Please consider helping us pay for the server hosting that keeps this website, the forums and the download hangar running. Use the PayPal link at the bottom of this page.

New NAS Lemoore

All things Military AI that don't fit anywhere else.
User avatar
Victory103
Colonel
Colonel
Posts: 4002
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

New NAS Lemoore

Post by Victory103 »

Revamped NLC using several known developers textures/models but optimized for FSX and NOT initially set up for AI. In it's current config it will allow the MAIW Lemoore package AI to park, but several have reported broken taxi links that will only have the NBAI Hornets land and disappear. A fix is in work with correct parking codes. Several cool options allow for different LOD's and night FCLP (carrier landing practice) for the player, AI will not care!

http://uchisworld.wordpress.com/2014/12 ... x-scenery/
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
mikewmac
MAIW Veteran
MAIW Veteran
Posts: 1787
Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont

Re: New NAS Lemoore

Post by mikewmac »

Victory103 wrote:Revamped NLC using several known developers textures/models but optimized for FSX and NOT initially set up for AI. In it's current config it will allow the MAIW Lemoore package AI to park, but several have reported broken taxi links that will only have the NBAI Hornets land and disappear. A fix is in work with correct parking codes. Several cool options allow for different LOD's and night FCLP (carrier landing practice) for the player, AI will not care!

http://uchisworld.wordpress.com/2014/12 ... x-scenery/
Hi Chris,

Who is linking up all the parking spots to the taxiway network? I tried with ADE but since ADE doesn't recognize all the AFX placed objects, I lost most of the great scenery and had to re-install the AFX files with no apron links. :(

Hopefully somebody with AFX has taken on that tedious and time consuming job. :lol:

Do you know how well overlay AFX files work? If this was FS9 I would use AFCAD2 to create an invisible overlay AFCAD for one of the carrier landing practice areas and have some of my NBAI F-18's with wet AI FDE's flying some practice carrier landings. :shock: :wink:
    Mike M.
    User avatar
    Firebird
    MAIW Admin
    MAIW Admin
    Posts: 12269
    Joined: 11 Aug 2006, 21:04
    Version: FS9
    Location: EGLL

    Re: New NAS Lemoore

    Post by Firebird »

    ADE will recognise them, Mike. You just have to add the libraries to ADEs database to enable it to save the scenery placements.
    Steve
    _______________________________________________________
    Image
    Quid Si Coelum Ruat
    _______________________________________________________
    mikewmac
    MAIW Veteran
    MAIW Veteran
    Posts: 1787
    Joined: 12 Aug 2006, 10:06
    Version: P3D
    Location: KBTV - Vermont

    Re: New NAS Lemoore

    Post by mikewmac »

    Firebird wrote:ADE will recognise them, Mike. You just have to add the libraries to ADEs database to enable it to save the scenery placements.
    Thanks Steve,

    With one exception it wasn't obvious which bgl files were libraries and which were scenery files, so I used Instant Scenery 2 in attempt to identify the libraries and then added and saved those that ADE also recognized as libraries. The good news is that I now have a lot more of the scenery showing using my ADE bgl, but the bad news is I still don't have any of the hangars, the tower and some other stuff showing. :(

    It appears that the best if not only way to modify this AFX file and not lose any of the scenery is with AFX, so I will wait for someone else to connect up all the parking spaces to the taxiway network. :wink:
      Mike M.
      User avatar
      Victory103
      Colonel
      Colonel
      Posts: 4002
      Joined: 13 Aug 2007, 03:35
      Version: P3D
      Location: KPHX

      Re: New NAS Lemoore

      Post by Victory103 »

      I was going to do what Steve suggested as well but I don't want to lose the scenery or mess anything up using the latest ADE version. I was under the impression based on some SOH talks "Uchi" was going to have someone look at linking them all. One would still need to have the parking codes. No squadron patches on the hangars, so one would need to be updated on which squadron is parked where.
      DUSTOFF
      ARMY PROPS
      NAVY SAR

      -Chris
      mikewmac
      MAIW Veteran
      MAIW Veteran
      Posts: 1787
      Joined: 12 Aug 2006, 10:06
      Version: P3D
      Location: KBTV - Vermont

      Re: New NAS Lemoore

      Post by mikewmac »

      Victory103 wrote:I was going to do what Steve suggested as well but I don't want to lose the scenery or mess anything up using the latest ADE version. I was under the impression based on some SOH talks "Uchi" was going to have someone look at linking them all. One would still need to have the parking codes. No squadron patches on the hangars, so one would need to be updated on which squadron is parked where.
      Chris,

      Uichi apparently doesn't know too much about AI and hasn't yet accepted my word on parking spaces having to be connected to the taxiway network in order for AI to taxi out to takeoff or taxi back in to park after landing. One of his buddies seems to have misled him into thinking that the MAIW AI traffic was working fine as is. My guess is that his buddy observed an F-18 landing and assumed that all was working fine. :(

      Steve's suggestion was right on and was the first thing I had tried, but the nomenclature used on the bel files in the scenery folder is not clear as to which are libraries and which are not. I tried to sort them out, add and save the library ones in ADE, but still lost most if not all the main buildings. :(

