LEAB for P3D
Posted: 15 Aug 2019, 20:52
This year I did the converstion from FSX to P3D.
Serve this post also so that there is somewhere to comment on any problem in relation to this scenery
I recognize that 3d modeling and textures are my pending subject. I am currently trying to maintain compatibility with p3d but I have no intention of working on this scenery much more. Puddles when it rains in the future? I would like to, but we'll see.
Version is 1.12
Own spotlights (lights_ss_v2 + are no longer used).
Dynamic lights, compatibility with P3D v4.4.
Changed terrain and grove texture.
PDFs with airport information.
In the next update (1.13) I will try to return the height of the airport to 701meters (I had to put it at 702,100 for a problem with the flatten layer).
The parking of the air refuges will be designated as 141F and 142F, in addition to allowing the rest to be used by other military aircraft, in this way they will not be forced to park in the civil platform.
Coming soon...
Thank you very much Tranquil for repaints, thanks also to MAIW and fsdevelopers community.
Serve this post also so that there is somewhere to comment on any problem in relation to this scenery
I recognize that 3d modeling and textures are my pending subject. I am currently trying to maintain compatibility with p3d but I have no intention of working on this scenery much more. Puddles when it rains in the future? I would like to, but we'll see.
Version is 1.12
Own spotlights (lights_ss_v2 + are no longer used).
Dynamic lights, compatibility with P3D v4.4.
Changed terrain and grove texture.
PDFs with airport information.
In the next update (1.13) I will try to return the height of the airport to 701meters (I had to put it at 702,100 for a problem with the flatten layer).
The parking of the air refuges will be designated as 141F and 142F, in addition to allowing the rest to be used by other military aircraft, in this way they will not be forced to park in the civil platform.
Coming soon...
Thank you very much Tranquil for repaints, thanks also to MAIW and fsdevelopers community.