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Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 22 Apr 2020, 16:28
by Kulbit
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 23 Apr 2020, 06:53
by Weescotty
Hi Max.
It would look like the airbrakes at taxi must be a result of what you are using to view/follow the aircraft.
It's not unusual.
No one else has seen this behaviour using the P3D AI viewer.
Great pics by the way.
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 23 Apr 2020, 08:48
by gsnde
I assume you are using SupperTrafficBoard, right? There is an option for Flap Handling. Set that to 0, then this is no longer an issue.
I remember how it killed me to see aircraft start with the chute extended
And yes, the pictures are stunning!
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 23 Apr 2020, 09:59
by Kulbit
gsnde wrote: ↑23 Apr 2020, 08:48
I assume you are using SupperTrafficBoard, right? There is an option for Flap Handling. Set that to 0, then this is no longer an issue.
I remember how it killed me to see aircraft start with the chute extended
And yes, the pictures are stunning!
Oh! Many thanks mate!!
In fact i use STB and the airbrakes open at the take off run make me crazy!!
Now the solution !!
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 23 Apr 2020, 18:15
by Kulbit
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 24 Apr 2020, 01:05
by MIKE JG
Kevin do the shading occlusion layers work in P3D? Not seeing them in his shots?
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 24 Apr 2020, 01:46
by Weescotty
I forgot to add it...DUH
Updated and re-uploaded the main texture only.
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 24 Apr 2020, 09:08
by Kulbit
Updated !
Will post a couple of screens.
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 24 Apr 2020, 11:43
by Kulbit
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 27 Apr 2020, 01:02
by Weescotty
We good with this, or....?
Next one will a a Pakistan F-16 ADF model package - 9 x A, 4 x B textures.
Still have 3 of the B textures to do.
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 28 Apr 2020, 19:30
by Kulbit
Kevin,
i'll be glad to help you as beta tester, you are doing a great job all by yourself, helping you on the tests is the minimum for me !!
Send me all you need to test !!
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 29 Apr 2020, 23:32
by Weescotty
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 30 Apr 2020, 00:03
by Joseph29
Where can I find flightplans for these? I think I remember seeing them before, but I can't find them.
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 30 Apr 2020, 00:05
by Weescotty
I have included flightplans that Max had created.
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 30 Apr 2020, 00:17
by Joseph29
Weescotty wrote: ↑30 Apr 2020, 00:05
I have included flightplans that Max had created.
Oh ok. I downloaded the file but didn't open it or anything yet. I just assumed it was just the models and paints.
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 30 Apr 2020, 02:55
by Joseph29
Can you post a direct link for the scenery (or say what page it is on)? There are 156 pages of scenery on the flyawaysimulation site and I have been through 10 pages so far and I haven't seen the scenery. (I don't see anywhere where I can search)
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 30 Apr 2020, 02:57
by Weescotty
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 30 Apr 2020, 03:42
by Joseph29
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 30 Apr 2020, 15:43
by MIKE JG
That looks better!
Re: Beta testing of Weescotty's NAWDC Block 15 OCU Falcons
Posted: 01 May 2020, 04:50
by Victory103
Thanks for getting these out gents, love the NSAWC birds and as mentioned my main test area for Tacpack aircraft. Same scenery I'm using, but over MSE NV photoreal. I've adjusted some parking, but still have some P3D autogen that will not go away near the "hush" house (engine test building).