Military AI Works • Lockheed TR-1A's (FSX and P3Dv4)
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Lockheed TR-1A's (FSX and P3Dv4)

Posted: 17 Oct 2017, 15:48
by John Young
Not a big job, but one that will supplement my A-10A's in Ian's retro RAF Alconbury for FSX/P3Dv4:

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I've only produced the version seen and it's not my intention to revise the existing Beale package for FSX/P3Dv4.

My thanks to Kevin and Mike M for the FS9 FDE, used as the starting point for these FSX/P3Dv4 models.

The new models will be included along with the A-10A's in Ian's Alconbury package in due course. No time scales at the moment.

John

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 26 Dec 2017, 21:21
by TheFoufure
Hello,

I see that this model is released with a scenery pack, but only for P3D. Any chance to heve it for FS9 ?

Thanks a lot.

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 27 Dec 2017, 06:31
by John Young
Nope. The reason is in the Alconbury thread. Posting the request in two threads doesn't improve your chances I'm afraid.

John

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 10 Jan 2018, 01:31
by Woogey
Hey John, Adobe was giving me fits this morning, it would not open up the PDFs for the aircraft to come with Ian’s beautiful scenery. I am sure the answer to my question is in those instructions, however it is not available today currently. After installing the files in the usual locations, I get no aircraft on the field. I thought this was kind of strange, so I headed over to WATTISHAM And I got plenty of Phantoms on the ramp doing their thing. Next I headed over to Lakenheath, the F-111’s are there on alert as usual. OK I thought maybe something was up with the A-10’s, so I headed over to Davis Monthan, You’re A-10’s are there working just fine. To me this narrows it down to the Traffic file .BGL for Alconbury. I was going to rocompile it in P3d format, but I ran into my second software problem of the day, AIFP seems to have lost the ability to compile into anything but FSX! The checkbox options aren’t even there for me. Talk about a run of bad luck.

Has anyone else run across this issue yet? I am usually pretty good with Ai........ not today though. -Woog

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 10 Jan 2018, 07:28
by John Young
Have you tried setting both traffic sliders to 100% Woog?

John

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 10 Jan 2018, 12:50
by Redtail
That worked for me with FSX.Both traffic sliders to 100%. A-10's and TR-1A's all show.
Mark.

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 10 Jan 2018, 19:09
by Woogey
John Young wrote: 10 Jan 2018, 07:28 Have you tried setting both traffic sliders to 100% Woog?

John
I had Not tried that. I have the sliders set to my usual 80% which usually gets me by just fine. I will load up V4 now and give that a go. Thank you Gentlemen.

-Woog

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 10 Jan 2018, 20:19
by Woogey
That Did It, Thank you So very Much!
2018-1-10_11-53-37-594.jpg
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Ian's Scenery is amazing! With the addition of Your aircraft John it really come to life. Thanks again.

-Woog

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 22 Jan 2018, 21:16
by FishSlapper
Is there a way of changing the slider percentage to something lower than 100% to see the AI aircraft at Alconbury?

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 23 Jan 2018, 06:25
by John Young
I did suggest that to Ian when the problem first appeared.

John

Re: Lockheed TR-1A's (FSX and P3Dv4)

Posted: 23 Jan 2018, 23:24
by Firebird
The answer is yes.
What you have to do is change the flightplans file and set the % of all the aircraft you want to see to a lower number and then recompile. Then when you lower the slider you will still see all the EGWZ stuff you want until you set it lower than the lower numbers you set.