      I'm still pretty much a neophyte with ADE, so it is very possible that screwed something up myself. :lol:
        Mike M.
        User avatar
        campbeme
        MAIW Staff
        MAIW Staff
        Posts: 3293
        Joined: 24 Jun 2007, 11:58
        Version: FSX

        Re: New NAS Lemoore

        Post by campbeme »

        Lemoore, now that's a great memory I have from here :wink:
        Mark
        User avatar
        Firebird
        MAIW Admin
        MAIW Admin
        Posts: 12269
        Joined: 11 Aug 2006, 21:04
        Version: FS9
        Location: EGLL

        Re: New NAS Lemoore

        Post by Firebird »

        With ADE there is a feature which will list all the objects used by a scenery/afcad.

        This is very useful as it will tell you how many libs are missing, as unknown, as well as the known ones that are used.
        The unknown objects will have their GUIDs listed which means that you can either search all the libs you have yourself, which can be very time consuming or ask for help from the community here.
        I have done this several times and so far I have got lucky everytime.

        Note if you have several objects from the same lib then the prefix of their GUIDs will, normally, all be the same and that prefix is all you need to ask about.

        Hopefully that makes sense.
        Steve
        _______________________________________________________
        Image
        Quid Si Coelum Ruat
        _______________________________________________________
        henrystreet
        Second Lieutenant
        Second Lieutenant
        Posts: 10
        Joined: 27 Mar 2012, 03:08
        Version: FSX

        Re: New NAS Lemoore

        Post by henrystreet »

        Latest info for those that might be interested

        http://www.sim-outhouse.com/sohforums/s ... ery!/page3
        henrystreet
        Second Lieutenant
        Second Lieutenant
        Posts: 10
        Joined: 27 Mar 2012, 03:08
        Version: FSX

        Re: New NAS Lemoore

        Post by henrystreet »

        KNLC v1.02 available

        Changelog
        - Updated squadron parking designators to current assignments. Left a couple of rows as VA-195 for old times sake.
        - Connected squadron parking spaces to taxiways.
        - Disabled a couple of Bravo taxi segments that went thru the line shack area

        Here is the link: http://1drv.ms/1D0TwTV

        LINK UPDATED TO RESOLVE BLACK TEXTURE ISSUE. PLEASE RE-DOWNLOAD IF YOU ARE SEEING BLACK TEXTURES ON SOME OF THE OBJECTS.

        Link to the missing EFFECTS folder (and a new kneeboard showing squadron assigments on parking diagrams): http://1drv.ms/1A27jbL

        This is likely the only intermediate update before the big one with new hangars and P3D compatibility.

        Enjoy! You know how to get hold of me with any questions, comments, or corrections!
        Last edited by henrystreet on 28 Dec 2014, 12:33, edited 2 times in total.
        mikewmac
        MAIW Veteran
        MAIW Veteran
        Posts: 1787
        Joined: 12 Aug 2006, 10:06
        Version: P3D
        Location: KBTV - Vermont

        Re: New NAS Lemoore

        Post by mikewmac »

        henrystreet wrote:KNLC v1.02 available

        Changelog
        - Updated squadron parking designators to current assignments. Left a couple of rows as VA-195 for old times sake.
        - Connected squadron parking spaces to taxiways.
        - Disabled a couple of Bravo taxi segments that went thru the line shack area

        Here is the link: http://1drv.ms/1xqqgaa

        This is likely the only intermediate update before the big one with new hangars and P3D compatibility.

        Enjoy! You know how to get hold of me with any questions, comments, or corrections!
        Thanks Henry,

        Awesome!!!!

        Version 1.02 works fine with the MAIW NBAI F-18 traffic files and the addition of some MAIW NBAI F-18 traffic in and out of KNLC really enhances your already outstanding scenery.

        There are still a few minor issues with push backs and some of the taxi routes that the MAIW NBAI F-18's take to and from the runways, but they should be relatively easy to fix.

        Image

        Image

        Image

        Image

        Image
          Mike M.
          User avatar
          Victory103
          Colonel
          Colonel
          Posts: 4002
          Joined: 13 Aug 2007, 03:35
          Version: P3D
          Location: KPHX

          Re: New NAS Lemoore

          Post by Victory103 »

          Great shots Mike, got the news on 1.02, will test tonight.

          henrystreet, BIG thanks from a MAIW supporter for going back in to get the AI to work!
          DUSTOFF
          ARMY PROPS
          NAVY SAR

          -Chris
          henrystreet
          Second Lieutenant
          Second Lieutenant
          Posts: 10
          Joined: 27 Mar 2012, 03:08
          Version: FSX

          Re: New NAS Lemoore

          Post by henrystreet »

          Victory103 wrote:Great shots Mike, got the news on 1.02, will test tonight.

          henrystreet, BIG thanks from a MAIW supporter for going back in to get the AI to work!
          Appreciate all the feedback and knowledge acquisition! Please don't hesitate to keep filling the bucket.
          mikewmac
          MAIW Veteran
          MAIW Veteran
          Posts: 1787
          Joined: 12 Aug 2006, 10:06
          Version: P3D
          Location: KBTV - Vermont

