aircraft cover
Posted: 20 Jul 2018, 06:24
Good Morning,
while working on some of the lower LODs of one of my models I thought about doing a cover for the plane and I will definietly need one for my Bücker. Now the cover would cover pats of the cowling, the windshield and parts of the fuselage.
I thought about doing this while keeping the polycount under control. One way could be to have a normal model and just have the cover painted onto the model texture. Then exchange the model with one that is painted normally without the cover, lets say when the nav lights go on.
The other way would be put an actual cover part on top of the model which disappears when the nav lights com up.
The first version would mean a lot of space on the texture file gone because we would need two full sized fuselage paints. The second would mean a considerable increase in polies (I estimate around 350-400).
Does anyone have a smarter idea?
Thanks
Andras
while working on some of the lower LODs of one of my models I thought about doing a cover for the plane and I will definietly need one for my Bücker. Now the cover would cover pats of the cowling, the windshield and parts of the fuselage.
I thought about doing this while keeping the polycount under control. One way could be to have a normal model and just have the cover painted onto the model texture. Then exchange the model with one that is painted normally without the cover, lets say when the nav lights go on.
The other way would be put an actual cover part on top of the model which disappears when the nav lights com up.
The first version would mean a lot of space on the texture file gone because we would need two full sized fuselage paints. The second would mean a considerable increase in polies (I estimate around 350-400).
Does anyone have a smarter idea?
Thanks
Andras