK TEXTURES ON SOME OF THE OBJECTS.
Link to the missing EFFECTS folder (and a new kneeboard showing squadron assigments on parking diagrams): http://1drv.ms/1A27jbL
This is likely the only intermediate update before the big one with new hangars and P3D compatibility.
Enjoy! You know how to get hold of me with any questions, comments, or corrections!
Last edited by henrystreet on 28 Dec 2014, 12:33, edited 2 times in total.
Re: New NAS Lemoore
Thanks Henry,henrystreet wrote:KNLC v1.02 available
Changelog
- Updated squadron parking designators to current assignments. Left a couple of rows as VA-195 for old times sake.
- Connected squadron parking spaces to taxiways.
- Disabled a couple of Bravo taxi segments that went thru the line shack area
Here is the link: http://1drv.ms/1xqqgaa
This is likely the only intermediate update before the big one with new hangars and P3D compatibility.
Enjoy! You know how to get hold of me with any questions, comments, or corrections!
Awesome!!!!
Version 1.02 works fine with the MAIW NBAI F-18 traffic files and the addition of some MAIW NBAI F-18 traffic in and out of KNLC really enhances your already outstanding scenery.
There are still a few minor issues with push backs and some of the taxi routes that the MAIW NBAI F-18's take to and from the runways, but they should be relatively easy to fix.
- Victory103
- Colonel
- Posts: 4002
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: New NAS Lemoore
Great shots Mike, got the news on 1.02, will test tonight.
henrystreet, BIG thanks from a MAIW supporter for going back in to get the AI to work!
henrystreet, BIG thanks from a MAIW supporter for going back in to get the AI to work!
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
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- Second Lieutenant
- Posts: 10
- Joined: 27 Mar 2012, 03:08
- Version: FSX
Re: New NAS Lemoore
Appreciate all the feedback and knowledge acquisition! Please don't hesitate to keep filling the bucket.Victory103 wrote:Great shots Mike, got the news on 1.02, will test tonight.
henrystreet, BIG thanks from a MAIW supporter for going back in to get the AI to work!
Re: New NAS Lemoore
I've now got Henry's NAS Scenery working in P3D v2.4 after resetting all the draw flags for the partially invisible taxiways and apron links with ADE 1.65.
The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters.
Unfortunately P3D, like FSX, includes the mandatory AI push backs even when the shortest route to the runway is straight out of the parking spot. There is a workaround to overcome this, but it requires adding a properly placed node at every parking spot and NAS Lemoore has a very large number of parking spots. Oh well, nobody ever said it was going to be easy.
The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters.
Unfortunately P3D, like FSX, includes the mandatory AI push backs even when the shortest route to the runway is straight out of the parking spot. There is a workaround to overcome this, but it requires adding a properly placed node at every parking spot and NAS Lemoore has a very large number of parking spots. Oh well, nobody ever said it was going to be easy.
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- Second Lieutenant
- Posts: 10
- Joined: 27 Mar 2012, 03:08
- Version: FSX
Re: New NAS Lemoore
Mike, there is also a P3D compatibility issue with the custom runway lighting. This will addressed in the next release.mikewmac wrote:I've now got Henry's NAS Scenery working in P3D v2.4 after resetting all the draw flags for the partially invisible taxiways and apron links with ADE 1.65.
The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters.
Unfortunately P3D, like FSX, includes the mandatory AI push backs even when the shortest route to the runway is straight out of the parking spot. There is a workaround to overcome this, but it requires adding a properly placed node at every parking spot and NAS Lemoore has a very large number of parking spots. Oh well, nobody ever said it was going to be easy.
Thanks again.
Re: New NAS Lemoore
Hi Henry,henrystreet wrote:Mike, there is also a P3D compatibility issue with the custom runway lighting. This will addressed in the next release.mikewmac wrote:I've now got Henry's NAS Scenery working in P3D v2.4 after resetting all the draw flags for the partially invisible taxiways and apron links with ADE 1.65.
The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters.
Unfortunately P3D, like FSX, includes the mandatory AI push backs even when the shortest route to the runway is straight out of the parking spot. There is a workaround to overcome this, but it requires adding a properly placed node at every parking spot and NAS Lemoore has a very large number of parking spots. Oh well, nobody ever said it was going to be easy.
Thanks again.
I just noticed the absence of that lighting in P3D at night yesterday, but haven't had time yet to pursue.
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- Second Lieutenant
- Posts: 10
- Joined: 27 Mar 2012, 03:08
- Version: FSX
Re: New NAS Lemoore
P3D does not support BGL based light effects. In the next version, they will be replaced with normal light effects.mikewmac wrote: Hi Henry,
I just noticed the absence of that lighting in P3D at night yesterday, but haven't had time yet to pursue.
Re: New NAS Lemoore
Thanks Henry,henrystreet wrote:P3D does not support BGL based light effects. In the next version, they will be replaced with normal light effects.mikewmac wrote: Hi Henry,
I just noticed the absence of that lighting in P3D at night yesterday, but haven't had time yet to pursue.
I'll wait for the next version for those then.
- Victory103
- Colonel
- Posts: 4002
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: New NAS Lemoore
Finally got time to test the 1.02 version. Parking looked great, just a weird rwy 32R anomaly, some AI would take off while others seem to "line up and wait", only to never depart until timed out. I was also testing the latest AIController program, maybe this was interfering.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: New NAS Lemoore
Chris,Victory103 wrote:Finally got time to test the 1.02 version. Parking looked great, just a weird rwy 32R anomaly, some AI would take off while others seem to "line up and wait", only to never depart until timed out. I was also testing the latest AIController program, maybe this was interfering.
I don't think it is the AIController program causing the runway stalls since I've seen the same issue without it, but haven't taken the time to investigate the cause yet.
PS: Do you find the AIController program useful and if so what are you using it for?