Military AI Works • Tavis AFB C-17 taking all of the parking
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Tavis AFB C-17 taking all of the parking

Posted: 10 Jun 2018, 18:51
by jpf813
Hello All,

Quick question on how to fix this, I installed the travis afb package and then the west coast c-5 package.

After that, I did the west coast c-17.

When the scenery came up, all of the C-5's were gone and the rest of the parking was filled with C-17 and only one kc-10 popped up..

Any idea on how to fix this? I know there should be at least a few more c-5's and kc-10 at travis.

Thanks!

Jon

Re: Tavis AFB C-17 taking all of the parking

Posted: 11 Jun 2018, 04:53
by Firebird
It sounds like it could be one of two things.
Either you have duplicate traffic files for the C-17s so they fill the place up, or the size of the parking spaces is wrong for FSX.

It should be easy enough to check for the duplicate traffic. I once discovered I had duplicate files for Coningsby, after about 14 months.

The key thing for me here is that you said you loaded the Travis package, then the two AMC West Coast packages.
The thing is that we haven't released a Travis package. Are you talking about either the Travis scenery released by John Stinstrom or the FSX mod by Aaron Penn?

If so both contain traffic files to fill up the base. You need to remove those traffic files if you are loading up our packages as well or you will have double the amount of traffic and there is your problem.

Re: Tavis AFB C-17 taking all of the parking

Posted: 18 Jul 2018, 19:41
by RKE
Most likely a duplicate traffic issue. John Stinstrom included some updated traffic files in his scenery which calls the C-17's included in the AMC West C-17 package from MAIW, so if you've installed the flightplans from that package, you have twice the C-17's intended.

Re: Tavis AFB C-17 taking all of the parking

Posted: 18 Jul 2018, 23:22
by Victory103
Just installed into P3D, but not the additional C-17, F-16, or Flying Club traffic .bgls JS included. Showing all Travis based C-17s and transients fine.