          Re: New NAS Lemoore

          Post by mikewmac »

          I've now got Henry's NAS Scenery working in P3D v2.4 after resetting all the draw flags for the partially invisible taxiways and apron links with ADE 1.65. :D

          The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters. :(

          Unfortunately P3D, like FSX, includes the mandatory AI push backs even when the shortest route to the runway is straight out of the parking spot. There is a workaround to overcome this, but it requires adding a properly placed node at every parking spot and NAS Lemoore has a very large number of parking spots. Oh well, nobody ever said it was going to be easy. :lol:
            Mike M.
            henrystreet
            Second Lieutenant
            Second Lieutenant
            Posts: 10
            Joined: 27 Mar 2012, 03:08
            Version: FSX

            Re: New NAS Lemoore

            Post by henrystreet »

            mikewmac wrote:I've now got Henry's NAS Scenery working in P3D v2.4 after resetting all the draw flags for the partially invisible taxiways and apron links with ADE 1.65. :D

            The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters. :(

            Unfortunately P3D, like FSX, includes the mandatory AI push backs even when the shortest route to the runway is straight out of the parking spot. There is a workaround to overcome this, but it requires adding a properly placed node at every parking spot and NAS Lemoore has a very large number of parking spots. Oh well, nobody ever said it was going to be easy. :lol:
            Mike, there is also a P3D compatibility issue with the custom runway lighting. This will addressed in the next release.

            Thanks again.
            mikewmac
            MAIW Veteran
            MAIW Veteran
            Posts: 1787
            Joined: 12 Aug 2006, 10:06
            Version: P3D
            Location: KBTV - Vermont

            Re: New NAS Lemoore

            Post by mikewmac »

            henrystreet wrote:
            mikewmac wrote:I've now got Henry's NAS Scenery working in P3D v2.4 after resetting all the draw flags for the partially invisible taxiways and apron links with ADE 1.65. :D

            The only negative so far is a large amount of obnoxious shimmering on all the poles on the aircraft shelters. :(

            Unfortunately P3D, like FSX, includes the mandatory AI push backs even when the shortest route to the runway is straight out of the parking spot. There is a workaround to overcome this, but it requires adding a properly placed node at every parking spot and NAS Lemoore has a very large number of parking spots. Oh well, nobody ever said it was going to be easy. :lol:
            Mike, there is also a P3D compatibility issue with the custom runway lighting. This will addressed in the next release.

            Thanks again.
            Hi Henry,

            I just noticed the absence of that lighting in P3D at night yesterday, but haven't had time yet to pursue.
              Mike M.
              henrystreet
              Second Lieutenant
              Second Lieutenant
              Posts: 10
              Joined: 27 Mar 2012, 03:08
              Version: FSX

              Re: New NAS Lemoore

              Post by henrystreet »

              mikewmac wrote: Hi Henry,

              I just noticed the absence of that lighting in P3D at night yesterday, but haven't had time yet to pursue.
              P3D does not support BGL based light effects. In the next version, they will be replaced with normal light effects.
              mikewmac
              MAIW Veteran
              MAIW Veteran
              Posts: 1787
              Joined: 12 Aug 2006, 10:06
              Version: P3D
              Location: KBTV - Vermont

              Re: New NAS Lemoore

              Post by mikewmac »

              henrystreet wrote:
              mikewmac wrote: Hi Henry,

              I just noticed the absence of that lighting in P3D at night yesterday, but haven't had time yet to pursue.
              P3D does not support BGL based light effects. In the next version, they will be replaced with normal light effects.
              Thanks Henry,

              I'll wait for the next version for those then.
                Mike M.
                User avatar
                Victory103
                Colonel
                Colonel
                Posts: 4002
                Joined: 13 Aug 2007, 03:35
                Version: P3D
                Location: KPHX

                Re: New NAS Lemoore

                Post by Victory103 »

                Finally got time to test the 1.02 version. Parking looked great, just a weird rwy 32R anomaly, some AI would take off while others seem to "line up and wait", only to never depart until timed out. I was also testing the latest AIController program, maybe this was interfering.
                DUSTOFF
                ARMY PROPS
                NAVY SAR

                -Chris
                mikewmac
                MAIW Veteran
                MAIW Veteran
                Posts: 1787
                Joined: 12 Aug 2006, 10:06
                Version: P3D
                Location: KBTV - Vermont

                Re: New NAS Lemoore

                Post by mikewmac »

                Victory103 wrote:Finally got time to test the 1.02 version. Parking looked great, just a weird rwy 32R anomaly, some AI would take off while others seem to "line up and wait", only to never depart until timed out. I was also testing the latest AIController program, maybe this was interfering.
                Chris,

                I don't think it is the AIController program causing the runway stalls since I've seen the same issue without it, but haven't taken the time to investigate the cause yet.

                PS: Do you find the AIController program useful and if so what are you using it for?
                  Mike M.
                  Post Reply